Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) Page: <<   < prev  68 69 [70] 71 72   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/16/2020 4:40:23 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Kaga is good. And stay.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2071
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/16/2020 5:02:35 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
Round 6:
ax 7: None
al 8: DA
Where to land the final bomber?




Attachment (1)

(in reply to Orm)
Post #: 2072
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/16/2020 5:06:58 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Akagi.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2073
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/16/2020 5:13:01 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
AA screens 2 bomber points (roll 2,7)




Attachment (1)

(in reply to Orm)
Post #: 2074
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/16/2020 5:15:39 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
US bombers penetrate the flak screen and dive on the Akagi, sinking it.
Which ship will JP choose to take a D?

Also if you know already whether JP will stay (US will stay), can you mention that and where to send ships? US has a SUB in Solomons 3 box (4-7 SUB) (JP also has a zero in 4 box of Solomons).




Attachment (1)

< Message edited by jjdenver -- 10/16/2020 5:27:40 PM >

(in reply to jjdenver)
Post #: 2075
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/16/2020 5:29:15 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Yamato takes the damage. The Japanese fleet withdraw after this beating. Heading for Truk if no damaged ships are included. If any ship is damaged and Rabaul can be reached without interception then that is the port.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2076
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/16/2020 5:34:32 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
Kaga is damaged. Since there is damaged ship I'll send all to Rabaul? Or did JP want to split the fleet? I don't think that is the intent....so will send all to Rabaul but can change if JP wants to change it no problem.




EDIT: Yamato was aborted so had to sail alone. Speed from 3 box only allowed Truk to be reached. SUB declined to intercept this behemoth.

The 3 remaining ships (CVL,CV,BB) only have enough speed to make it to Truk (not Rabaul) so have to run by the SUB, although Kwajalein is a possibility.

Send to Kwajalein or run by the SUB? Also I can go back and also send Yamato to Kwajalein if JP wants that destination instead?

Edit 2: Peter responded on whatsapp that JP ships will go through Solomons.

Attachment (1)

< Message edited by jjdenver -- 10/17/2020 7:02:25 PM >

(in reply to jjdenver)
Post #: 2077
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/17/2020 7:07:41 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
The US SUB group intercepts successfully on a 1 and axis roll a 6, giving the sub 8 surp pts. 4 spent to choose surf combat, and 4 to shift up from 2A to 2D1A result.




Where to apply 2D1A for JP? I'll assume first D is on Haruna and roll that one.

EDIT: Haruna rolls 8 and is aborted. 2nd D is no brainer on the CVL which rolls a 3 so Chitose is damaged. Last result is A and obvious choice there is Kaga to get it out of the sz if possible since it's still carrying a cvp and PIL. Kaga rolls 5 and is aborted.

Attachment (1)

< Message edited by jjdenver -- 10/17/2020 7:13:47 PM >

(in reply to jjdenver)
Post #: 2078
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/17/2020 7:15:58 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
Final results of the intercept. Haruna will returns to Truk.




Attachment (1)

(in reply to jjdenver)
Post #: 2079
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/17/2020 7:19:38 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
Axis can init combat in N Sea. Search and which plane to flip? There is an IT NAV2 avail to react to 2 box - will it react?




Attachment (1)

(in reply to jjdenver)
Post #: 2080
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/17/2020 7:21:53 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Germany initiates combat with the FTR2 (FW 190A-1). No additional air.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2081
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:04:08 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
CW will send FTR2 into 1 box on reaction. I don't think this will change Axis reaction response but if it does I will go back, please just let me know.

(in reply to Orm)
Post #: 2082
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:06:39 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No change.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2083
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:10:51 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
Ax win a 1-8 split. Which box(es) to choose and how to spend surp? Also how will ax air be lined up (if you are willing to decide that in advance)?




Attachment (1)

< Message edited by jjdenver -- 10/18/2020 2:14:29 PM >

(in reply to jjdenver)
Post #: 2084
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:30:08 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
1-box only. I expect 8 surprise points for Axis. Two points to increase a2a, and two points to decrease enemy a2a. 4 points saved for later use.

The two Italian fighters take the rear. Re.2000 take the last spot.

Enemy fighters will be selected for combat results if it is our choice.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2085
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:35:41 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
Round 1 results. Stay?




Attachment (1)

(in reply to Orm)
Post #: 2086
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:38:47 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Yes. Stay.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2087
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:44:00 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
Round 2:
al roll 16 DXPX - destroy FTR I assume?

(in reply to Orm)
Post #: 2088
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:45:33 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Yes. FTR goes down.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2089
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:51:11 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
Round 2 results. Stay?




Attachment (1)

(in reply to Orm)
Post #: 2090
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:51:51 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No, Axis abort back to the sea area.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2091
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:52:41 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
If there is no AA fire, then all remaining surprise points will be used to increase damage done. TRS will be targeted.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2092
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 3:12:47 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
Something strange is happening (a bug?) with the results or else I'm missing something. Here is what game shows and a screenshot of the damage chart. I think natural result should be 1D2A and shifted up 2 columns should be 1X1A. But game is showing natural result 1X1D1A before spending surp. If you agree game is doing something wrong should I manipulate the outcome to reflect 1X1A after shifting? (I can try to change defense rolls to achieve a result possibly if we agree there is some bug. CW will abort sz if TRS is damaged instead of sunk otherwise will probably stay at sea)




EDIT: I went back to try to re-create the battle and made sure to click "abort" for both sides at end of round 2 air combat to be sure that somehow the 2nd IT NAV wasn't clearing through but same result. The result looks like both IT NAV are being used (6 a2s). I can apply the X to TRS, D to Barham and roll 10 defense for Barham, aborting it then based on actual defense roll of Barham I can either just roll a 10 for the A result.

Attachment (1)

< Message edited by jjdenver -- 10/18/2020 3:18:06 PM >

(in reply to Orm)
Post #: 2093
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 3:17:23 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Yes, seems to be a bug in my humble opinion. Looks like MWIF thinks both surviving naval bombers are included.

Treat the combat result as 1x1a.

Axis remain in the sea area.

Edit: I agree with your edit.

< Message edited by Orm -- 10/18/2020 3:18:00 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2094
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 3:19:10 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Maybe post a bug report and include an save?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2095
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 3:30:52 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
Strange. Once I clicked through to results the game showed correct results. So I re-ran the combat.

Dutch TRS and MAR sunk. Barham saves abort.

Will Axis stay?




Attachment (1)

(in reply to Orm)
Post #: 2096
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 3:35:17 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Yes, Axis stays.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2097
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 3:48:21 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
Round 2 naval allies win 9-1 split with 7 surp. 2 surp to shift a2a to -5ax/+4al.
Here are air results. I assume ax abort a2a. Stay in sz?




Attachment (1)

(in reply to Orm)
Post #: 2098
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 3:52:38 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Abort air combat, and stay in sea area.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2099
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 4:25:31 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
No one sees anything. On with the impulse.

(in reply to Orm)
Post #: 2100
Page:   <<   < prev  68 69 [70] 71 72   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) Page: <<   < prev  68 69 [70] 71 72   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.797