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Weird Bug - 10/28/2020 7:37:12 AM   
Atomikkrab

 

Posts: 28
Joined: 8/4/2020
Status: offline
I opened my turn in a mp game. Had a report I conquered a city i already own... followed by it falling to conquest, then a second city I owned said I captured it, followed by conquest... and I got fate points. But the control of the cities did not change hands.







One city is threatened by rebels, the other is... not having anything near it.


I have no idea what caused this.

Will e-mail a copy of the turn


Post #: 1
RE: Weird Bug - 10/30/2020 8:59:59 AM   
GazBot

 

Posts: 84
Joined: 7/12/2020
Status: offline
Yep I have had a very similar thing over three times in 2 separate games.

Whenever I gain a Regime Feat on that Turn - My Capital City falls to conquest (which is impossible as no enemys near by - no rebels etc....), then It says I capture the city.

On one go, the Governor just disappeared to never been seen again, worker happiness and pop happiness drops to zero, about 90% of your public workers all leave their jobs, assets under construction just disappear (this included an industrial upgrade to Level 4 with 1 turn left to complete...).

On other 2 occasions various parts of the above.....

Its pretty massive effect on your Empire.....

Im guessing this is not some awesome strategem??? If it is is this working as intended???

The game appears to give no explanation as to what is happening.....

< Message edited by GazBot -- 10/30/2020 9:42:56 AM >

(in reply to Atomikkrab)
Post #: 2
RE: Weird Bug - 10/30/2020 12:54:20 PM   
Atomikkrab

 

Posts: 28
Joined: 8/4/2020
Status: offline
In my case population happiness and worker happiness shot up to max!

and I got fate points and packs. tbh more benefit than loss

(in reply to GazBot)
Post #: 3
RE: Weird Bug - 10/30/2020 5:22:56 PM   
Clux


Posts: 411
Joined: 9/16/2018
From: Mexico
Status: offline
This is a new bug happening with beta 8, what we have done in most of the mp games on the unofficial discord server its than we downgraded to beta 7b (just replace the files again and play your turn as usual). So far the bug hasn't happened again after we downgraded.

(in reply to Atomikkrab)
Post #: 4
RE: Weird Bug - 10/31/2020 12:38:58 PM   
DTurtle

 

Posts: 443
Joined: 4/26/2010
Status: offline
Yeah, this has now popped up in all the 1.08 games.

Losing everything being built, lots of workers, happiness, etc really sucks.

< Message edited by DTurtle -- 10/31/2020 12:39:56 PM >

(in reply to Clux)
Post #: 5
RE: Weird Bug - 11/2/2020 7:45:56 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
---fixed in beta9 , call for saves has been cancelled --

< Message edited by Vic -- 11/2/2020 10:04:59 AM >


_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to DTurtle)
Post #: 6
RE: Weird Bug - 11/2/2020 8:10:10 AM   
Jorgas

 

Posts: 39
Joined: 1/30/2013
Status: offline
I've replied to your email Vic, attached the last 3 autosaves, and some screenshots of build versions from gamemenu and ingame menus etc. lets us know if you need anything else from us.


< Message edited by Jorgas -- 11/2/2020 8:14:06 AM >

(in reply to Vic)
Post #: 7
RE: Weird Bug - 11/2/2020 10:04:20 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Hi all,

Big thanks for those saves!

I found the culprit. It was indeed a lousy line of code added in beta8 that caused Strategic Transfer to cause this.

Apologies once more and will upload Beta9 ASAP! (somewhere today)

Best wishes,
Vic

< Message edited by Vic -- 11/2/2020 10:05:35 AM >


_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Jorgas)
Post #: 8
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