Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Open Beta Patch v1.04-beta10 (last update 23rd july!)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Shadow Empire MATRIX VERSION Open Beta >> RE: Open Beta Patch v1.04-beta10 (last update 23rd july!) Page: <<   < prev  15 16 [17] 18 19   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Open Beta Patch v1.04-beta10 (last update 23rd july!) - 8/4/2020 12:24:49 PM   
Malevolence


Posts: 1781
Joined: 4/3/2010
Status: offline
quote:

ORIGINAL: perde

... My problem was that the system was an awkwardly contrived and inherently unrealistic representation of managing logistics ...



Agreed and reported numerous times.

I don't think the changes impacted the issues you mention at all.

More importantly, at the time, ...

quote:

ORIGINAL: Malevolence

I also wonder if a new player--who has never seen this game before--sees logistics and its play as simple and transparent now.

I would guess a new player would be more confused by the options, not less confused.



The developer, however, has a design intent that is baked deep into the game system. I try to keep my recommendations inside that lane; giving them time to work it out themselves.


< Message edited by Malevolence -- 8/4/2020 12:30:18 PM >


_____________________________

Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.

(in reply to perde)
Post #: 481
RE: Open Beta Patch v1.05-beta1 (last update 6th aug!) - 8/6/2020 10:49:07 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Posted the first fixed for v1.05
nothing major.

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Vic)
Post #: 482
RE: Open Beta Patch v1.05-beta1 (last update 6th aug!) - 8/7/2020 2:52:16 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
Status: offline
Random question, are big rockets intended to have less damage than small rockets? Not sure if I'm missing something here or if that is a bug.
The top one has small rockets, the bottom one has big rockets.


By the way, what is the intended behavior for AI major regime units after they lost all their cities? Should they just be standing around, running out of supplies and waiting for you to clear them out?

< Message edited by Destragon -- 8/7/2020 2:56:10 PM >

(in reply to Vic)
Post #: 483
RE: Open Beta Patch v1.05-beta1 (last update 6th aug!) - 8/7/2020 4:28:54 PM   
demiare

 

Posts: 470
Joined: 6/20/2020
Status: offline
quote:

ORIGINAL: Destragon

Random question, are big rockets intended to have less damage than small rockets? Not sure if I'm missing something here or if that is a bug.


Usually this mean they get more attacks per round then smaller version as artillery have a soft limit on attack power.

Manual VERY vague about multiple attacks - seems that they're rolled independently from each other, so (at least for artillery) statistically your real offensive power is increasing with each new attack, despite loss of some attack power.

P.S. In case of Rockets IMHO biggest rockets are no-brainer choice as they're ALSO increasing range of ranged attack to 4 hexs, making it much more efficient strategically.

< Message edited by demiare -- 8/7/2020 4:30:08 PM >

(in reply to Destragon)
Post #: 484
RE: Open Beta Patch v1.05-beta1 (last update 6th aug!) - 8/7/2020 10:30:11 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
Status: offline
Oh yeah, you're right. Big rockets have 8 attacks, small ones only 4. No bug then.

(in reply to demiare)
Post #: 485
RE: Open Beta Patch v1.05-beta1 (last update 6th aug!) - 8/14/2020 10:03:44 AM   
kosmoface

 

Posts: 111
Joined: 8/10/2010
Status: offline
Okay, I am sorry, but I hate the pull system. With the old system everything was very transparent to me. With the new system and this is the problem with automation, it does what it does, but it adds an unnecessary layer of complexity because I constantly have to rehash why this or that is happening now. Ooof. I am happy for those that find it mor "intuitiv", for me it is not anymore.

Wasn't there talk that the pull-system would be optional. Where can I turn it off?

(in reply to Destragon)
Post #: 486
RE: Open Beta Patch v1.05-beta1 (last update 6th aug!) - 8/14/2020 12:31:57 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
Status: offline

quote:

ORIGINAL: kosmoface

Wasn't there talk that the pull-system would be optional. Where can I turn it off?

There are three separate buttons to turn it off in the traffic sign menu.
What the pull system essentially does is automatically place invisible traffic signs to redirect logistics to where they are needed. If you already know how the logistics system works, then it shouldn't be so confusing, but maybe you found a situation where there is buggy behavior or something like that, where it doesn't act like it should be acting.

(in reply to kosmoface)
Post #: 487
RE: Open Beta Patch v1.05-beta1 (last update 6th aug!) - 8/27/2020 12:16:34 AM   
Dan1911

 

Posts: 22
Joined: 6/4/2020
Status: offline
Hey!
Any news?
Waiting on a imminent new version to start a new game lol

(in reply to Destragon)
Post #: 488
RE: Open Beta Patch v1.05-beta2 (last update 27th aug!) - 8/27/2020 2:03:49 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
bump. Posted 105-beta2.

A lot of minor fixes.

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Vic)
Post #: 489
RE: Open Beta Patch v1.05-beta2 (last update 27th aug!) - 8/29/2020 10:40:29 AM   
HansLemurson

 

Posts: 134
Joined: 7/28/2020
Status: offline
quote:


-Fixed abuse of SHQ Commander Trade Skill

How was this fixed?
Reducing the overall power of the Trade skill?
Putting a hard cap on the size of the bonuses?

(in reply to Vic)
Post #: 490
RE: Open Beta Patch v1.05-beta2 (last update 27th aug!) - 9/3/2020 3:29:09 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: HansLemurson

quote:


-Fixed abuse of SHQ Commander Trade Skill

How was this fixed?
Reducing the overall power of the Trade skill?
Putting a hard cap on the size of the bonuses?


I reduced the effect a little, but mostly it applies now to the difference between trader buy price and trader sell price. So the traders sell price will never go so low as their buy price.

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to HansLemurson)
Post #: 491
RE: Open Beta Patch v1.05-beta2 (last update 27th aug!) - 9/3/2020 3:29:30 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
v1.05-beta3 posted! a bunch of minor fixes as well as a crash fix.

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Vic)
Post #: 492
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 9/3/2020 4:46:55 PM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline
I am experiencing a crash with beta-2. During the AI turn processing the game crashes and I get a warning from BitDefender that a ransomware program has encrypted some files and that BitDefender has successfully recovered the files. I have never seen this one before! And the game never did this before I started using the beta this morning. I see that Beta-3 has been posted and I will move up to that, but this was really weird. Does the beta do something new with files that the base game does not?

_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to aperfecturkel)
Post #: 493
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 9/7/2020 12:34:14 PM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline
Apparently it is the "encrypting" of the temp.txt file that is causing the program interruption.

_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to solops)
Post #: 494
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 9/7/2020 3:09:53 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline

quote:

ORIGINAL: solops

I am experiencing a crash with beta-2. During the AI turn processing the game crashes and I get a warning from BitDefender that a ransomware program has encrypted some files and that BitDefender has successfully recovered the files. I have never seen this one before! And the game never did this before I started using the beta this morning. I see that Beta-3 has been posted and I will move up to that, but this was really weird. Does the beta do something new with files that the base game does not?

That sounds like your Virus Scanner is killing the programm, not like a crash.
Sounds like a overly agressive heuristic against Ransomware. Usually you can exclude processes from Virus Scanner Observation. On my older, slower Laptop I usually do that. The HDD is slow enough as it is.

(in reply to solops)
Post #: 495
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 9/7/2020 5:20:58 PM   
CzarKasm

 

Posts: 14
Joined: 3/23/2011
Status: offline
It's also not unusual for an engine/definition update to an AV program to suddenly cause problems you never had before.

(in reply to zgrssd)
Post #: 496
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 9/9/2020 8:48:49 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
bump. updated to beta4. mostly minor fixes and finetunings.

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to CzarKasm)
Post #: 497
RE: Open Beta Patch v1.02-beta1 (last update 9 june!) - 9/9/2020 9:34:21 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
updated beta4 again, since it was not well configured and was asking for a password. we should have the correct link now.

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Vic)
Post #: 498
RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!) - 9/18/2020 3:56:23 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Bump. posted beta5. A number of bug and glitch fixes.

Best wishes and thanks for all the feedback!


_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Vic)
Post #: 499
RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!) - 9/21/2020 2:52:36 PM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline
Oh, yeah! Thanks!. I started playing with the beta 105 v2 or 3 and the supply and replacement problem had me just about ready to shelve it. Now it's great!

_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to Vic)
Post #: 500
RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!) - 9/22/2020 11:00:09 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
thanks solops, the perils of using open beta :)

beta6 posted.

mostly a number of behind the hood changes (for future) and some fixes.

best wishes,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to solops)
Post #: 501
RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!) - 10/2/2020 7:12:09 PM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline
Getting a crash during AI turn processing on turn 194. Cannot tell you more than that.

_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to Vic)
Post #: 502
RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!) - 10/6/2020 4:09:35 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Posted beta7, fixed a crash and several glitches and minor bugs.

Thanks for all the continued feedback.

As you might have noticed the latest patches address bugs and not ease-of-life/UI/AI or other improvements. This is because I am trying to maximize my development time for a big new feature rich update. More about this later :) Just rest assured that the apparent reduction of dev activity on the forums and patches front actually is a sign of increased effort.

best wishes,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to solops)
Post #: 503
RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!) - 10/6/2020 4:52:02 PM   
Leslac

 

Posts: 45
Joined: 5/4/2020
Status: offline
Good to hear mate, keep up the good work :D

(in reply to Vic)
Post #: 504
RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!) - 10/6/2020 5:25:13 PM   
Nachtjager

 

Posts: 63
Joined: 3/2/2018
Status: offline
I don't think anyone would ever accuse you of being inefficient with your development time. It's nice to hear that new features are coming, keep up the great work!

< Message edited by Nachtjager -- 10/7/2020 1:28:06 AM >

(in reply to Leslac)
Post #: 505
RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!) - 10/6/2020 5:48:10 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
Status: offline
Good work, can't wait for the big one.

(in reply to Nachtjager)
Post #: 506
RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!) - 10/15/2020 4:37:11 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Bump. Just a fix of a crash i introduced in previous beta.

Sorry for that guys.

Best wishes,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Destragon)
Post #: 507
RE: Open Beta Patch v1.05-beta8 (last update 26th oct!) - 10/26/2020 3:49:23 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Bump! Small patch

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Vic)
Post #: 508
RE: Open Beta Patch v1.05-beta8 (last update 26th oct!) - 10/27/2020 3:48:58 AM   
eddieballgame

 

Posts: 676
Joined: 6/29/2011
Status: offline
Thank you Vic

(in reply to Vic)
Post #: 509
RE: Open Beta Patch v1.03-beta10 (last update 23 june!) - 10/28/2020 8:40:21 PM   
Jorgas

 

Posts: 39
Joined: 1/30/2013
Status: offline
Im randomly losing cities to myself, in the latest beta not every turn, but if i place troops in a city ill usually, i don't always get the message that says i've conquered the city, then in the click after it's telling me i've lost it.

i end up with a newly conquered city that had 100 happiness in pop/workers , decimated to very low numbers and it's pretty much like i've just conquered it. and then i have to bring in troops to quell the unrest, which causes the city to be lost and conquered again, which puts the hapiness at 0 for pop and workers.

(in reply to Destragon)
Post #: 510
Page:   <<   < prev  15 16 [17] 18 19   next >   >>
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Shadow Empire MATRIX VERSION Open Beta >> RE: Open Beta Patch v1.04-beta10 (last update 23rd july!) Page: <<   < prev  15 16 [17] 18 19   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.859