Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Level 3 fort decay

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> The War Room >> Level 3 fort decay Page: [1]
Login
Message << Older Topic   Newer Topic >>
Level 3 fort decay - 10/28/2020 6:47:51 PM   
mmoaorrke

 

Posts: 62
Joined: 12/22/2000
Status: offline
15.3.2.3 says forts 3-5 do not decay. My fort 3s are decaying to level 2 when they are unoccupied. I am the Russian player and it is during the blizzard in Feb 42 but it has been happening thruout the blizzard. Are the rules still current or did I miss something?
Using updated manual:
WitE Unofficial Manual v2.5.5
26 June 2019
updated to patch
WitE Release: v1.11.03
June 13, 2018
Post #: 1
RE: Level 3 fort decay - 10/28/2020 8:49:46 PM   
Telemecus


Posts: 4689
Joined: 3/20/2016
Status: offline
It is a known bug

_____________________________

Wargamers Discord https://discord.gg/U6DcDxT

(in reply to mmoaorrke)
Post #: 2
RE: Level 3 fort decay - 10/28/2020 9:02:01 PM   
redrum68

 

Posts: 1202
Joined: 11/26/2017
Status: offline
Yeah and I believe this was fixed in v1.12 as you can see below. Best thing to do is put weak brigades or fort zones in forts that you don't want to have decay.

Appendix C - current max fort level and decay rules

● Max fort level:
○ 5.10 (3.10 in swamp) if fort above 4.10, or this hex contains a fort unit and port,
○ 4.10 (3.10 in swamp) if fort above 3.10, or this hex contains a fort unit,
○ 3.10 if fort above 2.10, or this hex is city, light urban, heavy urban, or adjacent hex contains a fort unit or enemy unit,
○ 2.10 if none of the conditions above are met.
○ Unless 4.10 or better is allowed, reduce max fort level to:
■ 2.10 if this hex is more than 25 hexes from supplied enemy combat units,
■ 1.10 if this hex is more than 50 hexes from supplied enemy combat units,
■ 0.00 if this hex is more than 75 hexes from supplied enemy combat units.
● Fort decay:
○ no decay if fort above 3.10,
○ no decay if not-depleted not-routed combat unit in hex,
○ up to 25% chance for no decay if fort above 2.10, otherwise:
■ base decay is 0.04,
■ x2 if there are no supplied enemy combat units within 25 hexes,
■ x4 if fort below 3.00 and weather is blizzard or mud,
■ x2 if fort below 3.00 and weather is snow,
■ x5 if fort below 1.00,
■ x3 if fort below 2.00.

< Message edited by redrum68 -- 10/28/2020 9:03:30 PM >

(in reply to Telemecus)
Post #: 3
RE: Level 3 fort decay - 11/4/2020 2:37:13 PM   
mmoaorrke

 

Posts: 62
Joined: 12/22/2000
Status: offline
So maybe it is working as designed now (I'm using 1.12) since level three forts stop at 3.10 and Appendix C says "no fort decay if fort above 3.10". Key word "above". Just that the para I originally referenced is out of date?


(in reply to redrum68)
Post #: 4
RE: Level 3 fort decay - 11/4/2020 6:31:33 PM   
redrum68

 

Posts: 1202
Joined: 11/26/2017
Status: offline
Not sure how it exactly worked or was supposed to work in v1.11 but it doesn't seem to work as those patch notes describe in v1.12.

(in reply to mmoaorrke)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> The War Room >> Level 3 fort decay Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.267