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Hit Chance Percentages

 
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Hit Chance Percentages - 7/7/2001 6:20:00 AM   
Brian Butler

 

Posts: 2
Joined: 7/6/2001
From: Haddonfield, NJ
Status: offline
Greetings from a new forum member. Been playing wargames for years and am familiar with chance to hit estimates. Although I enjoy this game immensely I feel like I'm missing something when it comes to the chance to hit. It seems that at 2,3 & 4% I give and get casualties with amazing frequency especialy with infantry and soft targets. Tanks rarely get hits at less than 20% hit chance, but when it comes to the rest I have no idea if I'm wasting a shot or taking an unnecessary chance. This is w/ default settings by the way. the most extreme case in point was when a Russian squad's return fire inflicted casualties to one of my HMG's at 18 hexes w/ a 2% hit chance. This is right after I had pummeled this Russian squad and reduced it to half strength! Am I missing something in the way the hit chance is calculated? Is this like a base number I'm supposed to manually modify? Any enlightenment greatly appreciated. Sorry for the longwindedness.[EMAIL]null[/EMAIL]

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- 7/7/2001 6:34:00 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
The hit chance percentage doesn't mean what it would seem to. It's just a guide, not set in stone. My attitude is: if you've got any shot at all, take it.

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Retreat is NOT an option.



(in reply to Brian Butler)
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- 7/7/2001 7:09:00 AM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
Status: offline
THe hit chance is the chance that one or more of your men get a "hit" on the target. A hit is a shot that has a chance to casue a casualty. Each man in your unit with a Primary infantry weapon gets a chance, so ten men at 3% means a 26% chance at least one of them will get a hit. THe 6.0 change list lists something about the hit chances being reflective of all men shooting and that is not technically correct. What is meant is the hit chance is now more properly connected to the casualties produced. A "hit" is defiend as a loop through the "casualty routine" depending on the cover it is in, it may or may not actually score a casualty. IF you do not score a "hit", then depending on how much firepower you have you may get some "bonus" chances based on all teh lead you are throwing down range getting some at random, or causing them to become combat ineffective for teh remainder of the game.

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(in reply to Brian Butler)
Post #: 3
- 7/8/2001 12:02:00 AM   
Brian Butler

 

Posts: 2
Joined: 7/6/2001
From: Haddonfield, NJ
Status: offline
Thanks guys for the helpful and speedy reply. Would you recommend I upgrade to 6.0 even though the majority of games I am playing are solitaire?

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(in reply to Brian Butler)
Post #: 4
- 7/8/2001 1:49:00 AM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
Welcome to this nice bunch of people :) Update to 6th release and enjoy, I do like to play scenarios/camps and pbem and have nothing bad to say of 6th version, earlier had some annoying problems :D mosh

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salute

mosh

If its not rotten, shoot again

(in reply to Brian Butler)
Post #: 5
- 7/8/2001 7:32:00 AM   
jeffery65

 

Posts: 4
Joined: 6/16/2001
From: Malaysia
Status: offline
Brian , just go ahead update to the best version of SPWAW

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(in reply to Brian Butler)
Post #: 6
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