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Guided Bombs and high powered munitions.

 
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Guided Bombs and high powered munitions. - 11/19/2020 1:49:37 AM   
Heatseeker

 

Posts: 16
Joined: 5/9/2019
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How would I go about representing guided bombs and other high power long range munitions? In addition, is it possible to add larger explosions through modding or are the preset bombs the only ones available?
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RE: Guided Bombs and high powered munitions. - 11/19/2020 11:39:20 PM   
Mr_Luxury_Yacht

 

Posts: 46
Joined: 6/15/2019
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Best way to make a guided bomb would probably be to make an ammo type similar to an ATGM, but with a really slow speed and using one of the no smoke tracer types.

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RE: Guided Bombs and high powered munitions. - 11/20/2020 1:57:19 AM   
Veitikka


Posts: 1304
Joined: 6/25/2007
From: Finland
Status: offline
The explosion and bomb types are currently not moddable.


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RE: Guided Bombs and high powered munitions. - 11/20/2020 1:12:12 PM   
nikolas93TS


Posts: 619
Joined: 2/24/2017
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There was a Maverick missile in freeware database with JA-37 Viggen, working as fire-and-forget missile. The issue was that aircraft would launch it as any standard unguided ordinance, and procede with target overflight, basically annulling the stand-off.

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