| Bulldog61 
 
 Posts:  1517
 Joined:  7/23/2000
 From:  Aurora,CO
 Status: offline
   | This occurs when trying to research A/c 
 See the end of this message for details on invoking
 just-in-time (JIT) debugging instead of this dialog box.
 
 ************** Exception Text **************
 System.NullReferenceException: Object reference not set to an instance of an object.
 at WindowsApplication1.EventRelatedClass.Helper_SetStringsForModelChoice(SimpleList CCL, SimpleList CCL2) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_StoryScripts.vb:line 12362
 at WindowsApplication1.EventRelatedClass.ExecHardcodedDecision_SetModelObjective(Int32 storyId) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_StoryScripts.vb:line 12746
 at WindowsApplication1.EventRelatedClass.execHardcodedDecision(Int32 dat1, Int32 dat2, Int32 dat3, Int32 dat4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_StoryScripts.vb:line 1304
 at WindowsApplication1.EventRelatedClass.DoExec(Int32 enr, Int32 t1, String val1, String val2, String val3, String val4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 2791
 at WindowsApplication1.EventRelatedClass.ExecuteExec(Int32 enr, Int32 linenr) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 2396
 at WindowsApplication1.EventRelatedClass.DoCheckSpecificEvent(Int32 enr, Int32 tv0, Int32 tv1, Int32 tv2, Int32 tv3, Int32 tv9, Int32 tv7, Int32 tv8, Int32 tv10, Boolean skipSettingTempVars) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:line 532
 at WindowsApplication1.TabManagementWindowClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\NewWindows\Tabs\TabManagementWindow2.vb:line 615
 at WindowsApplication1.PlayScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\PlayScreenClass2.vb:line 430
 at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1417
 at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
 at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
 at System.Windows.Forms.Control.WndProc(Message& m)
 at System.Windows.Forms.Form.WndProc(Message& m)
 at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 67
 at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
 
 ************** Loaded Assemblies **************
 mscorlib
 Assembly Version: 4.0.0.0
 Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
 CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
 ----------------------------------------
 WindowsApplication1
 Assembly Version: 1.0.7628.38958
 Win32 Version: 1.0.7628.38958
 CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/ShadowEmpire.exe
 ----------------------------------------
 Microsoft.VisualBasic
 Assembly Version: 10.0.0.0
 Win32 Version: 14.8.3752.0 built by: NET48REL1
 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
 ----------------------------------------
 System
 Assembly Version: 4.0.0.0
 Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
 ----------------------------------------
 System.Core
 Assembly Version: 4.0.0.0
 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
 ----------------------------------------
 System.Windows.Forms
 Assembly Version: 4.0.0.0
 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
 ----------------------------------------
 System.Drawing
 Assembly Version: 4.0.0.0
 Win32 Version: 4.8.3752.0 built by: NET48REL1
 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
 ----------------------------------------
 System.Configuration
 Assembly Version: 4.0.0.0
 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
 ----------------------------------------
 System.Xml
 Assembly Version: 4.0.0.0
 Win32 Version: 4.8.3752.0 built by: NET48REL1
 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
 ----------------------------------------
 System.Runtime.Remoting
 Assembly Version: 4.0.0.0
 Win32 Version: 4.8.3752.0 built by: NET48REL1
 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
 ----------------------------------------
 irrKlang.NET4
 Assembly Version: 1.0.6617.18847
 Win32 Version:
 CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/irrKlang.NET4.DLL
 ----------------------------------------
 ICSharpCode.SharpZipLib
 Assembly Version: 0.84.0.0
 Win32 Version: 0.84.0.0
 CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
 ----------------------------------------
 
 ************** JIT Debugging **************
 To enable just-in-time (JIT) debugging, the .config file for this
 application or computer (machine.config) must have the
 jitDebugging value set in the system.windows.forms section.
 The application must also be compiled with debugging
 enabled.
 
 For example:
 
 <configuration>
 <system.windows.forms jitDebugging="true" />
 </configuration>
 
 When JIT debugging is enabled, any unhandled exception
 will be sent to the JIT debugger registered on the computer
 rather than be handled by this dialog box.
 
 Where can I upload a save
 
 
 
 
 _____________________________
 
 
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