mroyer
Posts: 914
Joined: 3/6/2016 Status: offline
|
I've been meaning to comment on the design process in SE in general. As cool as it is to design your own equipment in SE (as an engineer, I really enjoy that aspect of the game), I think the basic design-flow in SE is backwards. In real life, no politician would ever sit down and specify 25mm armor, a dual-diesel engine, and so on. They don't really care about those technical details. They care about production and maintenance costs vs mission performance. So, instead of players blindly selecting technical details and hoping for a good result, as national leaders players should be defining mission-critical parameters: we want a tank that can withstand an 88mm hit, has good cross-country performance, requires under 250 metal to produce, uses less than 10 fuel per hex, and whatever, etc, etc... Then our research director and his engineering staff (via some director technical-capability die roll) try to achieve, or come close to achieving, to those goals, limited by their capability and physical reality. The politician (i.e., the player) gets to accept or reject a prototype, when it's available, based on its performance. The politician might even have a "try again" option where the engineering staff can attempt improve on their first design and come up with a second prototype. The director/engineering staff might respond that the politician is asking for the impossible - we done the best possible. Maybe they have, maybe they haven't - the politician has gotta' guess. Anyhow, IMO, a system along those lines would better model the design process from the perspective of national leaders. -Mark R. Re-posted at the suggestion of Destragon from here. quote:
ORIGINAL: Destragon I think that's a great thought. Would fit perfectly into the theme of the game. It could be downright funny when you specify some outlandish stats for your desired vehicle and then next turn the model design director comes to you, begging for you to reconsider your demands. Here is the obligatory link to the Bradley design scene from Pentagon Wars: https://www.youtube.com/watch?v=aXQ2lO3ieBA I think someone should make a separate thread about this in the suggestions forum though, because this is still mainly a thread about trying to figure out how the hell aircrafts work.
< Message edited by mroyer -- 11/26/2020 5:04:53 AM >
|