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RE: WitE2 - 9/28/2020 8:43:43 AM   
loki100


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you can set it up that way, same as in WiTE1. Needs a degree of team management, see the AARs in this forum. The basic design is for 2 players

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Post #: 2011
RE: WitE2 - 10/3/2020 2:50:16 PM   
Nerconiglio


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Maybe it's already been asked, but: will the weekly turns be synchronized with the same weekly turns of GG-WitW (in term of starting day of the turn), so that with two displays the two Grand Campaigns (GGWitW from 07/1943 or from Torch with the DLC) can be played together in parallel?

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Post #: 2012
RE: WitE2 - 10/6/2020 12:41:59 PM   
Wild


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How about an update?

Are we on track for release this year?

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Post #: 2013
RE: WitE2 - 10/6/2020 11:54:01 PM   
Sammy5IsAlive

 

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quote:

ORIGINAL: Wild

How about an update?

Are we on track for release this year?


Hi Wild, hopefully you'll get a Dev response but I think going off what the last update was saying and the lack of subsequent 'publicity' we are looking at release in 2021.

I'm sure it will be worth the wait

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Post #: 2014
RE: WitE2 - 10/7/2020 12:21:05 AM   
Wild


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quote:

ORIGINAL: Sammy5IsAlive


quote:

ORIGINAL: Wild

How about an update?

Are we on track for release this year?


Hi Wild, hopefully you'll get a Dev response but I think going off what the last update was saying and the lack of subsequent 'publicity' we are looking at release in 2021.

I'm sure it will be worth the wait


That was my thinking as well. The complete lack of publicity had me worried.

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Post #: 2015
RE: WitE2 - 10/11/2020 12:30:02 PM   
nukkxx5058


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quote:

2021

Malediction !

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Post #: 2016
RE: WitE2 - 10/15/2020 11:57:27 PM   
wpurdom

 

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When are you going to let one or more of the Beta testers post an AAR?
It could be some consolation for waiting on the release.

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Post #: 2017
RE: WitE2 - 10/30/2020 9:42:34 AM   
Zemke


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Gents, I think we are looking like it will be 2021 sometime, as we are about out of time for 2020 and Matrix has nothing about this "coming soon".

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Post #: 2018
RE: WitE2 - 11/5/2020 1:16:36 AM   
keitherson


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As a strictly WitE player, is there anything in the WitW manual that would be beneficial to read to get a head start on understanding WitE2? Anything that is largely unchanged?

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Post #: 2019
RE: WitE2 - 11/5/2020 11:30:11 AM   
Commanderski


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quote:

As a strictly WitE player, is there anything in the WitW manual that would be beneficial to read to get a head start on understanding WitE2? Anything that is largely unchanged?


Read about the depots. Logistics is a big part of WITE 2.0

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Post #: 2020
RE: WitE2 - 11/7/2020 12:33:20 AM   
Zorch

 

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I understand there will (finally!) be a War in the East 2 game. Can I have Rommel command a Panzergruppe on June 22 1941? Will it include the Soviet Putilov Stal-5 flying wing transport? Is there an option to form a panzer division using the
Panzer VIII Maus tank? Can the Soviet player order Banzai attacks by out-of-supply units?

The game is absolutely worthless if it doesn't have all of these.

I'm really looking forward to War in the East 3, in about 2030.

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Post #: 2021
RE: WitE2 - 11/7/2020 8:13:09 AM   
loki100


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quote:

ORIGINAL: keitherson

As a strictly WitE player, is there anything in the WitW manual that would be beneficial to read to get a head start on understanding WitE2? Anything that is largely unchanged?


there is nothing that is unchanged from WiTW but logistics (as above) and the broad outlines of the air war are both totally different to WiTE1 and use the broad concepts from WiTW. Also the concept of multi-role units (usually brigades that can be on map as a combat unit or off map as a support unit).

The WItE2 manual has several pages of major changes between WiTW and WiTE2 which may indicate how much has differed (its also got a section on some the more important shifts from WiTE1 to help orientate players making the transfer)

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Post #: 2022
RE: WitE2 - 11/9/2020 8:27:23 PM   
Erik Rutins

 

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Hi everyone,

Development on WITE2 is going very well, we are in a late beta stage and it's shaping up to be great wargame. It's been a much bigger endeavour than WITW was compared to WITE. We'll be able to share a lot more with you all, including a release timeframe, during December. Stay tuned and you'll know much more in the near future.

Regards,

- Erik


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Post #: 2023
RE: WitE2 - 11/10/2020 12:30:26 AM   
Sammy5IsAlive

 

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Great news Erik! Eagerly looking forward to hearing more!

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Post #: 2024
RE: WitE2 - 11/10/2020 11:06:33 AM   
Hanny


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quote:

ORIGINAL: Erik Rutins

Hi everyone,

Development on WITE2 is going very well, we are in a late beta stage and it's shaping up to be great wargame. It's been a much bigger endeavour than WITW was compared to WITE. We'll be able to share a lot more with you all, including a release timeframe, during December. Stay tuned and you'll know much more in the near future.

Regards,

- Erik



Thanks for the update!.


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Post #: 2025
RE: WitE2 - 11/10/2020 1:16:46 PM   
EddyBear81

 

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Considering the (huge) gap between WitE and WitW, I really wonder what you are up to...

Great news !

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Post #: 2026
RE: WitE2 - 11/10/2020 10:13:31 PM   
OberGeneral

 

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Thanks Erik. Really GREAT news. Very much looking forward to it!

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Post #: 2027
RE: WitE2 - 11/13/2020 6:41:02 PM   
nukkxx5058


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quote:

ORIGINAL: OberGeneral

Thanks Erik. Really GREAT news. Very much looking forward to it!

+1

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Post #: 2028
RE: WitE2 - 11/13/2020 7:35:34 PM   
Shupov


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+1

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Post #: 2029
RE: WitE2 - 11/13/2020 10:21:36 PM   
Naughteous Maximus


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Since we will be waiting until next month for more information on WITE2, I was wondering if at least you guys can wet our appetite and let us know what campaigns and scenario's will be in the new upcoming game?

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Post #: 2030
RE: WitE2 - 11/14/2020 4:58:48 AM   
Technopiper

 

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quote:

ORIGINAL: Naughteous Maximus

Since we will be waiting until next month for more information on WITE2, I was wondering if at least you guys can wet our appetite and let us know what campaigns and scenario's will be in the new upcoming game?

Wild guess: Operation Barbarossa?

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Post #: 2031
RE: WitE2 - 11/16/2020 7:51:28 AM   
nukkxx5058


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quote:

ORIGINAL: Technopiper


quote:

ORIGINAL: Naughteous Maximus

Since we will be waiting until next month for more information on WITE2, I was wondering if at least you guys can wet our appetite and let us know what campaigns and scenario's will be in the new upcoming game?

Wild guess: Operation Barbarossa?


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Post #: 2032
RE: WitE2 - 11/27/2020 6:13:41 PM   
AlexSF


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oh yeah....

https://www.wargamer.com/articles/matrix-games-war-in-the-east-2/



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Post #: 2033
RE: WitE2 - 11/27/2020 6:23:04 PM   
nukkxx5058


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quote:

ORIGINAL: AlexSF

oh yeah....

https://www.wargamer.com/articles/matrix-games-war-in-the-east-2/



Cool, thanks !
Watching the Panzer Corps 2 demo on the twitch link and suddently had a bad trip: hope WITE2 won't have all these fancy flashy rotating 3D map and 3D terrain with rending water effects with shadows ... this would definitely be a turn off for me. Hope they stick with a good old school 2D hexes+nato counters game ...

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Post #: 2034
RE: WitE2 - 11/27/2020 7:19:18 PM   
Erik Rutins

 

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You should all make sure to watch this:

https://www.matrixgames.com/forums/tm.asp?m=4916775

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Post #: 2035
RE: WitE2 - 11/30/2020 8:53:12 PM   
meskary

 

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Great news!

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Post #: 2036
RE: WitE2 Release Date! - 12/4/2020 1:41:56 AM   
CJM

 

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https://www.youtube.com/watch?v=27t70-_DmXU

Go to the 2 hour and 30 minute mark for the WiTE2 discussion. Spring 2021 is the forecasted release date.

A late Christmas gift!!!

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Post #: 2037
RE: WitE2 - 12/4/2020 2:56:55 PM   
Light4bettor

 

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Can who is familiar with WitE2 give a fuller explanation of the new combat-delay rule that is to be implemented? Billings did go over it in the Slitherine twitch interview but only briefly.

Is it related to the system used in the game Operational Art of War?

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Post #: 2038
RE: WitE2 - 12/4/2020 3:10:50 PM   
Sammy5IsAlive

 

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quote:

ORIGINAL: Light4bettor

Can who is familiar with WitE2 give a fuller explanation of the new combat-delay rule that is to be implemented? Billings did go over it in the Slitherine twitch interview but only briefly.

Is it related to the system used in the game Operational Art of War?


I'm not sure how much that rule differs between WITW and WITE2 but in the former at least the manual explains it as follows:

quote:

14.1.5. COMBAT DELAY MOVEMENT COSTS

Whenever ground combat takes place in a hex, there is a chance that a ‘combat delay’ will be generated for the hex which may slow down future movement from this hex during the current movement phase. This combat delay accumulates as described below with every battle in the hex, but total combat delay in a hex may never exceed nine points. This combat delay is listed at the bottom of the hex pop up and is displayed in the hex inside a small movement compass the same color as the non-phasing player. The graphic display can be toggled on or off using hotkey Ctrl-d. The effect of the delay is that when a unit moves out of a hex, it expends an amount of MPs equal to the combat delay if a non-motorized unit, and three times the combat delay if a motorized unit. As always it must have enough MPs to successfully complete the move or it is not allowed. All combat delays are zeroed out at the start of the next logistics phase. Combat delay points are added to a hex as follows:

3 Points – Deliberate attack with final odds < 5 to 1
2 Points – Deliberate attack with final odds >= 5 to 1 and < 10 to 1
1 Point – Deliberate attack with final odds >= 10 to 1
1 Point – Hasty attack with final odds < 10 to 1.

Note
This rule makes does not make it harder to enter
a hex that was taken in combat, but does make it
harder to move further than that hex during the
current combat phase.



If there are big differences introduced in WITE2 then perhaps one of the Devs will be able to correct me.

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Post #: 2039
RE: WitE2 - 12/4/2020 3:15:30 PM   
Light4bettor

 

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Oh ok, I didn't realize it was already being implemented in WitE1. Thanks for the heads up on the rules.

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Post #: 2040
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