Joseignacio
Posts: 2449
Joined: 5/8/2009 From: Madrid, Spain Status: offline
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quote:
ORIGINAL: Neilster quote:
ORIGINAL: sIg3b What I meant by "short" was more like 1front/1year. You'll find that the computer version plays much, much faster than the board game. With the game doing the bookkeeping and rules checking, once you get used to the interface you can often fly through parts of impulses; especially in quiet sectors such as early on in Asia. The "Next unit" arrow enables you to quickly cycle through units available to move. As a result, don't be put off by the concept of longer and larger campaigns. True, I believe it reduces the times to maybe 1/3 or 1/4 of the boardgame , basing on my previous experiences in MWIF, due to whatNeilster says but also other saving times factors like the game offering you which planes can bomb/intercept, whether you want to do naval moves or not, rolling the weather the game itself, ..., it's really a huge amount of details that make a great time saving. The scrap + deploy (bugs or user mistakes apart) can make the separation of units by kind and nationality, selecting the scrappable, scrap, roll to select the ones going to the board and to the production circle, and the deployment so swift that convert an intense "work" pregame of an afternoon of 5+ hours by 4 or 5 players in a process of 1 or 2 hours for 2 players in netplay.
< Message edited by Joseignacio -- 12/8/2020 11:34:37 AM >
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