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RE: Most SP Mortars do not have a shell weight in game

 
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RE: Most SP Mortars do not have a shell weight in game - 11/30/2020 4:54:42 PM   
golden delicious


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quote:

ORIGINAL: Zovs

Good points. In SP and ASL, both systems have built in ROF and for all AT and AFV they have fast, slow, and normal traverse for guns and turrets.


I'd suggest that this level of detail would be overkill for the Operational scale, so could just be bundled into a single factor.

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Post #: 31
RE: Most SP Mortars do not have a shell weight in game - 11/30/2020 7:39:21 PM   
Lobster


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quote:

ORIGINAL: golden delicious

quote:

ORIGINAL: Lobster

If you want to go to the trouble of putting in shell weights for every weapon then do it. The game will look at it and ignore it if the weapon does not fit the profile for one having an effect as spelled out in the manual.


Huh? The game will "look at it" but as far as I'm aware what it will "look at" is the shell weight. Thus if you've added shell weight which was previously zero, then that will increase the effectiveness of that equipment at flipping defenders to a "mobile" status.

Or are you suggesting that this effect is somehow hardcoded to the equipment, and can't be edited?


"look at" as in made aware of...an 81mm mortar should not be able to cause a unit to go from entrenched to mobile or any other state. They just don't have the ability to destroy earthworks. They are simply not that powerful. They can suppress entrenched forces and cause some casualties but that's about it. And they certainly are not precision weapons. It doesn't take much to move them a few yards off because of their high arch, low velocity and low shell weight. They do actually stop moving at the top of the arch if it's steep enough. They did not fire todays precision ordinance.


< Message edited by Lobster -- 11/30/2020 7:40:43 PM >


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Post #: 32
RE: Most SP Mortars do not have a shell weight in game - 12/1/2020 12:44:58 AM   
Zovs


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A counter point to that Jack is that all armies since 1914 have used mortars in some fashion or another over the last century. Mortars are cheap and easy to train a crew on and get HE and smoke out to the company that is fighting. I agree that they don't remove entrenchments, but for sure they cause lots of suppression.

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Post #: 33
RE: Most SP Mortars do not have a shell weight in game - 12/1/2020 1:17:50 AM   
Lobster


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quote:

ORIGINAL: Zovs

A counter point to that Jack is that all armies since 1914 have used mortars in some fashion or another over the last century. Mortars are cheap and easy to train a crew on and get HE and smoke out to the company that is fighting. I agree that they don't remove entrenchments, but for sure they cause lots of suppression.


Yup. A units mortars were the fastest on call close support artillery there was. With smart munitions they are better than ever.

So back to the OP's concerns. Mortars carried by an apc are made to be used dismounted too. They are no different than any other mortar of the same size.

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Post #: 34
RE: Most SP Mortars do not have a shell weight in game - 12/1/2020 12:34:27 PM   
dpabrams

 

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quote:

So back to the OP's concerns. Mortars carried by an apc are made to be used dismounted too. They are no different than any other mortar of the same size.


I have contracted myself to add shell weight to all the SP mortars in my update of the Lebanon 82 scenario. Which incidentally had several broken events that have been fixed and was in need of custom IDF equipment and a downgrade of Syrian AT rounds in the 125mm. But I digress.

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