Vic
Posts: 8262
Joined: 5/17/2004 Status: offline
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quote:
ORIGINAL: Daza99 This is cool. Would be interesting if you could create a science group or containment compound (that is placed on the map like a research station is already) and play stratagem cards which basically sends out an expedition to try and capture a young alien creature (being smaller etc) and try to study it. There could be a generic gun added to the game that just as its name or ammo type set to what is researched to unlock it and get a buff on attack when attacking that specific fauna. But capturing them to study could be difficult and perhaps you need to attach a Mil unit to the mission to protect the scientists or whoever is going to do the dirty work out in the field. If you get lucky and capture something. The next difficulty barrier is succeeding in analyzing the creature, it might die or reason x it fails- you might learn alittle more about it ie. its digestive system or whatever but nothing more. So a new sample has to be sought. However some species might be more aggressive if one of their kind has been taken. So maybe another possibility is the compound itself gets attacks from these creatures (hey maybe the fauna captured can silently communicate beyond hearing range they need help or distressed idk) I presume there could be more than on fauna on a planet so obviously any weapon research made after learning more about a captured species would only work on that fauna. Another idea built on top of the previous one, is being able to tame certain fauna, they might have a tameable stat if too high then it will never work- maybe the tame stat is vague and you have to do several attempts to see its true stat reading (sort of like how recon points works). If you can tame a fauna, there could be a breeding compound Stratagem card to play and you could produce some that can be moved about to attack whatever. But takes time for them to become mature and always a risk of them going feral, so there might be an event where there some breakout and destroy the compound and start terrorizing workers/citizens and fear goes up and deaths etc, along with a chance of a disease breaking out due to the pop getting attacked. So that could be the risk of doing this, but could be worth the risk if the creature is very strong or has good natural armor. And of course add to variety of what you can do in the game. I had ideas in a similar direction, but sadly ran out of time, for now :)
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