loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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Hah, for once I have more practical experience than Cary ... Ok, this is all from MP but the basics should hold. a) low morale units tend to abort their missions - but pick up operational losses etc. So you simply lose pilots and planes to no real outcome b) low experience units just die c) the two are closely connected d) Morale is hit by outright losses and also damaged planes e) As Cary says pick a morale threshold (55 sounds good for the axis) and rest below [in all this, the Commander's Report is your friend, since you know WiTE you know this but you can do most of this allocation that way). There is a short term solution but the key to managing low experience as the axis is long term strategic planning. So: f) if you have a low experience unit look at why. If it has its pilot allocation, then put it to E Germany and to train - I don't find this very common but it can work. If it lacks its pilots then think about allowing it to reinforce or scrap. Bigger stuff g) the real constraint for the axis side is trained pilots not planes (unless a human allied player really goes for your fighter production - and I'd suggest there are better targets) h) so the long game is all about conserving your trained pilots till the LW is effectively useless (say Nov 44+) i) try not to lose at a rate over your production j) by mid-44 start to scrap NF formations to put those pilots into day fighter units (The VP for bombing drops from here & flak is a good defence against BC) k) if you fight, use mass, even if you win outnumbered (& you will in 1943) you pick up losses and damage (=lost morale above) l) If you use auto-intercept (here I'm talking about the strategic air war), put your fighters close together and remove their fuel tanks m) or use AS - both have advantages (look at the 2 AARs of my recent games vs Glorious Ruse) In Italy, the LW can directly contest with the Allied tactical planes - just pick your spot. A massive blow out to disrupt their shipping lanes around an invasion is far more use than a slow drip of interaction over a mostly static front line. To answer your simple question directly, just put low morale to rest (where they are), they will recover morale over a few turns. Roger
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