Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: WitE2

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: WitE2 Page: <<   < prev  65 66 67 [68] 69   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: WitE2 - 9/28/2020 8:43:43 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
you can set it up that way, same as in WiTE1. Needs a degree of team management, see the AARs in this forum. The basic design is for 2 players

_____________________________


(in reply to grinning)
Post #: 2011
RE: WitE2 - 10/3/2020 2:50:16 PM   
Nerconiglio


Posts: 36
Joined: 2/23/2018
Status: offline
Maybe it's already been asked, but: will the weekly turns be synchronized with the same weekly turns of GG-WitW (in term of starting day of the turn), so that with two displays the two Grand Campaigns (GGWitW from 07/1943 or from Torch with the DLC) can be played together in parallel?

_____________________________

War. War never changes.

(in reply to loki100)
Post #: 2012
RE: WitE2 - 10/6/2020 12:41:59 PM   
Wild


Posts: 364
Joined: 12/10/2007
Status: offline
How about an update?

Are we on track for release this year?

(in reply to Nerconiglio)
Post #: 2013
RE: WitE2 - 10/6/2020 11:54:01 PM   
Sammy5IsAlive

 

Posts: 514
Joined: 8/4/2014
Status: offline

quote:

ORIGINAL: Wild

How about an update?

Are we on track for release this year?


Hi Wild, hopefully you'll get a Dev response but I think going off what the last update was saying and the lack of subsequent 'publicity' we are looking at release in 2021.

I'm sure it will be worth the wait

(in reply to Wild)
Post #: 2014
RE: WitE2 - 10/7/2020 12:21:05 AM   
Wild


Posts: 364
Joined: 12/10/2007
Status: offline

quote:

ORIGINAL: Sammy5IsAlive


quote:

ORIGINAL: Wild

How about an update?

Are we on track for release this year?


Hi Wild, hopefully you'll get a Dev response but I think going off what the last update was saying and the lack of subsequent 'publicity' we are looking at release in 2021.

I'm sure it will be worth the wait


That was my thinking as well. The complete lack of publicity had me worried.

(in reply to Sammy5IsAlive)
Post #: 2015
RE: WitE2 - 10/11/2020 12:30:02 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
quote:

2021

Malediction !

(in reply to Wild)
Post #: 2016
RE: WitE2 - 10/15/2020 11:57:27 PM   
wpurdom

 

Posts: 476
Joined: 10/27/2000
From: Decatur, GA, USA
Status: offline
When are you going to let one or more of the Beta testers post an AAR?
It could be some consolation for waiting on the release.

(in reply to nukkxx5058)
Post #: 2017
RE: WitE2 - 10/30/2020 9:42:34 AM   
Zemke


Posts: 642
Joined: 1/14/2003
From: Oklahoma
Status: offline
Gents, I think we are looking like it will be 2021 sometime, as we are about out of time for 2020 and Matrix has nothing about this "coming soon".

_____________________________

"Actions Speak Louder than Words"

(in reply to wpurdom)
Post #: 2018
RE: WitE2 - 11/5/2020 1:16:36 AM   
keitherson


Posts: 36
Joined: 10/9/2017
From: nowhere special
Status: offline
As a strictly WitE player, is there anything in the WitW manual that would be beneficial to read to get a head start on understanding WitE2? Anything that is largely unchanged?

_____________________________


(in reply to Zemke)
Post #: 2019
RE: WitE2 - 11/5/2020 11:30:11 AM   
Commanderski


Posts: 927
Joined: 12/12/2010
From: New Hampshire
Status: offline
quote:

As a strictly WitE player, is there anything in the WitW manual that would be beneficial to read to get a head start on understanding WitE2? Anything that is largely unchanged?


Read about the depots. Logistics is a big part of WITE 2.0

(in reply to keitherson)
Post #: 2020
RE: WitE2 - 11/7/2020 12:33:20 AM   
Zorch

 

Posts: 7087
Joined: 3/7/2010
Status: offline
I understand there will (finally!) be a War in the East 2 game. Can I have Rommel command a Panzergruppe on June 22 1941? Will it include the Soviet Putilov Stal-5 flying wing transport? Is there an option to form a panzer division using the
Panzer VIII Maus tank? Can the Soviet player order Banzai attacks by out-of-supply units?

The game is absolutely worthless if it doesn't have all of these.

I'm really looking forward to War in the East 3, in about 2030.

(in reply to Commanderski)
Post #: 2021
RE: WitE2 - 11/7/2020 8:13:09 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: keitherson

As a strictly WitE player, is there anything in the WitW manual that would be beneficial to read to get a head start on understanding WitE2? Anything that is largely unchanged?


there is nothing that is unchanged from WiTW but logistics (as above) and the broad outlines of the air war are both totally different to WiTE1 and use the broad concepts from WiTW. Also the concept of multi-role units (usually brigades that can be on map as a combat unit or off map as a support unit).

The WItE2 manual has several pages of major changes between WiTW and WiTE2 which may indicate how much has differed (its also got a section on some the more important shifts from WiTE1 to help orientate players making the transfer)

_____________________________


(in reply to keitherson)
Post #: 2022
RE: WitE2 - 11/9/2020 8:27:23 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi everyone,

Development on WITE2 is going very well, we are in a late beta stage and it's shaping up to be great wargame. It's been a much bigger endeavour than WITW was compared to WITE. We'll be able to share a lot more with you all, including a release timeframe, during December. Stay tuned and you'll know much more in the near future.

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to loki100)
Post #: 2023
RE: WitE2 - 11/10/2020 12:30:26 AM   
Sammy5IsAlive

 

Posts: 514
Joined: 8/4/2014
Status: offline
Great news Erik! Eagerly looking forward to hearing more!

(in reply to Erik Rutins)
Post #: 2024
RE: WitE2 - 11/10/2020 11:06:33 AM   
Hanny


Posts: 422
Joined: 7/5/2011
Status: offline

quote:

ORIGINAL: Erik Rutins

Hi everyone,

Development on WITE2 is going very well, we are in a late beta stage and it's shaping up to be great wargame. It's been a much bigger endeavour than WITW was compared to WITE. We'll be able to share a lot more with you all, including a release timeframe, during December. Stay tuned and you'll know much more in the near future.

Regards,

- Erik



Thanks for the update!.


_____________________________

To strive, to seek, to find, and not to yield.

(in reply to Erik Rutins)
Post #: 2025
RE: WitE2 - 11/10/2020 1:16:46 PM   
EddyBear81

 

Posts: 153
Joined: 2/10/2012
From: Lille, France
Status: offline
Considering the (huge) gap between WitE and WitW, I really wonder what you are up to...

Great news !

(in reply to Hanny)
Post #: 2026
RE: WitE2 - 11/10/2020 10:13:31 PM   
OberGeneral

 

Posts: 205
Joined: 10/9/2018
From: Canada
Status: offline
Thanks Erik. Really GREAT news. Very much looking forward to it!

(in reply to EddyBear81)
Post #: 2027
RE: WitE2 - 11/13/2020 6:41:02 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline

quote:

ORIGINAL: OberGeneral

Thanks Erik. Really GREAT news. Very much looking forward to it!

+1

(in reply to OberGeneral)
Post #: 2028
RE: WitE2 - 11/13/2020 7:35:34 PM   
Shupov


Posts: 286
Joined: 2/7/2004
From: United States
Status: offline
+1

_____________________________

STALINADE

The real RED soda!

(in reply to nukkxx5058)
Post #: 2029
RE: WitE2 - 11/13/2020 10:21:36 PM   
Naughteous Maximus


Posts: 301
Joined: 3/9/2010
From: Los Angeles, California
Status: offline
Since we will be waiting until next month for more information on WITE2, I was wondering if at least you guys can wet our appetite and let us know what campaigns and scenario's will be in the new upcoming game?

(in reply to Shupov)
Post #: 2030
RE: WitE2 - 11/14/2020 4:58:48 AM   
Technopiper

 

Posts: 182
Joined: 2/11/2019
Status: offline

quote:

ORIGINAL: Naughteous Maximus

Since we will be waiting until next month for more information on WITE2, I was wondering if at least you guys can wet our appetite and let us know what campaigns and scenario's will be in the new upcoming game?

Wild guess: Operation Barbarossa?

(in reply to Naughteous Maximus)
Post #: 2031
RE: WitE2 - 11/16/2020 7:51:28 AM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline

quote:

ORIGINAL: Technopiper


quote:

ORIGINAL: Naughteous Maximus

Since we will be waiting until next month for more information on WITE2, I was wondering if at least you guys can wet our appetite and let us know what campaigns and scenario's will be in the new upcoming game?

Wild guess: Operation Barbarossa?


(in reply to Technopiper)
Post #: 2032
RE: WitE2 - 11/27/2020 6:13:41 PM   
AlexSF


Posts: 183
Joined: 9/2/2013
From: France
Status: offline
oh yeah....

https://www.wargamer.com/articles/matrix-games-war-in-the-east-2/



_____________________________

"My centre is yielding. My right is retreating. Situation excellent. I am attacking." Maréchal Foch, 1914.

(in reply to nukkxx5058)
Post #: 2033
RE: WitE2 - 11/27/2020 6:23:04 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline

quote:

ORIGINAL: AlexSF

oh yeah....

https://www.wargamer.com/articles/matrix-games-war-in-the-east-2/



Cool, thanks !
Watching the Panzer Corps 2 demo on the twitch link and suddently had a bad trip: hope WITE2 won't have all these fancy flashy rotating 3D map and 3D terrain with rending water effects with shadows ... this would definitely be a turn off for me. Hope they stick with a good old school 2D hexes+nato counters game ...

(in reply to AlexSF)
Post #: 2034
RE: WitE2 - 11/27/2020 7:19:18 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
You should all make sure to watch this:

https://www.matrixgames.com/forums/tm.asp?m=4916775

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to nukkxx5058)
Post #: 2035
RE: WitE2 - 11/30/2020 8:53:12 PM   
meskary

 

Posts: 114
Joined: 12/20/2006
From: Colchester CT
Status: offline
Great news!

(in reply to Erik Rutins)
Post #: 2036
RE: WitE2 Release Date! - 12/4/2020 1:41:56 AM   
CJM

 

Posts: 61
Joined: 10/12/2014
Status: offline
https://www.youtube.com/watch?v=27t70-_DmXU

Go to the 2 hour and 30 minute mark for the WiTE2 discussion. Spring 2021 is the forecasted release date.

A late Christmas gift!!!

_____________________________

The Wehrmacht that set out to conquer Russia in 1941 was a poor army with strictly limited resources.
- Supplying War (1977)

(in reply to meskary)
Post #: 2037
RE: WitE2 - 12/4/2020 2:56:55 PM   
Light4bettor

 

Posts: 83
Joined: 1/3/2020
Status: offline
Can who is familiar with WitE2 give a fuller explanation of the new combat-delay rule that is to be implemented? Billings did go over it in the Slitherine twitch interview but only briefly.

Is it related to the system used in the game Operational Art of War?

(in reply to grinning)
Post #: 2038
RE: WitE2 - 12/4/2020 3:10:50 PM   
Sammy5IsAlive

 

Posts: 514
Joined: 8/4/2014
Status: offline

quote:

ORIGINAL: Light4bettor

Can who is familiar with WitE2 give a fuller explanation of the new combat-delay rule that is to be implemented? Billings did go over it in the Slitherine twitch interview but only briefly.

Is it related to the system used in the game Operational Art of War?


I'm not sure how much that rule differs between WITW and WITE2 but in the former at least the manual explains it as follows:

quote:

14.1.5. COMBAT DELAY MOVEMENT COSTS

Whenever ground combat takes place in a hex, there is a chance that a ‘combat delay’ will be generated for the hex which may slow down future movement from this hex during the current movement phase. This combat delay accumulates as described below with every battle in the hex, but total combat delay in a hex may never exceed nine points. This combat delay is listed at the bottom of the hex pop up and is displayed in the hex inside a small movement compass the same color as the non-phasing player. The graphic display can be toggled on or off using hotkey Ctrl-d. The effect of the delay is that when a unit moves out of a hex, it expends an amount of MPs equal to the combat delay if a non-motorized unit, and three times the combat delay if a motorized unit. As always it must have enough MPs to successfully complete the move or it is not allowed. All combat delays are zeroed out at the start of the next logistics phase. Combat delay points are added to a hex as follows:

3 Points – Deliberate attack with final odds < 5 to 1
2 Points – Deliberate attack with final odds >= 5 to 1 and < 10 to 1
1 Point – Deliberate attack with final odds >= 10 to 1
1 Point – Hasty attack with final odds < 10 to 1.

Note
This rule makes does not make it harder to enter
a hex that was taken in combat, but does make it
harder to move further than that hex during the
current combat phase.



If there are big differences introduced in WITE2 then perhaps one of the Devs will be able to correct me.

(in reply to Light4bettor)
Post #: 2039
RE: WitE2 - 12/4/2020 3:15:30 PM   
Light4bettor

 

Posts: 83
Joined: 1/3/2020
Status: offline
Oh ok, I didn't realize it was already being implemented in WitE1. Thanks for the heads up on the rules.

(in reply to Sammy5IsAlive)
Post #: 2040
Page:   <<   < prev  65 66 67 [68] 69   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: WitE2 Page: <<   < prev  65 66 67 [68] 69   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.564