Lobster
Posts: 5104
Joined: 8/8/2013 From: Third rock from the Sun. Status: offline
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There are two kinds of recon. Battlefield recon is on a unit by unit basis. It applies to each unit individually in a combat. 13.9. Battlefield Reconnaissance All unit Strengths are increased by the unit’s Reconnaissance Capability on the first round of 86 The Operational Art of War IV combat. Reconnaissance Capability has no effect on subsequent Rounds. Example: If a unit has an Anti-Personnel Strength of 15 and a Reconnaissance Capability of 30%, its effective Anti-Personnel Strength on the first round of combat would be 19. And there is this which includes Theater Recon that can be set by the scenario designer and can be adjusted up or down by events. Recon assets on a per unit basis do not stack as far as I know. 9.1.5. Intelligence Gathering (Advanced Rules) You will never have complete information on the location of enemy Forces during a game. The amount of information you do have is based on the type and location of your Reconnaissance assets and local environmental conditions. Levels of Information Your knowledge of any particular map location may be: §§ Unknown – You have no information regarding the presence of enemy units. §§ Observed – You know whether or not enemy units are present, but their identity and strengths are not evaluated. §§ Spotted – You know of any enemy units that are present, as well as their identity and strengths. Reconnaissance Assets §§ Units – All of your units have the ability to detect, and in some cases evaluate, the strengths of enemy units in nearby locations. §§ Internal Security – All of the terrain you own is considered either Observed or Spotted. Areas near dense Urban locations are more likely to be Spotted. §§ Theater Reconnaissance – This represents everything from spies on the ground to Reconnaissance aircraft. The quality of Theater Reconnaissance depends heavily on environmental conditions. Theater Reconnaissance is capable of observing locations, but cannot spot them. Intelligence Updates Intelligence information is updated at the beginning of every Turn. Each of your units gathers information on nearby locations. Then your Internal Security assets gather information your rear areas and your Theater Reconnaissance assets gather information on enemy-held areas. Generally, units and Internal Security assets can only observe adjacent locations. If, however, the unit or Internal Security asset is observing from a location with a mountain peak, observation visibility can be as far as 40 kilometers. This mountain view advantage deteriorates with decreasing visibility and during night turns. Note that the mountain peak reconnaissance is received dynamically: If the peak is entered during a playerturn, the reconnaissance occurs immediately. You don’t have to wait for the inter-turn calculations. Likewise, if an adjacent location is viewed through an escarpment, the location is more likely to be spotted by units “looking down” and less likely to be spotted by units “looking up”. Note that the hex that contains the escarpment hexside is on the high side of it. The hex on the other side of it is on the low side. Theater Reconnaissance is more likely to observe locations with Roads, Anchorage locations, Airbases, or large concentrations of Motorized equipment. Airfields with Air units will almost certainly be observed. Theater Reconnaissance is less likely to observe locations with Hills, Badlands, Mountains, Dense Urban, Light Woods, Jungle, or Forest terrain, as well as locations with hazy or (especially) overcast visibility conditions. Theater Reconnaissance is also less effective during night Turns. Previously spotted locations will remain spotted as long as they remain under observation by any of your Reconnaissance assets. Previously observed locations may become spotted if they remain under 54 The Operational Art of War IV observation. Locations no longer under observation become unknown. The level of Intelligence Information available for any particular location is displayed with the location description in the Information Panel.
< Message edited by Lobster -- 12/5/2020 1:35:21 AM >
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http://www.operationbarbarossa.net/ Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein Q: What do you call a boomerang that doesn’t come back? A: A stick.
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