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Das Terrain Icons Mod

 
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Das Terrain Icons Mod - 12/7/2020 12:35:38 AM   
DasTactic

 

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This mod adds terrain icons to many of the various tiles so you can see at a glance where the choke-points are positioned.

As you zoom out the icons become more prominent to help with planning at the furthest zoom but relatively unobtrusive at the closest zoom.

This mod also includes re-worked canyons and escarpments.

You can download from here...

https://www.mediafire.com/file/0d7y1regmvsheki/DasTerrainIcons_1.1.zip/file


A strip of green mountains and woods between deserts.


A desert world.


Where the ice meets the forest.


Canyons and escarpments on a sandy moon.


In-game closest zoom


In-game mid zoom


In-game furthest zoom

PLEASE NOTE:
As of version 1.1 I've added in a thin border for the unit tokens which makes it much easier to see their stacking. Unfortunately, these files aren't handled through the graphics mod system of the 'GraphicAlt' directory so if you wish to use these they will need to overwrite the files in the games 'graphics' directory.

< Message edited by DasTactic -- 1/2/2021 4:15:02 PM >
Post #: 1
RE: Das Terrain Icons Mod - 12/7/2020 3:40:49 AM   
Tanaka


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quote:

ORIGINAL: DasTactic

This mod adds icons to many of the various terrains so you can see at a glance where the choke-points are positioned. Icons are on the map for:
* Forest
* Cloud Forest
* Jungle
* Woods
* Savanah
* Low Mountains
* Mountains
* Forested Low Mountains

I had added one for Ruins but this doesn't work yet. I'm not sure where the game is getting the ruins artwork from.

I've also redrawn the Canyon artwork as I didn't like the way the original worked.

I'm releasing this to get some comments but I think I'll ghost back the icons a little more. Let me know what you think.

You can download from here...

https://www.mediafire.com/file/i53zsw3k5pwy4bz/DasTerrainIcons_0.1.zip/file



Thanks Das any chance of some screenshots to compare?

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Post #: 2
RE: Das Terrain Icons Mod - 12/7/2020 5:55:13 AM   
DasTactic

 

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I've added some screens to the OP. :)

(in reply to Tanaka)
Post #: 3
RE: Das Terrain Icons Mod - 12/7/2020 10:16:49 AM   
mroyer

 

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Nicely done! Thanks for posting the imagery.
The only recommendation I have is perhaps lighten up the canyons - being so dark is out of step with all the other terrain types. Regardless, they are wildly better than the original-game graphic.

Ironically, I was thinking of a similar approach using terrain icons a few months ago, but only for the most zoomed-out map. At that time, I was thinking of making the most zoomed-out map look like a map and and not so much like a satellite image.

-Mark R.

(in reply to DasTactic)
Post #: 4
RE: Das Terrain Icons Mod - 12/7/2020 11:48:55 PM   
Maerchen

 

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As we learned in todays' livestream from DasTactic, these work on the strategic map, too.

_____________________________

The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.

(in reply to mroyer)
Post #: 5
RE: Das Terrain Icons Mod - 12/7/2020 11:55:43 PM   
Maerchen

 

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I downloaded it. Where to put at to make it work? Does it work with steam?

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The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.

(in reply to Maerchen)
Post #: 6
RE: Das Terrain Icons Mod - 12/7/2020 11:57:04 PM   
Destragon

 

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quote:

ORIGINAL: Maerchen

I downloaded it. Where to put at to make it work? Does it work with steam?

You put the GraphicsAlt folder into your game directory and that is all.

It probably works with Steam, but I haven't tried.

(in reply to Maerchen)
Post #: 7
RE: Das Terrain Icons Mod - 12/8/2020 12:18:11 AM   
Maerchen

 

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From: Germany
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Thank you so much!

Can confirm works in both versions, matrix andd steam.

_____________________________

The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.

(in reply to Destragon)
Post #: 8
RE: Das Terrain Icons Mod - 12/8/2020 12:36:49 AM   
Clux


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Looks good, sadly its not toggable :P

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Post #: 9
RE: Das Terrain Icons Mod - 12/14/2020 3:32:57 AM   
DasTactic

 

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This has been updated now to version 1.0. It is more subtle than the alpha version and has a lot more icons and textures. :)

(in reply to Clux)
Post #: 10
RE: Das Terrain Icons Mod - 12/14/2020 4:21:49 PM   
Huzar


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Fantastic work DasTactic, cannot live without it!

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Post #: 11
RE: Das Terrain Icons Mod - 12/23/2020 7:06:05 PM   
elmo3

 

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Just downloaded this after seeing it on your latest stream. Great work. Thanks!

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Sanctus Reach beta tester
Desert War 1940-42 beta tester

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Post #: 12
RE: Das Terrain Icons Mod - 12/23/2020 10:51:40 PM   
johndramey

 

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From: South Korea
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I saw this mod on your stream and immediately wanted to grab it. Thanks so much for sharing!

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Post #: 13
RE: Das Terrain Icons Mod - 12/24/2020 10:23:07 PM   
eddieballgame

 

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These are great; thank you Das...well done as usual.

(in reply to johndramey)
Post #: 14
RE: Das Terrain Icons Mod - 12/27/2020 9:04:01 AM   
Bleek


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From: United Kingdom
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Nice work!

Thanks for putting the time in to this.

(in reply to eddieballgame)
Post #: 15
RE: Das Terrain Icons Mod - 1/1/2021 7:22:19 PM   
stryc

 

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Any value in having 'one tree' and 'two trees' to represent light and heavy forest respectively?

(in reply to Bleek)
Post #: 16
RE: Das Terrain Icons Mod - 1/1/2021 7:36:08 PM   
Daza99

 

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This should be added to the main game itself, and additionally made to be toggable which is something a modder cannot do.

(in reply to stryc)
Post #: 17
RE: Das Terrain Icons Mod - 1/1/2021 8:30:44 PM   
DasTactic

 

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quote:

ORIGINAL: stryc

Any value in having 'one tree' and 'two trees' to represent light and heavy forest respectively?

That's a great idea. Unfortunately I don't think the two forest densities are split in the graphics at this stage. All I can do is replace the existing graphics files.

(in reply to stryc)
Post #: 18
RE: Das Terrain Icons Mod - 1/1/2021 8:45:58 PM   
mroyer

 

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quote:


That's a great idea. Unfortunately I don't think the two forest densities are split in the graphics at this stage. All I can do is replace the existing graphics files.


DasTactic,
They are separate.

Checkout folders
...\Graphics\shadowBig\Forests (actually heavy forests)
vs.
...\Graphics\shadowBig\Woods (actually forests)


-Mark R.


< Message edited by mroyer -- 1/1/2021 8:46:44 PM >

(in reply to DasTactic)
Post #: 19
RE: Das Terrain Icons Mod - 1/1/2021 9:48:36 PM   
Supermn66

 

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Might be a dumb question, but where do I extract file to? Any help would be appreciated

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Post #: 20
RE: Das Terrain Icons Mod - 1/2/2021 12:51:49 AM   
DasTactic

 

Posts: 1083
Joined: 10/10/2005
Status: offline

quote:

ORIGINAL: mroyer

quote:


That's a great idea. Unfortunately I don't think the two forest densities are split in the graphics at this stage. All I can do is replace the existing graphics files.


DasTactic,
They are separate.

Checkout folders
...\Graphics\shadowBig\Forests (actually heavy forests)
vs.
...\Graphics\shadowBig\Woods (actually forests)


-Mark R.


Thanks Mark. :) I'll look into it.

quote:

ORIGINAL: Supermn66

Might be a dumb question, but where do I extract file to? Any help would be appreciated

Just extract the GraphicsAlt directory into the root directory of the game and the graphics will be used instead of the the in-game graphics.

(in reply to Supermn66)
Post #: 21
RE: Das Terrain Icons Mod - 1/2/2021 3:30:59 AM   
newageofpower


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Vic, this (or something like this mod) really needs to be put into the game and made toggleable.

(in reply to DasTactic)
Post #: 22
RE: Das Terrain Icons Mod - 1/2/2021 9:19:25 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
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quote:

Vic, this (or something like this mod) really needs to be put into the game and made toggleable.


Yes, I agree.

I think it would probably require an additional image layer in the game-engine specifically for terrain icons. Then the entire layer could be turned on or off with a single hot-key.

I really like what DasTactic has done here; it's very useful. But for me, I find all the icons a distracting clutter if they are there all the time. Here's to hoping Vic notices this thread.

-Mark R.


(in reply to newageofpower)
Post #: 23
RE: Das Terrain Icons Mod - 1/2/2021 9:25:45 AM   
Pymous


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I agree, that would be great! Excellent job DasTactic!
Hear us, God Vic

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Post #: 24
RE: Das Terrain Icons Mod - 1/2/2021 4:17:34 PM   
DasTactic

 

Posts: 1083
Joined: 10/10/2005
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I've updated the light forests now to include just the single icon. I think it looks good. Thanks for the suggestion. :)

I've also added graphics that adds a border around the unit tokens to make it easier to see them when they stack but this has to replace the in-game graphics of the 'graphics' directory.

(in reply to Pymous)
Post #: 25
RE: Das Terrain Icons Mod - 1/2/2021 9:11:44 PM   
Tchey


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I agree, it should go to the game as default with a toggle.

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(in reply to DasTactic)
Post #: 26
RE: Das Terrain Icons Mod - 1/3/2021 12:02:36 PM   
Bleek


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From: United Kingdom
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@Vic - +1 for a toggle!

Also @Dastactic, I've been playing since boxing day and have your streams on my second monitor. Absolutely addicted to this game like nothing else.

My surprise GOTY for sure.

(in reply to Tchey)
Post #: 27
RE: Das Terrain Icons Mod - 1/5/2021 6:54:48 AM   
Whiskiz

 

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Should definitely have a togglable icon overlay, with how important the environment is and how it can blend in so badly half the time.

(in reply to Bleek)
Post #: 28
RE: Das Terrain Icons Mod - 4/7/2021 11:42:16 PM   
arvcran2

 

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Does this work for the steam version?

*sigh* yes it does -> already answered

< Message edited by arvcran2 -- 4/7/2021 11:45:47 PM >

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Post #: 29
RE: Das Terrain Icons Mod - 4/8/2021 1:37:32 PM   
deMangler


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Just wanted to say thanks for this.
:)

(in reply to arvcran2)
Post #: 30
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