Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Aggressiveness

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Aggressiveness Page: [1]
Login
Message << Older Topic   Newer Topic >>
Aggressiveness - 12/9/2020 5:00:06 PM   
carll11


Posts: 791
Joined: 11/26/2009
Status: offline
I am modifying ( see mangling) a scenario trying to learn the editing/creation ropes.

I am attempting to make a force, then, specific units more aggressive.

I searched the manual re; 'aggressiveness' , 'aggressive' or 'agress' etc. no hits.

I am sure its another word or something, can someone point me in the right direction please? Many thx!
Post #: 1
RE: Aggressiveness - 12/9/2020 5:11:52 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
I think what you're looking for is "Strategic Bias". Unfortunately the manual is virtually silent about this value, other than mentioning its existence and that it can be set via events.

< Message edited by 76mm -- 12/9/2020 5:12:23 PM >

(in reply to carll11)
Post #: 2
RE: Aggressiveness - 12/9/2020 5:12:14 PM   
Raindem

 

Posts: 696
Joined: 7/15/2000
From: Arizona
Status: offline
You're referring to the Programmed Opponent (PO), right?

Overall force aggressiveness is controlled with the Strategic Bias value, which is modified through events.

Individual formation aggressiveness can be further modified by orders and loss tolerance settings. Individual units' aggressive can't be controlled beyond a loss tolerance setting.

And then you have your objectives. The specific placement will influence how aggressively the PO goes after them.

But even if you set everything the way you think it should be, the PO may not behave as you want. It's one of the more elusive areas of TOAW scenario design.

< Message edited by Raindem -- 12/9/2020 5:15:54 PM >


_____________________________

Grab them by the balls. Their hearts and minds will follow.

(in reply to carll11)
Post #: 3
RE: Aggressiveness - 12/9/2020 5:21:42 PM   
carll11


Posts: 791
Joined: 11/26/2009
Status: offline
Thank you both!


And yes Raindem, the PO....


Strat. bias, loss tol., should have thought of the loss tolerance, but I am still a newb at this....

I'll try and decipher/suss out whats the best combo....

< Message edited by carll11 -- 12/9/2020 5:22:31 PM >

(in reply to Raindem)
Post #: 4
RE: Aggressiveness - 12/21/2020 4:23:34 PM   
carll11


Posts: 791
Joined: 11/26/2009
Status: offline


So Gents, Events.....


Strat., Bias in events, as a choice means; a value of '2', the PO will Attack with less than better odds than if it would with bias of '1'?

Apparently, 'shock' makes a forces attacks more potent, does it provide an impetus for attacks themselves? As in the force realizes/calculates it has a shock advantage and will undertake attacks it normally wouldn't minus that bonus?




< Message edited by carll11 -- 12/21/2020 4:28:05 PM >

(in reply to carll11)
Post #: 5
RE: Aggressiveness - 12/21/2020 4:30:09 PM   
carll11


Posts: 791
Joined: 11/26/2009
Status: offline
Loss tolerance;

I can in the scn. editor set a force, formation or units loss tolerances for the entire game?
Any of the 3 as in Limit, ignore etc.? I cant seem to figure out how to do that a) without the units deployed, b) if I select a formations lead/ or HQ and set a LT level, that sticks for the entire game?


< Message edited by carll11 -- 12/21/2020 4:38:49 PM >

(in reply to carll11)
Post #: 6
RE: Aggressiveness - 12/21/2020 6:24:14 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: carll11

Strat., Bias in events, as a choice means; a value of '2', the PO will Attack with less than better odds than if it would with bias of '1'?


Strategic Bias options are: Very cautious, Cautious, Neutral, Aggressive, and Berserk. No numbers are involved.

quote:

Apparently, 'shock' makes a forces attacks more potent, does it provide an impetus for attacks themselves? As in the force realizes/calculates it has a shock advantage and will undertake attacks it normally wouldn't minus that bonus?


The PO needs a level of strength superiority to green-light an attack, so, yes, more strength will make more attacks happen.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to carll11)
Post #: 7
RE: Aggressiveness - 12/21/2020 6:29:27 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: carll11

Loss tolerance;

I can in the scn. editor set a force, formation or units loss tolerances for the entire game?
Any of the 3 as in Limit, ignore etc.? I cant seem to figure out how to do that a) without the units deployed, b) if I select a formations lead/ or HQ and set a LT level, that sticks for the entire game?


Force Loss Intolerance impacts VPs only. It can only be set in the Editor.

Formation Loss Intolerance can also only be set in the Editor. It only impacts the PO usage of the formation.

Unit Loss Intolerances are set in the Editor (Unit Report), but also can be changed by the player in the game. The PO will change them to match their Formation Loss Intolerance as well.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to carll11)
Post #: 8
RE: Aggressiveness - 12/21/2020 8:51:57 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
quote:

ORIGINAL: Curtis Lemay
Strategic Bias options are: Very cautious, Cautious, Neutral, Aggressive, and Berserk. No numbers are involved.


Unless you are in the XML of course, in which case:
0 = Very Cautious
1 = Cautious
2 = Neutral
3 = Aggressive
4 = Beserk

(in reply to Curtis Lemay)
Post #: 9
RE: Aggressiveness - 12/22/2020 12:09:54 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

The PO needs a level of strength superiority to green-light an attack

Of interest here, the Level of Strength Superiority changes as the turn progresses, and as a scenario approaches its end. Therefore, if I remember correctly, on rounds 8 and 9 of a turn Elmer will appear to be more aggressive, and on the last few turns of a scenario the same.

(in reply to 76mm)
Post #: 10
RE: Aggressiveness - 12/22/2020 5:20:11 PM   
carll11


Posts: 791
Joined: 11/26/2009
Status: offline

quote:

ORIGINAL: 76mm

quote:

ORIGINAL: Curtis Lemay
Strategic Bias options are: Very cautious, Cautious, Neutral, Aggressive, and Berserk. No numbers are involved.


Unless you are in the XML of course, in which case:
0 = Very Cautious
1 = Cautious
2 = Neutral
3 = Aggressive
4 = Beserk



Ah I see thank you Gents 1 and all...so, I opened up the red thunder ai in xml, as they suggested for an example.
In the a.i.file, dont know what I am looking at for as to an SB number ( 1,2,3 or 4) where it is etc.

The scn. I am looking at doesn't have an a.i.file, so I Dled/created a .gam file for it and looked with xml.


I have opened up almost every single event ( over 200) and looked thru all of the started files/folder trees and xml output, I haven't run across 'strategic bias' as a term, am I supposed too?

(in reply to 76mm)
Post #: 11
RE: Aggressiveness - 12/22/2020 5:50:00 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
I've not messed with Strategic bias much, so am not sure, but it could be the "externalPOBias" attribute in FORCEVARIABLES, near the top of the XML file. Note that for some unknown reason, some data (eg, rail, air, sea capacity, maybe others) is not actually shown in the XML file...I'm not sure if Strategic Bias is the same way.

Alternatively you can set it with an event. In the XML, this would look like this (at a beserk setting):
<EVENT ID="7" TRIGGER="Turn" EFFECT="Strategic bias 1" X="-148" Y="-35" VALUE="4"/>

If you're going to be messing around with the XML in the gam files, you might want to try my XML editor:
https://www.matrixgames.com/forums/tm.asp?m=4547880

< Message edited by 76mm -- 12/22/2020 5:52:01 PM >

(in reply to carll11)
Post #: 12
RE: Aggressiveness - 12/23/2020 5:36:50 PM   
carll11


Posts: 791
Joined: 11/26/2009
Status: offline

quote:

ORIGINAL: 76mm

I've not messed with Strategic bias much, so am not sure, but it could be the "externalPOBias" attribute in FORCEVARIABLES, near the top of the XML file. Note that for some unknown reason, some data (eg, rail, air, sea capacity, maybe others) is not actually shown in the XML file...I'm not sure if Strategic Bias is the same way.

Alternatively you can set it with an event. In the XML, this would look like this (at a beserk setting):
<EVENT ID="7" TRIGGER="Turn" EFFECT="Strategic bias 1" X="-148" Y="-35" VALUE="4"/>

If you're going to be messing around with the XML in the gam files, you might want to try my XML editor:
https://www.matrixgames.com/forums/tm.asp?m=4547880


Thx 76mm, I will BM your thread. Still 'studying' the issue ;)


(in reply to 76mm)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Aggressiveness Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.422