peskpesk
Posts: 2347
Joined: 7/17/2003 From: Stockholm, Sweden Status: offline
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Before everybody rejects, the Swedish option, please read the rules and Try it in your next game! You might be supries by the "new" EiA. :D :D SWEDISH RULES Swedish Rules, courtesy of Todd Sweden as the Eighth Major Power Theses are the rules for Sweden as an eight Major Power in an 1805 Campaign Game from The General. Information not related to the 1805 game is left out. I have corrected a few mistakes in the original text, as well as cleared out some inconsistencies. I do not guarantee that my interpretations of these are right, but they are the ones that will be used in the Bernadotte game. All parts of the text that has been modified are in brackets [ ]. 1. SWEDISH NATIONAL EFFORT: Sweden starts with [Sweden, Finland and Pomerania as home provinces]. These territories are worth double value as long as held by Sweden. Pomerania and Finland revert to their printed values whenever controlled by anyone else. Subsequent reacquisition by Sweden does not double their values again. However, no Swedish militia is allowed to enter any province that could not be included in Greater Scandinavia (see below). This rule is meant to simulate the cheaper costs of raising an army by Sweden during its times of national crisis. Similarly, Norway's money and manpower values are doubled to [4/4] when Sweden first gets control of it. It reverts back to [2/2] if Sweden loses possession, and does not change again, even if Sweden gets control a second time. [Unless as part of a Danish free state, or upon the creation of Greater Scandinavia, in which case it is doubled in the usual manner]. 2. FINANCES AND ECONOMIC MANIPULATION: Use the following Economic Manipulation Display: MONEY -15 -9 0 0 0 +8 +8 PSA +2 +1 +1 0 -2 -2 -3 MANPOWER -6 0 -5 0+4 0 +4 Sweden begins the 1805 campaign game with a treasury of $30. Sweden pays only $7 and one MP to build each ship due to the presence of an abundant, inexpensive source of timber in Sweden. Prussia starts the game with an additional $10 in 1805 and receives $10 in January 1806 and $6 each January thereafter (to compensate for the loss of Pomerania). The additional money ends if Prussia controls Pomerania at any time. If Prussia controls Pomerania, it becomes a Prussian home province. 3. MILITARY FORCES: Sweden's morale levels are like 'other major powers': Five for Guards, four for Cavalry, three for Infantry, two for militia. [Swedish naval factors have morale of 3.0]. Corps I may hold 2G, 12I/M, 3C. Corps II and III may hold 12I/M, 2C. Corps IV and V may hold 8I/M, 1C. Corps VI (allowed upon the creation of Greater Scandinavia) may hold 12I/M, 1C. In the 1805 campaign, Corps V and the fifth depot may not be used before 1810. All Swedish Corps have an intrinsic strategic rating of one and an intrinsic tactical rating of two. Starting forces: 18I, 1Gd, 5M, 4C, 12S, 4depots 4. LEADERS: Sweden starts 1805 with CHARLES [322B] and GUSTAVUS [222A]. If Greater Scandinavia is formed, add the Danish leader CHRISTIAN [212C]. In 1810, BERNADOTTE becomes Swedish. 5. ORDER OF MOVEMENT: Sweden makes its land moves between Prussia and Great Britain and its naval moves between Prussia and France. 6. ALLIANCE DIE ROLLS: Sweden's national modifiers versus Denmark, Mecklenburg and Hanover are '+1' and versus all countries in Africa and the Mid-East it is '-2'. 7. POLITICAL STATUS DISPLAY CHART AND VICTORY POINTS: Sweden starts all games on the Political Status Display at the same spot as Sp (I) in each campaign game. If Stockholm is occupied by another power, Sweden loses one political point. ADJUSTED VICTORY LEVELS Sweden 320 (290) Great Britain 350 (310) Russia 315 (285) Prussia 300 (270) 8. DOMINANT NATION STATUS: To achieve Dominant Nation Status, Sweden must control [all Home Nation Provinces plus Norway, Denmark, Karelia] and two of [the following three territories]: Mecklenburg, Hanover and Livonia. [Sweden, and Sweden only, can demand that Karelia is ceded from Russia in a formal peace. This has no further negative effects on Russia than the actual loss of the province. There is no -1PP loss per turn for Sweden holding St.Petersburg when Karelia is ceded]. 9. NEW POLITICAL COMBINATIONS: Greater Scandinavia cannot be formed until 1807. It is not formed automatically, but rather is formed at the option of the Swedish player. Greater Scandinavia can be created if Sweden controls Denmark and Norway, while maintaining control of Finland and Pomerania. Greater Scandinavia can be formed only once per game. The Swedish player can elect to incorporate all Danish troops and ships into the Swedish Army. The Danish Corp and Fleet are exchanged for the Swedish Corp VI and Fleet II and the leader CHRISTIAN is placed with Corps VI. Should any other player capture Copenhagen later, CHRISTIAN, Corp VI and Fleet II are removed and replaced with the original Danish counters under control of the liberator. These units are recreated with the same number of units that were present when Greater Scandinavia was created. Sweden removes immediately that number of troops and ships from any Swedish units, including the departing Corps VI and Fleet II.
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