Philo32b
Posts: 94
Joined: 7/9/2012 Status: offline
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I keep a running tab on a pad of paper. I have a heading of "M" (metal) and "IP" (sometimes adding "Machines). Click on "Reports" --> "Overview" --> "Construction Overview". This shows all your active construction. It would be amazing if this totaled up what you would need for the next turn in metal, IP, etc., but it doesn't. So I click on the first one, and it takes you to the asset being constructed, below. Most of the time you can tell what it will need just from the asset card face, but if not click on it to see the details of what it needs each turn for the level of what it is building. I add those amounts to my running tab for the turn and then go on to the next asset. (I.e., university, hospital, and vidcom station = 600 metal this turn). When I am done, I compare that to what was delivered from zones to the SHQ the previous turn. (Hover over the resource in your "SHQ Inventory Bar," on the left of the screen.) This is a conservative number, since each zone has kept what it thinks it needs for the next turn (and you can see that if you need to using springel's method). But that's fine for me, since I want metal and IP to grow while I build anyway, so I can build units and buffer as well.
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