Snigbert
Posts: 2956
Joined: 1/27/2002 From: Worcester, MA. USA Status: offline
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[B]Maybe, I'm dense but the entrenching command doesn't make much sense. A unit can consume all its OPs then entrench. It's cost free, if I'm not mistaken. The following turn it can spring out of its sand-bagged state, tanned and fit, and resume moving and/or attacking. And that's cost free, as well. Thus, there seems to be no penalty for entering or exiting an entrenched state.[/B] Each unit can move and perform an action (attack, entrench, blow bridge, etc) on a given turn.
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