sillyflower
Posts: 3509
Joined: 8/4/2010 From: Back in Blighty Status: offline
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As I've written before, what is needed for balance with 2 equal players is a chimera because it will differ depending on their skill levels. This is because they will play very differently. I expect that more experienced players, especially axis, play a lot more aggressively. 1 of the interesting features of this game is that it is that it is a game set in WWII (as Alvaro has always said) and not a simulation in the way that most other games try to be. In some ways, this can make the game more 'realistic. For example,many/most the German units in Normandy in '44 often had very few Germans (in the sense of coming from areas where G manpower comes from in game) and many of the 'true' Germans were combat-fit. Only the 352d G div at Omaha, a few paras, and the weak 21st Pz were much good, so having the west wall occupied by poor quality axis allies is in a strange way more 'realistic'. Looking at some other issues: 1.Barbarossa started later than planned because of the delays cause by fighting in the Balkans. Without that, Barbarossa in May was perfectly feasible. 2. the russian forces were much bigger in '41 than in-game, and they did put a lot of hurt on the axis even though their losses were horrendous. The 1st winter O ended up with both sides very badly weakened, though the axis got the worst of it. WP is the only game I know in which this doesn't happen. 3. The UK is much stronger in '42 in the game because they won't/shouldn't have the losses sustained in real life, and their tanks and tank tactics aren't totally cr#p: unless the allied player failed to invest in tank tech. 4.German tech investment during the war was shambolic. For example, their fighters just got heavier rather than having any new designs, and I believe even the basic design of the jet engine was pre-war. Their logistics arrangements were also pretty poor - and logistics is key. 5 The weather in European Russia and Ukraine in this game is exactly the same as the weather in England which is absurd. Not nearly so bad in UK, but far worse in Russia. For example, you can through a Russian winter without any rasputitsa or blizzard. Neither one fails to appear. I could go on, but I hope that my point is made. So what is/are the answer(s)? One might be to have the weather in Russia resemble the real thing and to give the Siberians an automatic winter boost (I can't recall what it's called) to allow a proper winter O. Another change might be to reduce allied tech points early on and to boost them up as the war goes on. German tech points should reduce to reflect the complete shambles of their research. Alternatively alter the max points per tech level in a similar way. Anyway, these are just some early thoughts that avoid adding in more 'historical' staight-jackets.
< Message edited by sillyflower -- 12/24/2020 12:06:16 PM >
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web exchange Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi Reply: They already know you're a gamer. What other shame can possibly compare?
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