Ambassador
Posts: 1674
Joined: 1/11/2008 From: Brussels, Belgium Status: offline
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quote:
ORIGINAL: Randy Stead quote:
ORIGINAL: Ambassador quote:
ORIGINAL: Randy Stead quote:
ORIGINAL: mussey The map is Kamikaze Bellum Pacifica. The only advantage is it’s much easier to see terrain types and certain color icons stand out a bit better. Highly recommend it. I am enjoying the Kamikaze Bellum Pacifica map and the little update that goes with it. It adds a land hex to the west of Clark Field, making Clark a full land hex [no coastal exposure.] The little jut of land next to Clark in the KBP map does not have a base. In the map that looks like World in Flames that hex has a base and is called Subic Bay. I am not sure if there is a way to get Subic Bay to show up as a base on the KBP map. It would be nice to have it, but my eyes much prefer the Kamikaze Bellum Pacific map's less "jangly to my eyes" shading. To each his own. Small caveat. KBP is a nice map indeed, but maps are only graphics, they don’t add land (nor modify it). This is the purview of the pwhexe.dat file, which most maps won’t change (only full mods like DBB do it, and better not play against the AI with them if they do many changes). Stock map, and game, Clark Field can only get accessed by land from NW, NE, E, SE and SW, and can also be entered by sea from SE (Bataan). The W hex side is not passable, even if the map gives the impression you can enter with a TF from the west. In fact, if you try an amphibious assault in CF, you’ll pass through Bataan’s hex (and I can tell you it hurts). And in fact, Subic Bay is in CF’s hex, hence why there’s a port level (and Subic Bay Defenses). To add a hex of land, you also have to change the pwhexe.dat file, and to add a base, that’s in the scenario files. Oh, crap, Batman! All I did was copy and paste the files from the Kamikaze map mod into the game's art folder. If I understand you correctly, and I believe I do, I have just broken my game. Good catch, and thank you very much for advising me. No, it has only changed the graphics, not the game play. I don’t use that map, so I can’t say what it looks like around CF, but it has no effect on whether there’s land or not.
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