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RE: Naval Mod ready for testing

 
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RE: Naval Mod ready for testing - 12/27/2020 2:39:01 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
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I assume so, but I will give it a test run.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to kch)
Post #: 31
RE: Naval Mod ready for testing - 12/27/2020 11:19:57 AM   
kch

 

Posts: 194
Joined: 12/31/2014
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Thanks. I am not a very experienced player so I have a hard time telling whether there any strange things happening that shouldn’t.

(in reply to Hairog)
Post #: 32
RE: Naval Mod ready for testing - 12/31/2020 12:46:26 AM   
keeler

 

Posts: 17
Joined: 12/23/2013
Status: offline
Started a new Entente game to check out the mod, noticed there are some land units not present in the base 1914 scenario (an ANZAC division in Oxford, heavy artillery and light artillery brigades nearby, and Plumer's HQ). There's also at least three zeppelins on Central Powers' side.

Couldn't find any information confirming you've made some changes to the starting land OOB as well, and doing so seems outside the purposes of the mod (don't recall any land OOB changes in WaW) but suppose it's possible. Want to confirm these are intended changes and everything is working ok.

Also, the first post mentions 2.1 but the link still directs to 2.0.

< Message edited by keeler -- 12/31/2020 1:01:15 AM >

(in reply to kch)
Post #: 33
RE: Naval Mod ready for testing - 9/26/2021 6:08:51 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Sorry for the very late response. I did not changes to the OOB or to any land units and their presence or availability. I have no idea how these changes came about. I will check on the version available in the link.

Thank you for being so thorough.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to keeler)
Post #: 34
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