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eXplorminate interview with Vic R, featuring DasTactic, TortugaPower and BATTLEMODE

 
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eXplorminate interview with Vic R, featuring DasTactic,... - 1/7/2021 2:18:21 PM   
KingHalford


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Hello!

Just before Christmas, myself, DasTactic and TortugaPower got to sit down and chat with Vic about Shadow Empire. Topics include the current state of the game, the recent Steam release and its reception, the airforce update. At the end, Vic talks at length about incoming updates and future content, and I think this will be of particular interest to the community.

Hope you enjoy it!

https://youtu.be/fNlODqsWNVI

If you prefer a podcast version, you can find it on our site at www.explorminate.co

_____________________________

Ben "BATTLEMODE"
www.eXplorminate.co
Post #: 1
RE: eXplorminate interview with Vic R, featuring DasTac... - 1/7/2021 7:06:02 PM   
Daza99

 

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Thanks for sharing that. However I can't seem to find the podcast version of it on the website?

< Message edited by Daza99 -- 1/7/2021 7:08:21 PM >

(in reply to KingHalford)
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RE: eXplorminate interview with Vic R, featuring DasTac... - 1/7/2021 8:06:00 PM   
eddieballgame

 

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Exceptional discussion.

(in reply to Daza99)
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RE: eXplorminate interview with Vic R, featuring DasTac... - 1/7/2021 9:23:22 PM   
DTurtle

 

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Cranky Corvid on the discord wrote up this great summary:

quote:

Here's my notes regarding some of the more interesting points mentioned in the interview:
* Steam launch: The game is selling enough to be worthwhile given the years of work Vic put into it, but not exceptionally well.
* Near-future plans include (due to profileration of useless strat cards in your inventory in the lategame) the ability to mass-scrap unneeded strategem cards for currency that you can exchange for "cards packs" that are actually useful for you.
* Claims of an early foreign council for absorbing minors being overpowered: Vic says it's planet-dependent, playing on highly habitable planets with lots of farmer minors greatly increases the effectiveness of this strategy.
* In-game analytics: Vic used them a bit at the beginning, but analyzing the data takes time and more important tasks have taken priority since. They're currently switched off.
* There hasn't been much player feedback on the air force feature, probably because people haven't played enough with it yet.
* Vic likes the way the air force system interplays with different planetary characteristics and is considering expanding that more to other gameplay systems as well in the future.
* Vic would like to continue the development of the game for years, though it may end up being more or less depending on how well the game continues to sell.
* Vic wants to talk about possible future features he's considering implementing for the game, and lists some common complaints from player feedback: AI processing time, opacity of the rules, lousy graphics, and the complexity of the supply system.
* "Might address the graphics a little bit", does not want to go into details on this yet
* Can "work a little bit" on the speed of the AI
* Rules opacity and the supply system probably won't see more major work, prefer to focus on new features instead
* Hopes to add navies and ocean planets by the end of 2021
* Considering using a slightly more abstract system for managing the navy where seas are divided into larger seazones, and fleets based in ports are given missions to perform in particular seazones rather than players managing their movement on a hex-by-hex basis.
* Would like to add alien regimes based on the evolution of life on the planet (I take this means/may include non-human sapients?), or flesh out rebels, such as adding the ability to negotiate with them.
* Toying with the idea of an "extreme fog of war" mode, where lots of statistical information, like the exact statistics of vehicles and the abilities of leaders, is hidden until field tested with combat or, respectively, skill rolls.
* Thinking about expanding the leader system with familial relationships and prominent families vying for wealth and power.
* Also thinking about introducing something called "abundance rules", which would start to affect economically well-to-do regimes in the midgame and generate internal political strife premised around people wanting to adopt extreme or corrupt forms of ideologies favored by the state. Examples mentioned include syndism for democracies, fanatical authoritarianism, or aristocracy for meritocracy-focused states (but I think "oligarchy" might be more the word Vic was looking for there).


< Message edited by DTurtle -- 1/7/2021 9:25:34 PM >

(in reply to eddieballgame)
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RE: eXplorminate interview with Vic R, featuring DasTac... - 1/7/2021 11:43:10 PM   
KingHalford


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Ah, it might be that the podcast was put up early for patreons. If that's the case I expect it'll be available later in the week, sorry for any confusion.

_____________________________

Ben "BATTLEMODE"
www.eXplorminate.co

(in reply to Daza99)
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RE: eXplorminate interview with Vic R, featuring DasTac... - 1/7/2021 11:46:01 PM   
KingHalford


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@DTurtle, just to comment on your first point: Shadow Empire has apparently sold VERY well. It was one of Steam's biggest selling new games in December (you can check this on their platform right now) up there with Phoenix Point and Cyberpunk 2020. Vic just said "It's not made me a millionaire" but that shouldn't be taken as the game not doing as well as expected. If I'm reading Marco's Tea-Time broadcast today right, SE has absolutely smashed it.

_____________________________

Ben "BATTLEMODE"
www.eXplorminate.co

(in reply to KingHalford)
Post #: 6
RE: eXplorminate interview with Vic R, featuring DasTac... - 1/8/2021 12:39:19 AM   
scottrossi

 

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i am so so so excited about the possibility of sapient alien civs. even if you can't play them, it would be neat to play against and alongside them. i'd love the chance to ally with the arachnids too, just because they are cool.

(in reply to KingHalford)
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RE: eXplorminate interview with Vic R, featuring DasTac... - 1/8/2021 9:25:30 AM   
Maerchen

 

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From: Germany
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Oh, and imagine all the new alien tech to explorminate... ;)

Battlemode, thanks for the upload! Was a delight to watch and hear!

_____________________________

The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.

(in reply to scottrossi)
Post #: 8
RE: eXplorminate interview with Vic R, featuring DasTac... - 1/8/2021 10:36:22 AM   
Bleek


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I thoroughly enjoyed the podcast interview.

1) loved the ideas about improving trade. So much so I made a thread - https://www.matrixgames.com/forums/tm.asp?m=4937943

2) really looking forward to Vics work on recycling/improving excess stratagem cards.

3) continued support for at least a year from Vic is great to hear, but 2+ would be better ;-)

(in reply to Maerchen)
Post #: 9
RE: eXplorminate interview with Vic R, featuring DasTac... - 1/9/2021 1:24:48 PM   
KingHalford


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Joined: 8/18/2016
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Thanks guys!

The podcast episode is now up on Anchor for anybody who prefers the audio download over the youtube video.

www.explorminate.co

_____________________________

Ben "BATTLEMODE"
www.eXplorminate.co

(in reply to Bleek)
Post #: 10
RE: eXplorminate interview with Vic R, featuring DasTac... - 1/9/2021 1:40:18 PM   
mroyer

 

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quote:


3) continued support for at least a year from Vic is great to hear, but 2+ would be better ;-)



Yes, this is always an issue for this sort of game. Maintenance, support and upgrades just don't pay enough.

I would be willing to support a subscription-based business model for Shadow Empire to keep revenue flow going and encourage Vic to keep at it without the stress looming financial hardship.

-Mark R.

(in reply to Bleek)
Post #: 11
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