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Doubt about resting units

 
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Doubt about resting units - 1/8/2021 2:44:46 PM   
voroshilov17

 

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Hi everyone!

I have checked out many videos, tutorials, manuals and forums and I didn't find this information yet so I ask here so it could help also for other noob players.

As far as I know (I don't know if it is correct or not) the limit value for readiness and supply values is 33%. Having one of those fields under 33% is extremly harmful for the unit so we must avoid having less values than 33% in those fields. (Correct me if I'm wrong)
That being said, If I want to rest one of my units, what do I have to do? What is the better option to let that unit rest? Can I move it to another hex or it's preferable to let it in the same hex without moving? At the same time, what should be its status:mobile reserve, dig-in, tactical reserve...?

Thank you everyone!

< Message edited by voroshilov17 -- 1/8/2021 2:47:58 PM >
Post #: 1
RE: Doubt about resting units - 1/8/2021 3:07:08 PM   
Curtis Lemay


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From: Houston, TX
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quote:

ORIGINAL: voroshilov17

Hi everyone!

I have checked out many videos, tutorials, manuals and forums and I didn't find this information yet so I ask here so it could help also for other noob players.

As far as I know (I don't know if it is correct or not) the limit value for readiness and supply values is 33%. Having one of those fields under 33% is extremly harmful for the unit so we must avoid having less values than 33% in those fields. (Correct me if I'm wrong)
That being said, If I want to rest one of my units, what do I have to do? What is the better option to let that unit rest? Can I move it to another hex or it's preferable to let it in the same hex without moving? At the same time, what should be its status:mobile reserve, dig-in, tactical reserve...?

Thank you everyone!

There is a limit of 33 for readiness, not for supply. Regardless, the impact of those values is linear. Strength is (readiness + supply + 2xproficiency)/4.

Rest means you don't move or attack (or be attacked) for a whole turn. Any movement cancels the Rest status for that turn.
Reserve status would tend to move the unit, so avoid that.

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(in reply to voroshilov17)
Post #: 2
RE: Doubt about resting units - 1/8/2021 3:12:22 PM   
voroshilov17

 

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Thanks a lot for your reply!

So I guess the best would be don`t move the unit so it can rest. But what would be the optimal status so that unit could rest? Deploy:Mobile or Deploy:Dig In ? Does the second one prevent the unit for resting?

Thanks a lot!

(in reply to Curtis Lemay)
Post #: 3
RE: Doubt about resting units - 1/8/2021 3:30:39 PM   
Curtis Lemay


Posts: 12969
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quote:

ORIGINAL: voroshilov17

Thanks a lot for your reply!

So I guess the best would be don`t move the unit so it can rest. But what would be the optimal status so that unit could rest? Deploy:Mobile or Deploy:Dig In ? Does the second one prevent the unit for resting?

Thanks a lot!

Digging in counts as movement. But, once dug in, its resting.

_____________________________

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(in reply to voroshilov17)
Post #: 4
RE: Doubt about resting units - 1/8/2021 5:13:54 PM   
Zovs


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You have to also understand what those three modes mean.

M or Mobile means ready for orders/actions/movement and if it does nothing this turn its 'resting'.

T or Tactical Reserve means that the unit has been given orders to respond or react to any combat in adjacent hexes. This is turn will cancel it's resting status.

L or Local Reserve means that the unit has been given orders to respond or react to any combat in a range of hexes (I think its 1/2 its MPs). This is turn will cancel it's resting status.

D/E/F = Dug-in/Entrenched/Fortified means the unit is in (if selected this turn) the process of moving from M (or mobile/rest) status to D/E/F. This helps in the defense of your unit.

If you have units that are below 50% readiness (or worse 33% or lower) then you need to rest your unit. The best way to do that is to move it to the rear, put it on a road (paved better than dirt) or on a rail. Also if its stacked with an HQ or near a supply source that will help it regain readiness each turn.

Welcome to the wonderful world of TOAW...

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Post #: 5
RE: Doubt about resting units - 1/8/2021 6:16:30 PM   
golden delicious


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quote:

ORIGINAL: Zovs

If you have units that are below 50% readiness (or worse 33% or lower) then you need to rest your unit.


Well that depends- if the other guy's on the run, you might want to just keep on hitting him...

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(in reply to Zovs)
Post #: 6
RE: Doubt about resting units - 1/8/2021 8:02:03 PM   
Zovs


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quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: Zovs

If you have units that are below 50% readiness (or worse 33% or lower) then you need to rest your unit.


Well that depends- if the other guy's on the run, you might want to just keep on hitting him...



Yes that is true and very valid!

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
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Post #: 7
RE: Doubt about resting units - 1/9/2021 9:17:54 PM   
secadegas

 

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quote:

ORIGINAL: Curtis Lemay

Digging in counts as movement.


I was surprised by that and ran some tests. Upon the results it seems that digging doesn't affect the resting bonus if the unit doesn't move.

So Digging in doesn't count as movement concerning re-supply.









(in reply to Curtis Lemay)
Post #: 8
RE: Doubt about resting units - 1/9/2021 11:21:00 PM   
Curtis Lemay


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From: Houston, TX
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quote:

ORIGINAL: secadegas


quote:

ORIGINAL: Curtis Lemay

Digging in counts as movement.


I was surprised by that and ran some tests. Upon the results it seems that digging doesn't affect the resting bonus if the unit doesn't move.

So Digging in doesn't count as movement concerning re-supply.


That may be the result, but it hardly sounds like resting.

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Post #: 9
RE: Doubt about resting units - 1/9/2021 11:51:35 PM   
sPzAbt653


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8.2.8.
Defending – The unit is deployed to defend the location. There are defensive advantages for this deployment and supply advantages for not moving.


From the Department of Making Stuff Up, I would guess that no matter what the scale, units wouldn't be physically digging in the entire turn. They must take a rest at times even in a six hour turn, right?

I would also guess that since there is no way to 'Defend' without 'Digging In', that Norm considered the above along with other aspects when constructing these functions.

(in reply to Curtis Lemay)
Post #: 10
RE: Doubt about resting units - 1/10/2021 3:24:40 AM   
Lobster


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I guess Norm decided if a unit didn't physically change hexes it wasn't moving.

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Post #: 11
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