BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
|
quote:
ORIGINAL: Randy Stead quote:
ORIGINAL: RangerJoe You can also have the bombardment TF set to "Remain On Station" and then change them back to bombardment again for the next turn. I do this sometimes because they do not always use almost all of their ammo when they otherwise would. They will try to keep a couple of loads for enemy ships. The reason for the "No Escorts Bombard" is to save their ammo for anti-aircraft fire. Evven DDs on a bombardment mission with no obvious damage to the enemy units or facilities is useful. Keep at least one unit on the ground bombarding the enemy, if not all of them. This will keep the enemies fatigue and disruption up so they will not have a chance for a beer. You can also use Fast Transports for your Japanese cruisers and destroyers and carry units and/or supplies. You could even use these to take bases like Buna if they are relatively undefended. Then they become Surface Combat Task Forces with a full load of ammo. Try to keep your air strikes going in at the same altitude otherwise they may not coordinate. Think of Torpedo 8 at Midway attacking with such a great fighter escort! If you set your dive bombers to attack at 15k feet, they will probably level bomb. The enemy CAP, especially if they have radar, will usually be able to climb above your attacking forces then dive. This is because the escorts are staying with the bombers as well as the warning of the raid with the RADAR seeing the raid coming in. With enough warning, the enemy CAP can also be augmented by additional fighters that take off from the carriers. Try using the Claudes at 5k or 6k feet, both as anti-torpedo plane CAP as well as anti-search plane CAP. In the grand campaign, I do this in the DEI against the Commonwealth biplane torpedo planes with good results. I have seen 18 and 25 pounders shooting at the invasion force, the 40mm Bofors is especially good at that! Try two or three DDs on a surface mission with aggression set to "LOW." Especially on those dark and/or stormy nights, this way they can get close and launch torpedoes, then leave. If the enemy has non-surface combat ships there, those could be hurting. Think if you did this and torpedoed an enemy carrier so it could not launch aircraft the next day when each side launches airstrikes against each other. Lead with DDs like this, then have your heavier ships come in next. You could also break up your Betty unit into smaller sizes and have one section at night set to bomb PM as well as Naval Search. That's damned sneaky advice, Joe, but if I'm going to be the Jap devil I could use tricks like that. Which leads me into a whole new area of enquiry. How do you guys time this sort of thing, getting the raid to go in at night time? Are you suggesting this as a tactic to use on the USN CVs in the Coral Sea scenario? Since those CVs have cruisers with them, I can't see how I could get close enough to launch torpedoes with the CAs or the planes getting me. I am going to give this scenario another shot before I move on to Guadalcanal. I've yet to get attacks with the Bettys on the USN CV group with Bettys. Twice I have had them raid in daylight, escort did not show up and they got mauled. I hear forumites speak of the Bettys with reverent fear, but I'm not seeing it. Which means I am not doing something right. My dream attack is Bettys doing torpedo runs on the carriers with a heavy Zero escort from the land bases. Then after they are mauled using the CVs to finish them off. Back to the drawing board. And as always, fellows, much appreciation for the advice. I've not yet done any night ops, other than with those short range float planes which don't do much or see much because the USN stays out of their range. I'm going to try my luck with some night raids with the Bettys. What's the best weapon for them to use? I am assuming torpedoes for night raids. All bombers/patrol aircraft carrying torpedoes take a big risk when attacking large ships with plenty of AA. The easiest target to hit is one flying straight at the ship and at an unchanging altitude (200 feet). Add to that the CAP usually present and maneuvering ships and it is hard to get a hit unless the attacking aircraft have overwhelming numbers and can set up a "hammer and anvil" attack. Highly trained carrier TB squadrons are best at this - Kates often get hits. Don't judge too much by the Coral Sea scenario - it tries to simulate the RL battle where both sides suffered from confusion, lack of coordination, and lack of battle experience. You did better than historic because you had foreknowledge of enemy movements and what tactics are more effective than the RL ones.
_____________________________
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
|