Randy Stead
Matrix Veteran

Posts: 454
Joined: 12/23/2000 From: Ontario, Canada Status: offline
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quote:
ORIGINAL: RangerJoe quote:
ORIGINAL: Randy Stead quote:
ORIGINAL: Maallon Every LCU that belongs to a restricted HQ cannot be loaded on a Transport ship and restricted Air Squadrons cannot fly to bases that belong to a different HQ. You need to buy them out with Political Points to an unrestricted HQ. The HQ should be preferably a HQ that is in the Theater you want the Unit to fight in, as you get bonuses from the HQ, but otherwise as soon as they are unrestricted you can put them anywhere. If you assign a Air Squadrons from a restricted HQ to a different restricted HQ, the squadron can transfer to the bases of the new HQ, but cannot transfer to the old ones. edit: You can assign bases to a new HQ to send Air Squadrons to the base. For Example: Nearly all Dutch Squadrons are restricted at the beginning of the Scenarios 1 & 2 and you cannot buy them out. (The HQ name is greyed out, if that is the case, you cannot change the HQ of the Unit) But if you change the assigned HQ of an Australian Base(for example Townsville) from the Australian HQ to the Dutch HQ the Dutch Squadrons can transfer to Townsville, as it is now a Dutch Base. You can save Squadrons and PP with this. This is a very useful reply, thank you. It also answered, without me asking, why certain bases are displayed as American, when they are occupied by Australian forces, or Australian when occupied by Americans. I am watching a Youtube video in which the narrator is beginning the Guadalcanal scenario as US vs human IJ player. I was asking myself why he could not simply put a unit on ships and send them Port Moresby, but it makes more sense now in light of what you have written. Think if you would have jumped into the Grand Campaign without knowing all of the stuff that you learned in the Coral Sea scenario and are learning now.  I know. There's a reason you don't recruit special forces straight from the street. Guadalcanal will be my advanced course in ground combat and amphibious operations. Today I have been watching a YouTube about the Guadalcanal scenario. It is about three hours, depicting his first turn setup. He shares his frustrations with some of the game's shortcomings as he sees them. I'm learning, between the video and the forum more information about HQs and setting objectives for the units, as well as manipulating pilot pools and reserves, something I have completely neglected to date.
< Message edited by Randy Stead -- 1/11/2021 9:59:40 PM >
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