Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

REQUEST - disembarking hex

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> REQUEST - disembarking hex Page: [1]
Login
Message << Older Topic   Newer Topic >>
REQUEST - disembarking hex - 1/15/2021 5:54:21 PM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline
I'd like to request that when disembarking, if the port hex is not available, that the adjacent he be picked based on this order:

1. a rail hex
2. a road hex
3. the current process

For some reason, non-rail hexes tend to picked often.

_____________________________

Post #: 1
RE: REQUEST - disembarking hex - 1/15/2021 6:04:54 PM   
Nirosi

 

Posts: 1776
Joined: 9/17/2017
Status: offline
+1

Also, would it be possible to allow the exact opposite: embarking when adjacent to a port (not just inside the port). Right now unloading is unlimited but loading is limited to one unit. And if we want to keep an inf, as garrison in the port but still use the port to ship an armour out, we have to unentrench the inf. first

Not sure if it is possible to code, but that would be nice.

(in reply to MorningDew)
Post #: 2
RE: REQUEST - disembarking hex - 1/15/2021 7:36:42 PM   
ago1000


Posts: 856
Joined: 8/6/2004
From: Canada
Status: offline
Ctrl + Right Mouse click on location to disembark I thought(if you have OP) Issue is movement into port reduces OP to 0.

< Message edited by ago1000 -- 1/15/2021 7:48:48 PM >


_____________________________


(in reply to Nirosi)
Post #: 3
RE: REQUEST - disembarking hex - 1/15/2021 8:09:06 PM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline
No way, that's been there all this time! I'll have to check k it out when I get to my PC. Out of curiosity, if it is a fleet in port with multiple land/air units, how does it know which one?

_____________________________


(in reply to ago1000)
Post #: 4
RE: REQUEST - disembarking hex - 1/15/2021 8:19:01 PM   
Nirosi

 

Posts: 1776
Joined: 9/17/2017
Status: offline
I must say I tried and have no idea how to make it work. The moment I press the disembark button (the anchor), the unit disembark immediately before I have time to do anything else with the mouse I tried holding ctrl before pressing the butting but still it disembark immediately. There must be something obvious I can not see?

(in reply to MorningDew)
Post #: 5
RE: REQUEST - disembarking hex - 1/15/2021 8:23:26 PM   
ComadrejaKorp

 

Posts: 377
Joined: 5/31/2020
From: Sitges-SPAIN
Status: offline
It seems to be a joke! (:
I try too but nothing.
Maybe it's a suggestion?

< Message edited by ComadrejaKorp -- 1/15/2021 8:24:57 PM >

(in reply to Nirosi)
Post #: 6
RE: REQUEST - disembarking hex - 1/15/2021 9:04:02 PM   
ago1000


Posts: 856
Joined: 8/6/2004
From: Canada
Status: offline
No Joke. As I mentioned before you need OP. The reason peeps forgot about it is some version back, a fleet entering a port will have its OP dropped to 0. Forgot why.
Here is a vid. I will place both on rail.

https://www.youtube.com/watch?v=_3eRfNyN2-Q&ab_channel=WW2Boardgamer0100

I am hoping Alvaro can make it work again when you first move into the port. Fingers crossed.

Maybe for a unit next to a port you can load it on a transport with the same keys and mouse click.

Append:
It was ncc1701e idea. Found the link:
https://www.matrixgames.com/forums/tm.asp?m=4856843&mpage=1&key=Ctrl%2CRight%2CClick�




< Message edited by ago1000 -- 1/15/2021 9:34:54 PM >


_____________________________


(in reply to ComadrejaKorp)
Post #: 7
RE: REQUEST - disembarking hex - 1/15/2021 10:12:38 PM   
Nirosi

 

Posts: 1776
Joined: 9/17/2017
Status: offline
Thanks for the video. I did however try to do it with OP like in the vid (I just loaded an inf. and tried it in the same port with 2 OP) and still there was no option. Hopefully the option will come back eventually.

(in reply to ago1000)
Post #: 8
RE: REQUEST - disembarking hex - 1/15/2021 10:37:42 PM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline
At a minimum, my priorities will get the unit on transportation hexes like rail/road if possible.

_____________________________


(in reply to Nirosi)
Post #: 9
RE: REQUEST - disembarking hex - 1/15/2021 10:50:10 PM   
ago1000


Posts: 856
Joined: 8/6/2004
From: Canada
Status: offline
quote:

ORIGINAL: Nirosi

Thanks for the video. I did however try to do it with OP like in the vid (I just loaded an inf. and tried it in the same port with 2 OP) and still there was no option. Hopefully the option will come back eventually.

This is the full vid of exactly what I did:
https://www.youtube.com/watch?v=NkxbdLAcNEs&ab_channel=WW2Boardgamer0100

@MorningDew
+1
I'm hoping the Ctrl+Right Click can be fixed the way it was before. This way, as long as you pick a valid hex, your unit should disembark where you want it too.



< Message edited by ago1000 -- 1/15/2021 10:52:44 PM >


_____________________________


(in reply to Nirosi)
Post #: 10
RE: REQUEST - disembarking hex - 1/15/2021 11:36:26 PM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline
Confirmed that it works, but it required Ops points, unlike the disembark button.

Unfortunately, that makes it pretty useless. I can get the units moved further by disembarking randomly and moving them next turn. Using CTRL-Right Click requires moving into port 1 turn, disembarking next turn, moving turn 3.

So I agree - it seems a change is needed to allow CTRL-Right Click disembark to work as long as the unit was eligible for disembarking.

< Message edited by MorningDew -- 1/15/2021 11:39:30 PM >


_____________________________


(in reply to ago1000)
Post #: 11
RE: REQUEST - disembarking hex - 1/16/2021 2:40:23 AM   
Nirosi

 

Posts: 1776
Joined: 9/17/2017
Status: offline
Ok got it to! Thanks. Was trying to do it in an hex with not another land unit already there.

< Message edited by Nirosi -- 1/16/2021 4:01:16 PM >

(in reply to MorningDew)
Post #: 12
RE: REQUEST - disembarking hex - 1/16/2021 1:35:12 PM   
ComadrejaKorp

 

Posts: 377
Joined: 5/31/2020
From: Sitges-SPAIN
Status: offline

[
This is the full vid of exactly what I did:
https://www.youtube.com/watch?v=NkxbdLAcNEs&ab_channel=WW2Boardgamer0100


[/quote]


Thanks for your video, even a fool like me learned how to do it.

(in reply to ago1000)
Post #: 13
RE: REQUEST - disembarking hex - 1/16/2021 8:17:48 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
I'll take a look

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to ComadrejaKorp)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> WarPlan >> REQUEST - disembarking hex Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.797