cfulbright
Posts: 2778
Joined: 5/7/2003 Status: offline
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quote:
I'm not sure what you mean by: quote: ORIGINAL: brianreid ... even though I notice when allied units are surrounded, they don't surrender, they merely "retreat", even though in the combat box, it shows the unit being 100% destroyed. ... If a unit was isolated at the start of the turn and has no retreat path it surrenders. Did they have supply via a port? This is an important point that Loki made about and I will emphasize: Units aren't destroyed merely by being surrounded by units or zones of controls in the current turn. If you grew up with SPI or Avalon Hill board games back in the day, as I did, you could surround a unit and then if it couldn't retreat it was removed from the map. In WitW (and WitE), you need to isolate the unit for one turn, then attack and force it to retreat the next turn. If a unit is in a port hex, or has access to a port, it may not be isolated. The way to tell if it's isolated is to press Shift-r. Isolated units will be highlighted red. I've sometimes been surprised that units I thought were isolated weren't. The key thing is that it takes the extra turn for it to become isolated. If a unit is isolated and destroyed, A long time ago I read on this forum that it's supposed to take 8 turns for it to reappear as Loki described, but in one 1943 campaign scenario I destroyed the Hermann Goering Pz division in Sicily in turn 3 and it reappeared in the Masuria/Pomerania area the next turn, admittedly with a 0 TOE. The AI put it back into the line in Italy on turn 9 via its usual teleportation, by which time it was at 60% TOE and an EXP rating of 70 points. One last point. I'm pretty sure you don't get notified via the Reinforcements & Withdrawal screen (press "i" to see it) that a destroyed unit has been returned to the map, so if you lose a unit to destruction you'll need to look in the Commander's Report to find it. Cary
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