Uemon
Posts: 112
Joined: 12/11/2020 Status: offline
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quote:
ORIGINAL: KingHalford Building new zones is critical to avoiding administrative strain, and the quicker you do it, the better. In my games. providing there is the manpower, I start recruiting colonists from turn 1, and then whenever I need a new city, I've got a large number of colonists ready to migrate in. The vast majority of the cities I'll have at the end game are ones I've colonised myself. Of course, this is dependent upon the planet type: on the harsher planets where manpower is a lot lower, this isn't so viable. If you concentrate industry in your capital you wont have admin strain, because you will have 0 need for gathering any on map resources, everything will be produced there (far superior because source of materials will never disappear). Furthermore if you have more than 0 whats it called, civilization level, the thing that rises in your cities as you build QOL, and you found a new city, when you dump people there via colonists, the thing thats going to happen is, they will just start leaving next turn as there will be no jobs and low civ level. If you want people to stay there you need to build jobs and QOL buildings, which takes time. That city will practically be useless economy wise until it hits at last like 50k - 100k population. If youre swimming in population, sure you can do that, but in most cases early on thats a bad idea, with one notable exception - automated clinics. And money is a non issue, once you build metal filtration building level 2 or 3 youll be swimming in rare materials which you can sell for thousands of credits every turn, in a way thats actually broken.
< Message edited by Uemon -- 1/20/2021 10:40:01 AM >
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