OldSarge
Posts: 642
Joined: 11/25/2010 From: Albuquerque, NM Status: offline
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I have CO1 (and all of the DLC) and am familiar with the ability to attach, detach and reattach existing units to form new groups - from the manual that hasn't changed in CO2. However, that really only reshapes the OOB tree and while it does allow for the formation of a new group it isn't the same as creating a new unit from scratch using various elements from other units. AFAIK, it isn't possible to create a new unit from scratch by transferring over selected elements from the establishments of existing units in CO. It isn't a problem for CO as it is largely at a company/platoon scale already, so if you just need a company sized unit to watch a crossroad just detach it. I think the scale for DC:AO makes that slightly more important to have the ability to create a more custom unit. I did forget that is is possible to create new units and HQ from scratch in DC:CB. However, the units are created as empty shells and need to be built up with replacements over time.
< Message edited by OldSarge -- 2/2/2021 5:15:52 PM >
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You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy. Jeffrey Sinclair, "Infection", Babylon 5
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