OldCrowBalthazor
Posts: 1108
Joined: 7/2/2020 From: Republic of Cascadia Status: offline
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quote:
ORIGINAL: stockwellpete quote:
ORIGINAL: OldCrowBalthazor quote:
ORIGINAL: stockwellpete So, for example, can the UK garrison at Malta be transported to the Turkish coast to cut a railway line? Garrison Units can't be Amphibiousily deployed, but can be transported. Detachments, however, can do both. A few years back..with WiE anyway..Garrison units were used all the time in an exploitive manner Amphibiousily, to raid Italy and other vulnerable places. Thank goodness...the Dev's heard the hue and cry, and stopped that. I am not quite clear about the difference between "amphibiously deployed" and "transported". Does it mean that you could move the UK garrison in Gibraltar to Egypt, say, but not land it on the Turkish coast for raiding purposes? I take it that is what the distinction is. In that case, with all this business about "micro landings" in Turkey, which UK units are doing these raids in MP? Is it the Detachments you get at the start in Egypt and the Detachment in Cyprus? If so, one way to reduce this problem might be to make the Detachment in Cyprus a Garrison instead. Would that make enough of a difference in MP? If you have a Corp or a Detachment (or Cavalry or Marine for that matter) next to a port and have the MMP's...click on it and you will have the option of transport mode or amphibious mode for that unit. Transport mode is Port to Port. Amphibious mode is Port to any seacoast land hex. Transport mode is significantly cheaper than Amphibious mode. Also, Transport mode is much faster (esp. if using cruise mode) Marine units can Amphibious mode from any sea coast hex to sea...and that makes them particularly valuable. I see many time a Marine unit being wasted inland holding a line. I only do that if there's an emergency. However, Marine units do more morale damage on a attack..so, occasionally I have used them in that capacity. They are more fragile than a corp though...or an ANZAC for that matter, if you need some shock value. Logistics are also tied to transport costs and capacity..and Amphibious tech increases the attack value of the AV ship the unit is loaded on. AV units (the ships that are carrying the Amphibiously moded unit) can make an attack on enemy land units it comes in contact with on shore. They can carry on and unload the unit they are carrying or continue on their way for a better beach. Watch supply each turn they are left at sea, for it dwindles. AV and Lng Range AV units are a feature in WiE and WaW...and are significantly more powerful when they are teched up to 4 or 5 lvl. In SC-WW1, they are basically barges and cargo ships. On the Garrison thing..yeah, I usually pull the Gibraltar one out and put it on Cyprus or Kuwait or whatever..Its just a speed bump, but sometimes...its all you need. :) Edit: The micro landing deal is concerning Detachments. Its not that big of a problem except for the Ottomans.... Side note: I've given back what has been given to me before. Playing the Ottomans, in the past, I've taken a Cypress from the Brits using a Detachment from Beirut...and once Batum from the Russians. Its not my usual play, because its expensive for the Ottomans..but if someone has left an important port open..and I know about it, then it becomes an option. Edit #2: Changing that UK Detachment in Cyprus to a Garrison unit would be Hugely detrimental to the Entente in the eastern Med. Sometimes, its been one of the only things that I have been able to muster up extra and place between The Ottomans and Suez or Kuwait. Hope that helps.
< Message edited by OldCrowBalthazor -- 1/19/2021 9:45:22 PM >
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