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Aviation Support-numbers not adding up

 
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Aviation Support-numbers not adding up - 1/20/2021 8:09:51 AM   
NiclasCage

 

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I have 3 ground units with Aviation Support squads at Pearl Harbor. The Hawaiian USAAF HQa has 50, the two others have 99 and 30 respectively. These are all active squads, and my windows calculator tells me that this should add up to 179 Aviation Support. My Base Information Screen on the other hand tells me that Pearl Harbor has 300 + 78 Aviation Support.

I've searched the forums and I've searched the manual to no avail. If somebody can explain this I will appreciate it.
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RE: Aviation Support-numbers not adding up - 1/20/2021 8:15:49 AM   
jdsrae


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Two things that will get you close, so something is missing.
1. Size 8 and 9 airfields double the aviation support from the land units.
2. The +78 is the sum of all aviation support from ships: AV, AVD and AVP. That +78 can only help planes with floats.

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RE: Aviation Support-numbers not adding up - 1/20/2021 8:35:02 AM   
Ian R

 

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quote:

ORIGINAL: NiclasCage

I have 3 ground units with Aviation Support squads at Pearl Harbor. The Hawaiian USAAF HQa has 50, the two others have 99 and 30 respectively. These are all active squads, and my windows calculator tells me that this should add up to 179 Aviation Support. My Base Information Screen on the other hand tells me that Pearl Harbor has 300 + 78 Aviation Support.

I've searched the forums and I've searched the manual to no avail. If somebody can explain this I will appreciate it.


Add up the Seaplane support available on AV, and AVD ships - it is quite likely 78. That is the "+78".

Then add up how many active (not disabled) AV squads you have in ground units which by the sound of it = 150 - and double it if Pearl Harbour has a level 8 or larger airbase.

Edit: Apart from HQ/base forces,port service units also have aviation support squads. Some static defensive units have some AV support (look round Java). AV support counts even if in strategic mode.

< Message edited by Ian R -- 1/20/2021 8:42:40 AM >


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RE: Aviation Support-numbers not adding up - 1/20/2021 10:46:26 AM   
GetAssista

 

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quote:

ORIGINAL: jdsrae
2. The +78 is the sum of all aviation support from ships: AV, AVD and AVP. That +78 can only help planes with floats.

Nope, they help every plane, not only floats

^
nope, I was wrong, only floats.

< Message edited by GetAssista -- 1/21/2021 9:52:39 AM >

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RE: Aviation Support-numbers not adding up - 1/20/2021 12:20:43 PM   
Ian R

 

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quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: jdsrae
2. The +78 is the sum of all aviation support from ships: AV, AVD and AVP. That +78 can only help planes with floats.

Nope, they help every plane, not only floats


First time I've seen it suggested they will service land based planes. Can you further expand?

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RE: Aviation Support-numbers not adding up - 1/20/2021 1:41:23 PM   
BBfanboy


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quote:

ORIGINAL: Ian R


quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: jdsrae
2. The +78 is the sum of all aviation support from ships: AV, AVD and AVP. That +78 can only help planes with floats.

Nope, they help every plane, not only floats


First time I've seen it suggested they will service land based planes. Can you further expand?

Ditto. The only way I can see that working is with the PBY-5a and 6 that have wheels and can go on land. But I think the model is for the aircraft to taxi up to the AV type which rarely goes on land...

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RE: Aviation Support-numbers not adding up - 1/20/2021 2:04:42 PM   
RangerJoe


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Provide Seaplane Support for FPs and float PAs . . .
The plus number next to a base’s Aviation Support value is base’s Seaplane Support value . . .


quote:


AV – Aircraft Tender
Provides Aviation Support points to bases for operating Float Planes (FP) and flying boats (an amphibious type of PA – patrol aircraft)[20.1.2] and some AVs can operate planes while underway (see notes below).
Use #1 – Provide Seaplane Support for FPs and float PAs operating at remote bases.
Use #2 – Provide Seaplane Support for FPs and float PAs operating at a base that would otherwise exceed the base’s available aviation support capacity.
Use #3 – Operate FPs and float PAs while underway at remote locations (AV must have an “Air Capacity” value to operate while underway – see notes below).
Use #4 – Transport FPs and float PAs (Aircraft Transport TF missions).
Low priority use: cargo missions.
Note: If an AV has an “Air Capacity” value, then the AV can operate planes while underway [7.0.1.1.1]. For example, the U.S. Curtiss Class AV has a 0 Air Capacity, but the U.S. Wright Class AV has a 4 Air Capacity; thus, the Wright Class AV can operate planes while underway and the Curtis Class AV cannot.
Note: An AV’s “Seaplane Support” value is listed on the right side of Ship Information Screen.
Note: The plus number next to a base’s Aviation Support value is base’s Seaplane Support value (e.g., points from a disbanded AV located in the base’s port).
Note: An AV’s “Air Capacity/Used” value and the number of “Sorties, Max/Remaining” are listed on the right side of Ship Information Screen.
Note: AVs, including those with an Air Capacity value of 0, can provide Aviation Support for FPs, FFs, and float PAs at any friendly airfield, including those that are size 0 (referred to as “dot” hexes) as long as they are on a coastal hex [7.0.1.1.1].
Note: [michaelm on 7/7/2011] Next build (1108p3) will have changes for when/how seaplanes draw supplies (http://www.matrixgames.com/forums/tm.asp?m=2852726&mpage=1&key=�).

AVD – Aircraft Tender, Destroyer
Destroyer modified to provide Aviation Support points to bases for operating Float Planes (FP) and flying boats (an amphibious type of PA – patrol aircraft)[20.1.2]. AVDs retain their ASW capabilities [20.1.2]. AVDs do not have “Air Capacity” values above 0 and therefore cannot operate planes while underway.
Use #1 – Provide Seaplane Support for FPs and float PAs operating at remote bases (can better defend itself than AV ships).
Use #2 – Provide Seaplane Support for FPs and float PAs operating at a base that would otherwise exceed the base’s available aviation support capacity.
Use #4 – Transport FPs and float PAs (Aircraft Transport TF missions).
Low priority uses: missions a DD is capable of performing (unlike DDs, AVDs cannot participate in an Air Combat TF, Replenishment TF, Mine Laying TF, or Mine Sweeping TF [20.1.2.1].
Note: An AVD’s “Seaplane Support” value is listed on the right side of Ship Information Screen.
Note: The plus number next to a base’s Aviation Support value is base’s Seaplane Support value (e.g., points from a disbanded AV located in the base’s port).
Note: AVDs can provide Aviation Support for FPs, FFs, and float PAs at any friendly airfield, including those that are size 0 (referred to as “dot” hexes) as long as they are on a coastal hex [7.0.1.1.1].
Note: [michaelm on 7/7/2011] Next build (1108p3) will have changes for when/how seaplanes draw supplies (http://www.matrixgames.com/forums/tm.asp?m=2852726&mpage=1&key=�).

AVP – Aircraft Tender, Patrol
Provides Aviation Support points to bases for operating Float Planes (FP) and flying boats (an amphibious type of PA – patrol aircraft)[20.1.2] and one class of Dutch AVPs can operate planes while underway (see notes below).
Use #1 – Provide Seaplane Support for FPs and float PAs operating at remote bases.
Use #2 – Provide Seaplane Support for FPs and float PAs operating at a base that would otherwise exceed the base’s available aviation support capacity.
Use #3 – Transport FPs and float PAs (Aircraft Transport TF missions).
Low priority use: cargo missions.
Note: If an AVP has an “Air Capacity” value, then the AVP can operate planes while underway [7.0.1.1.1]. For example, the Dutch Arend Class AVP has an Air Capacity value of 1, but the Dutch Poolster Class AVP has a 0 Air Capacity; thus, the Arend Class AVP can operate 1 plane while underway and the Poolster Class AVP cannot.
Note: An AVP’s “Seaplane Support” value is listed on the right side of Ship Information Screen.
Note: The plus number next to a base’s Aviation Support value is base’s Seaplane Support value (e.g., points from a disbanded AV located in the base’s port).
Note: An AVP’s “Air Capacity/Used” value and the number of “Sorties, Max/Remaining” are listed on the right side of Ship Information Screen.
Note: AVPs, including those with an Air Capacity value of 0, can provide Aviation Support for FPs, FFs, and float PAs at any friendly airfield, including those that are size 0 (referred to as “dot” hexes) as long as they are on a coastal hex [7.0.1.1.1].
Note: [michaelm on 7/7/2011] Next build (1108p3) will have changes for when/how seaplanes draw supplies (http://www.matrixgames.com/forums/tm.asp?m=2852726&mpage=1&key=�).


https://www.matrixgames.com/forums/tm.asp?m=2920431

Alfred must be influencing me to include references and posts . . .

Joe

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RE: Aviation Support-numbers not adding up - 1/20/2021 8:06:58 PM   
rustysi


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quote:

Alfred must be influencing me to include references and posts . . .

Joe


That's a good thing.

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RE: Aviation Support-numbers not adding up - 1/21/2021 9:57:32 AM   
GetAssista

 

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quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: jdsrae
2. The +78 is the sum of all aviation support from ships: AV, AVD and AVP. That +78 can only help planes with floats.

Nope, they help every plane, not only floats


Nope, I was wrong

Shows the importance of controlled experiments yet again. I had several occurrences in game where land based fighters on CAP were quite resilient for some turns with a couple AVs docked at the base and no other support-related stuff. It was a favorable rng. With a correct experiment (flipping turns and starting with every plane damaged) no effect is seen

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Post #: 9
RE: Aviation Support-numbers not adding up - 1/21/2021 10:06:10 AM   
Ian R

 

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I thought they'd do, e.g., Rufe's on CAP? (Because float capable.)

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RE: Aviation Support-numbers not adding up - 1/21/2021 1:03:03 PM   
Sardaukar


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quote:

ORIGINAL: Ian R

I thought they'd do, e.g., Rufe's on CAP? (Because float capable.)


Rufes are considered float planes, so I think AVs etc. work. Not sure.

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Post #: 11
RE: Aviation Support-numbers not adding up - 1/21/2021 2:16:59 PM   
RangerJoe


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quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: Ian R

I thought they'd do, e.g., Rufe's on CAP? (Because float capable.)


Rufes are considered float planes, so I think AVs etc. work. Not sure.


Rufes yes, other A6M2s, no.

Too bad those extra float plane units on the CAs . . .

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I'm not a complete idiot, some parts are missing!

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Post #: 12
RE: Aviation Support-numbers not adding up - 1/21/2021 2:42:42 PM   
Sardaukar


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quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: Ian R

I thought they'd do, e.g., Rufe's on CAP? (Because float capable.)


Rufes are considered float planes, so I think AVs etc. work. Not sure.


Rufes yes, other A6M2s, no.

Too bad those extra float plane units on the CAs . . .


Lot of them can be used as CAP when placed at land base. They are not that good...but...

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RE: Aviation Support-numbers not adding up - 1/21/2021 2:59:32 PM   
BBfanboy


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quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: Ian R

I thought they'd do, e.g., Rufe's on CAP? (Because float capable.)


Rufes are considered float planes, so I think AVs etc. work. Not sure.


Rufes yes, other A6M2s, no.

Too bad those extra float plane units on the CAs . . .

Dock the CA, transfer the FP to the base et - voilà: the FPs all have repair time of one day!


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Post #: 14
RE: Aviation Support-numbers not adding up - 1/21/2021 2:59:42 PM   
RangerJoe


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quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: Ian R

I thought they'd do, e.g., Rufe's on CAP? (Because float capable.)


Rufes are considered float planes, so I think AVs etc. work. Not sure.


Rufes yes, other A6M2s, no.

Too bad those extra float plane units on the CAs . . .


Lot of them can be used as CAP when placed at land base. They are not that good...but...


But converr them to Rufes and they can shoot out the Cat's eyes!

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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Post #: 15
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