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[Mod] Pymous Shadow Stratagems Artpack (v4) - May 2021

 
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[Mod] Pymous Shadow Stratagems Artpack (v4) - May 2021 - 8/3/2020 8:39:04 PM   
Pymous


Posts: 133
Joined: 4/1/2010
Status: offline


A BIG THANKS to all players who already supported me! This is huge for me, for morale! THANK YOU!!!

Mod Purpose: This project aims to provide an alternative graphic pack option for Shadow Empire Stratagems cards.

Project Status: Number or cards drawn: 237/237 - 100% COMPLETE!(07/05/2021)

Download link: https://ko-fi.com/s/61e0be8c4d

Installation instructions:

(see also the readme file in the archive)

**Installation:

-Unzip the Archive (graphicsAlt) directly in the main Shadow Empire directory, or copy the unzipped folder (graphicsAlt) in the main game directory
* It should like this: C:\Matrix Games\Shadow Empire\graphicsAlt
* Or like this if you use Steam: C:\Program Files (x86)\Steam\steamapps\common\Shadow Empire\
** An easy way to find where your game folder is: launch steam, righ click on "Shadow Empire" in your game library > Choose "Properties" > "Local Folder" > "Explore"
*** This will directly open the game directory

**Uninstallation:

Note: Never remove the /graphics/ folder. All mods are installed in /graphicsAlt/ folder, to prevent any bad things to happen :)

If you have others mods installed:
- Remove the follwing folders from ...\graphicsAlt\shadow\ directory:
*\card
*\se_corporate
*\se_crime
*\se_cult
*\se_linked

If you don't have any others mods installed: Simply delete the whole /graphicsAlt/ directory

Some notes on the art and design approach and choice: Silhouettes and abstracts colored backgrounds.

Some explanation about the choice I made with the silhouette approach: the game allows players to generate a huge variety of different exo-worlds. For example you can play on a small cold planet, a toxic low gravity jungle-world, a perfect Gaia system, an irradiated hot desert, etc... It is then very difficult to illustrate all this diversity and its impact on potential human life, structures, vehicles, equipments, warfare, ... as a unique and common representation.

So in order to preserve players immersion, whatever the generated world and story you build in your mind, the art should support as best as possible stratagems cards descriptions and their effects, but in the same time, it should stay -evasive-.

Shadow Empire game contains currently around 230 different stratagems cards images (some of them are used for multiples cards). I think the artistic choice I propose permits to preserve players imagination, and helps me to design and paint each cards faster by focusing on a strong composition.

Finally, for a game called -Shadow Empire-, silhouettes/shadow design is also quite adapted and interesting

Hope you will enjoy these new cards designs as much as I enjoy painting them.
And if you enjoy my content, please consider supporting what I do by offering me a small kofi :)
https://ko-fi.com/pymous

Regards,

Pymous.


< Message edited by Pymous -- 5/7/2021 3:51:20 PM >
Post #: 1
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 8/3/2020 8:44:04 PM   
Pymous


Posts: 133
Joined: 4/1/2010
Status: offline
Finally found some time to finish creating this topic.
Yes I'am still working on it


(in reply to Pymous)
Post #: 2
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 8/4/2020 2:20:15 AM   
Clux


Posts: 411
Joined: 9/16/2018
From: Mexico
Status: offline
Looks awesome! I saw your post back on the subreddit and since you didn't share it on the forums I thought than you had stopped working on it

Good luck and keep the good work

(in reply to Pymous)
Post #: 3
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 8/4/2020 5:17:00 AM   
Lovenought

 

Posts: 227
Joined: 8/21/2017
Status: offline
Hopefully this is a downloadable mod by the time I get around to making an AAR of my own. I'd love to show off your work to other people.

(in reply to Clux)
Post #: 4
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 8/7/2020 8:37:22 AM   
stryc

 

Posts: 174
Joined: 7/30/2012
Status: offline
Very interested in this. Will def. give it a go when available.

(in reply to Lovenought)
Post #: 5
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 8/11/2020 3:01:19 PM   
Theotenai

 

Posts: 9
Joined: 8/23/2013
Status: offline
That's a lot of work ! Keep at it, it looks awesome

(in reply to stryc)
Post #: 6
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 8/11/2020 5:16:20 PM   
Pymous


Posts: 133
Joined: 4/1/2010
Status: offline
Thanks guys!
New ones:



(in reply to Theotenai)
Post #: 7
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 8/11/2020 9:07:18 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
Status: offline
Just 9 more batches with four cards each until the first release.

(in reply to Pymous)
Post #: 8
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 8/11/2020 10:03:49 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
Lookin' sweet!

(in reply to Destragon)
Post #: 9
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 8/15/2020 3:23:12 PM   
Pymous


Posts: 133
Joined: 4/1/2010
Status: offline
Thanks!


(in reply to mroyer)
Post #: 10
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 8/25/2020 1:04:49 PM   
Tchey


Posts: 82
Joined: 6/17/2020
Status: offline
Une mousse pour Pymous !

_____________________________

* Jeux1d100 ? Le blog Jeux1d100.net sur les jeux indécents et Linux, et la chaîne YouTube *

(in reply to Pymous)
Post #: 11
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 8/25/2020 6:41:25 PM   
HansLemurson

 

Posts: 134
Joined: 7/28/2020
Status: offline
These cards are beautiful. I commend your efforts!

(in reply to Tchey)
Post #: 12
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 8/27/2020 4:07:53 PM   
AttuWatcher

 

Posts: 489
Joined: 6/25/2009
From: Hex 181, 36
Status: offline
How close are you to 50%??

_____________________________


(in reply to HansLemurson)
Post #: 13
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 8/27/2020 4:10:59 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
Status: offline
I said it above, 8 more batches.

(in reply to AttuWatcher)
Post #: 14
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 11/26/2020 8:53:22 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
Status: offline
Hey Pymous, now that the Steam release is coming closer, are you going to pick this overly ambitious project up again?

Maybe you could release an early version with just the current cards?

(in reply to Destragon)
Post #: 15
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 11/29/2020 4:47:15 PM   
Dehimos

 

Posts: 19
Joined: 6/7/2020
Status: offline
It is a very ambitious task. Getting 72 cards is an achievement.

(in reply to Destragon)
Post #: 16
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 12/1/2020 4:38:44 PM   
Pymous


Posts: 133
Joined: 4/1/2010
Status: offline
Hello guys,
I am sorry for lack of news, I had to move to other stuff but I'll be back to this hopefully very soon!!
And thanks for your support!

(in reply to Dehimos)
Post #: 17
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 12/3/2020 2:50:57 PM   
Tchey


Posts: 82
Joined: 6/17/2020
Status: offline
Be back faster !

Bisou

_____________________________

* Jeux1d100 ? Le blog Jeux1d100.net sur les jeux indécents et Linux, et la chaîne YouTube *

(in reply to Pymous)
Post #: 18
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 12/4/2020 9:11:04 AM   
Daza99

 

Posts: 285
Joined: 8/1/2017
Status: offline
Look forward to seeing this completed or most of it when you get back to it. No Pressure.

(in reply to Tchey)
Post #: 19
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 12/8/2020 4:24:48 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
Status: offline
Hey Pymous, the latest beta adds this option to the game:
" -Added a “usertestmode.txt” file which is by default set to false, but can be set to true. This allows user access to toggle on modes that generate all Stratagems and start the game with all Techs and all Models. Great for the curious and the graphics modders. "
That means you can now start a new game with all stratagems, which is probably useful for this project.

(in reply to Daza99)
Post #: 20
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 12/21/2020 6:17:01 PM   
Sandow

 

Posts: 16
Joined: 12/13/2020
Status: offline
I really hope you are finding time to work on this project because it looks amazing so far, and I know it will add to enjoyment of the game. I don't like the way the vanilla version recycles artwork between cards, but I understand it. Time can get short, and sometimes reusing graphics is the only way to move on to something else. But the original spy graphics are boring and don't make a lot of sense. This will help!

(in reply to Pymous)
Post #: 21
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/1/2021 12:43:53 PM   
Bleek


Posts: 720
Joined: 10/26/2011
From: United Kingdom
Status: offline
This does look rather impressive indeed.

(in reply to Sandow)
Post #: 22
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/1/2021 9:32:24 PM   
Pymous


Posts: 133
Joined: 4/1/2010
Status: offline
Yes yes, I will!
But for now, I am also playing with the Portraits Generator... :p


And Happy new year by the way!


(in reply to Bleek)
Post #: 23
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/2/2021 5:22:35 PM   
ruzen

 

Posts: 24
Joined: 12/31/2020
Status: offline
These are awesome!!!
and I can't belive you are doing portraits too

(in reply to Pymous)
Post #: 24
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/2/2021 7:13:57 PM   
Daza99

 

Posts: 285
Joined: 8/1/2017
Status: offline
The portraits look really good! Were you able to dig into that and create facial asset images that the generator uses to create a face or are these more hand made for each one as an example? if the later, i hope Vic will allow a way to mod the individual asset images. It will really enhance the game, and along with your stratagem pack too. Good work!

(in reply to ruzen)
Post #: 25
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/2/2021 9:13:15 PM   
Tchey


Posts: 82
Joined: 6/17/2020
Status: offline
Niiiiice !

Love your style, as always.

_____________________________

* Jeux1d100 ? Le blog Jeux1d100.net sur les jeux indécents et Linux, et la chaîne YouTube *

(in reply to Daza99)
Post #: 26
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/3/2021 11:58:48 AM   
Bleek


Posts: 720
Joined: 10/26/2011
From: United Kingdom
Status: offline
Portraits look really good, with a more natural mix of face types and weights too.

(in reply to Tchey)
Post #: 27
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/8/2021 8:29:00 PM   
Pymous


Posts: 133
Joined: 4/1/2010
Status: offline
Thanks guys!

quote:

ORIGINAL: Daza99

The portraits look really good! Were you able to dig into that and create facial asset images that the generator uses to create a face or are these more hand made for each one as an example? if the later, i hope Vic will allow a way to mod the individual asset images. It will really enhance the game, and along with your stratagem pack too. Good work!


Yes I am experimenting with the ingame generator (love this game so much! :p). Each portraits is decomposed in parts (Face, Mouth, Eyes, Noze, Hair). The results I presented are randomly generated ingame. I tried another style too:



(But this is kinda off-topic, sorry ^^)

< Message edited by Pymous -- 1/8/2021 8:30:04 PM >

(in reply to Daza99)
Post #: 28
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/11/2021 12:46:44 PM   
ileri

 

Posts: 5
Joined: 12/31/2020
Status: offline
Cards and portraits looking really good! Would be a very nice touch to the game to have more diverse figures. Thanks

(in reply to Pymous)
Post #: 29
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/20/2021 3:56:21 PM   
Viranto

 

Posts: 3
Joined: 1/20/2021
Status: offline
The Cards looks amazing!

(in reply to ileri)
Post #: 30
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