Courtenay
Posts: 4003
Joined: 11/12/2008 Status: offline
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Sometimes cntl-left-click is necessary. If you want to overrun a stack that is not adjacent to the moving stack, you have to do the movement in two stages. First, move adjacent to the unit, and second, do the overrun. If you want to keep moving after the overrun, that is a third stage. To do a move in multiple stages requires cntl-LC. So being able to do a cntl-LC is important. The reason you have to do an overrun in two stages is that MWiF has to check supply immediately before the overrun is conducted. There are other times you need to use cntl-Left-click. If you want it to move a unit through particular hexes to change hex control, and MWiF doesn't use the path you want, you can use cntl-LC to force the moving unit to move through specific hexes. If you want to move a naval unit through a sea area with enemy units in it, you must use cntl-LC. The enemy will get a chance to intercept. If that fails or you fight through, to continue moving, you have to have used cntl-left click to move into the sea area with enemy units in it.. This can be particularly important if you have an aborting naval unit after a naval combat that has to get past enemy units to return to port. So try and figure out to do a cntl-left click. A place to test this is the quick start Barbarossa scenario. There is a pair of Russian units on the border in clear terrain that the Germans can put out of supply. Ground strike those units to disorganize them. (Either manually set the die rolls or keep reloading saves until both are disorganized.) Then see if you can overrun them. You have to use cntl-LC to move an armored stack adjacent to them, and then overrun them.
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I thought I knew how to play this game....
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