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Convoy Route idea / musing..

 
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Convoy Route idea / musing.. - 1/20/2021 8:52:37 PM   
steevodeevo

 

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Hey folks.

A though occurred to me during playing a couple of the Strategic Command games recently. I wonder what game play impact there would be if the convoy lanes were corridors two or 3 hexes wide rather than a single narrow line?

In my minds eye I see some quite fun variations in Submarine 'cat and mouse' strategy in wider sea lanes as well as nuances to hunting strategies for Destroyers or even opportunities for surface ships to try and avoid contact as they thread their way across the ocean.
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RE: Convoy Route idea / musing.. - 1/21/2021 1:10:27 AM   
Sovyetsky

 

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The map shows a "?" on it where your convoy lanes are being raided. This wouldn't change anything. Routes are fine to me

(in reply to steevodeevo)
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RE: Convoy Route idea / musing.. - 1/21/2021 2:22:59 AM   
Elessar2


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They should be drawn farther apart from each other at the very least.

(in reply to Sovyetsky)
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RE: Convoy Route idea / musing.. - 1/21/2021 3:15:38 AM   
OldCrowBalthazor


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quote:

ORIGINAL: Elessar2

They should be drawn farther apart from each other at the very least.


Yes, agree here...for the cat and mouse affect for sure. Also, it would be cool for Allied commanders to draw up new routes..at a cost or some other penalty of course, and not too frequent. Don't know if the game engine would allow that in the middle of a match..but in the editor you can at least.

(in reply to Elessar2)
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RE: Convoy Route idea / musing.. - 1/21/2021 12:30:44 PM   
fluidwill matrix

 

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My understanding is Subs and Raiders only need to be adjacent to the convoy route to interdict so in effect they are 3 hexes wide? I have been wrong before though

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RE: Convoy Route idea / musing.. - 1/21/2021 1:58:33 PM   
Hubert Cater

 

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Yes, in effect they are 3 hexes wide as you only need to be adjacent as you understood.

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RE: Convoy Route idea / musing.. - 1/21/2021 10:35:39 PM   
steevodeevo

 

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quote:

ORIGINAL: Hubert Cater

Yes, in effect they are 3 hexes wide as you only need to be adjacent as you understood.


My bad or lazy manual reading. I've been playing for years and thought right up until this comment that my subs had to be right on top of the line to interdict supply. This may be significant as I could maybe work out a few positions to reduce surface ship detection (primarily Destroyers) and still interdict.

Is there any reason why the game couldn't have hex shading of these sea lanes as a visual clue to this for players or is this aesthetically or game-play wise messy or otherwise a bad idea?

(in reply to Hubert Cater)
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RE: Convoy Route idea / musing.. - 1/22/2021 12:03:06 AM   
USGrant1962

 

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quote:

ORIGINAL: steevodeevo


quote:

ORIGINAL: Hubert Cater

Yes, in effect they are 3 hexes wide as you only need to be adjacent as you understood.


...

Is there any reason why the game couldn't have hex shading of these sea lanes as a visual clue to this for players or is this aesthetically or game-play wise messy or otherwise a bad idea?


A way to do this would be to add it to the Hide/Show Map Info tooltip for adjacent hexes as well as the current tooltip on convoy hexes.

_____________________________

USGrant1962

(in reply to steevodeevo)
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RE: Convoy Route idea / musing.. - 1/22/2021 1:00:04 AM   
Elessar2


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quote:

ORIGINAL: OldCrowBalthazor
Yes, agree here...for the cat and mouse affect for sure. Also, it would be cool for Allied commanders to draw up new routes..at a cost or some other penalty of course, and not too frequent. Don't know if the game engine would allow that in the middle of a match..but in the editor you can at least.


There are some Decision Events which allow for this.

(in reply to OldCrowBalthazor)
Post #: 9
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