zgrssd
Posts: 3385
Joined: 6/9/2020 Status: offline
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quote:
ORIGINAL: arvcran2 Also on the subject of ambiguity; there is reference to sending extra stock to the SHQ, by this I assume it means the implied or delegated ZONE's SHQ. At first I thought it meant sending to the "1st SHQ" I.E. the Regime's stockpile. The SHQ is not a "Regime Stockpile". Only Credits, Political and Fate points are truly Regime level. While usually you keep it at 1 SHQ, it is still not quite Regime level. Zones only try to keep 1 turn of consumption (2 for food) in storage. Any excess is labeled as "for SHQ, Self Pickup only". Any Storage Capacity they do not need for the consumption or unretreived excess, they will also send to the SHQ. quote:
ORIGINAL: arvcran2 Hey redrum68! Manual section 5.11.1.6 states refocusing rules ... looks like logistical points are degraded! Logistics points run the full way as long as the AP are not used up. And then trail off until 2x the AP are used up. Refocussing resets the AP, but after too much refocussing there is still a drop off (so nothing goes on forever). It is a real issue if you place Logistics assets very clsoe to each other, but in normal use it should be a pure bonus. quote:
ORIGINAL: arvcran2 I believe my issue is to do with excessive branching. There are at lease 9 branches, and I think the "deprication" happens clockwise. My Capital has a private Hub, I built a truck station on a road due east within 2 Hexes, and a truck station on a road south-west within 3 hexes. Private sector roads are all over the place! Anyway my North West road branch from Capital only has 7 starting logistical Points!!!! It's amazing how 2000 logistical points can vanish! I'm looking at the auto pull side of things now, looks like demand is high ;). I try to keep my main Aorta roads free of any branches. Maybe the odd one going for 2 different cities. If there is something I need to connect to the city and it is right next to the aorta road - I build a seperate road from the cityin most of the cases. If you dislike the roads that the private economy builds, you can build a proper road and delete the old one. Really helps with keeping things clear. I attached a low res Screenshot if my routing. Note the Zoezdelp, Newkirk, Reashase, Pollocl and Syringa assets. The Ruby asset is Privately build, so the Road is suboptimal. But as the alternative would have to go through mountains, I am unsure if I should replace it.
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