BlueTemplar
Posts: 887
Joined: 4/29/2010 Status: offline
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I'm referring to : quote:
5.6.12.3. PolItICal system ChanGe Your Regime Feat Parliament, Senate or Politburo can change based on who you are allowing to participate. A Parliament changes to a Senate once neither your Population, Workers or Soldiers have the right to vote. A Senate changes to a Politburo upon you have restricted the right to vote to your Cabinet. A politburo changes to a Senate or Parliament once the vote has been extended outside of your Cabinet. [...] If you have certain Regime Profile values, certain Political System changes will eventually be proposed. The table under that might be wrong, IIRC I got a decision about giving *all* my leaders the right to vote despite having less than 50% meritocracy ? ---- I looked some more into Faction Happiness : quote:
5.8.10.3. faCtIon haPPIness [...] Ideal Happiness If current Happiness is higher than Ideal Happiness, it moves up to 10% towards its ideal Happiness. In the reverse case (decline), it goes much, much slower. This Ideal Happiness is an average between: 1.) Your Regime Profile’s similarity with the Likes of the Faction 2.) The average Faction-member Leader Relation 3.) The relative prestige of the Jobs held by the members of the Faction. Especially their Faction Leader. 4.) Power Base Modifiers 5.) Word score can modify it with up to -25 to +25. Which is a big range. And makes Word an important statistic for the Happiness of your Factions. Also, the manual only lists 6 factions in the leader table, but I have 7 factions for 60 leaders, and I'm pretty sure that I got the 7th before hitting 60 leaders, so those numbers are wrong ? Ok, so I've got 1,3,4 and 5 pushing it up. (4 is a whopping +22 !) 2 is a problem, I've just had a "spreading discontent through their ranks" News that reduced morale, relation and *especially* loyalty by 17% for ALL the 20 leaders in "Reformist League" (and their troops) ! Together with the random -XX due to the faction membership this looks like the start of a death spiral. I'll try minimizing 2 by retiring useless faction leaders and raising Reserve Pool salaries in the meantime... Hey, *here's* the solution to raising Faction Happiness ! Get rid of as many of their leaders as you can, then they will come begging for you to accept a new hire, raising their happiness - rinse and repeat ! ---- BTW, I'm getting the very strong impression that it's not only the Majority/Minority status and the last election voting % that determines the frequency of Demands : Compare : Reformist League is a Minority Faction with 20 members and 17% of the previous vote. They are +++ Autocracy, Government, Mind, with a Power Base of +22 My Regime is 5% Autocracy, 77% Government, 89% Mind. They keep spamming me every turn with demands to raise Autocracy. Justice Superior Knights is a Minority Faction with 3 members and 15% of the previous vote. They are ++ Meritocracy and Commerce with a power base of +8. My Regime is 15% Meritocracy and 26% Commerce. They hardly ever make any demands. So either it's all just the difference in Profile mismatches, or Power Base and/or the number of Leaders in the factions has an impact too ? ---- Or potentially it might also be a bug : According to the manual, Demands are always linked to our Regime Feats. I've had the first Autocracy Regime Feat : "Strength of the Will" for a very long time now, despite having 26% chance per turn (!!) of losing it.
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