Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

minefields?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> minefields? Page: [1]
Login
Message << Older Topic   Newer Topic >>
minefields? - 1/27/2021 2:00:18 AM   
DONNIE67

 

Posts: 68
Joined: 5/25/2014
Status: offline
Does this game simulate minefields?

Tx
Post #: 1
RE: minefields? - 1/27/2021 2:32:10 AM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
No. Would be nice to see but nope.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to DONNIE67)
Post #: 2
RE: minefields? - 1/27/2021 2:53:22 AM   
governato

 

Posts: 1079
Joined: 5/6/2011
From: Seattle, WA
Status: offline
11.9.3 "Contaminated Terrain: Adds 50% to the total Movement Point cost of moving into the hex. This will prevent the unit from moving through more than one contaminated hex per Turn." It also decreases readiness. Many Designers use Contaminated terrain for mines. It works at the Operational scale of the game.

(in reply to DONNIE67)
Post #: 3
RE: minefields? - 1/27/2021 3:04:34 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
Too bad there are no losses associated with it. Around 20% of U.S. tank losses were due to mines.





Attachment (1)

< Message edited by Lobster -- 1/27/2021 3:09:39 PM >


_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to governato)
Post #: 4
RE: minefields? - 1/27/2021 11:58:12 PM   
governato

 

Posts: 1079
Joined: 5/6/2011
From: Seattle, WA
Status: offline
quote:

ORIGINAL: Lobster

Too bad there are no losses associated with it. Around 20% of U.S. tank losses were due to mines.






Yup. Imperfect solution. Don't get me started with the lack of any easy way to model breakdowns/obsolescence (non enemy losses in your plot) for vehicles in TOAW :0, but here we are, still driving through Russia with trucks that can be infinitely repaired. I guess a man can just hope for future upgrades.

< Message edited by governato -- 1/28/2021 12:00:26 AM >

(in reply to Lobster)
Post #: 5
RE: minefields? - 1/28/2021 2:18:58 AM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: governato

Yup. Imperfect solution. Don't get me started with the lack of any easy way to model breakdowns/obsolescence (non enemy losses in your plot) for vehicles in TOAW :0, but here we are, still driving through Russia with trucks that can be infinitely repaired. I guess a man can just hope for future upgrades.


Pestilence?

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to governato)
Post #: 6
RE: minefields? - 1/28/2021 8:09:48 AM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Curtis Lemay


Pestilence?


Pestilence sends 100% of vehicles to the "On hand" pool, doesn't it? So as noted by the previous poster, "repaired forever".

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Curtis Lemay)
Post #: 7
RE: minefields? - 1/28/2021 8:11:58 AM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Lobster

Too bad there are no losses associated with it. Around 20% of U.S. tank losses were due to mines.


OK: but minefields as map terrain would be extensive zones of mines, as were common in North Africa and on the Atlantic Wall. I would guess that the majority of that 20% losses to mines were locally laid mines as part of a more conventional defensive zone, and so would effectively be modelled by a unit being in "fortified" deployment or whatever.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Lobster)
Post #: 8
RE: minefields? - 1/28/2021 10:26:18 AM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
Dummy units can soak up replacements so yeah pestilence.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to golden delicious)
Post #: 9
RE: minefields? - 1/28/2021 10:28:22 AM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
Map scale would also be a factor in representing mine fields. I wouldn't use them on anything 5km per hex or higher. Maybe not even at 2.5km per hex.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to golden delicious)
Post #: 10
RE: minefields? - 1/28/2021 11:13:29 AM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Lobster

Dummy units can soak up replacements so yeah pestilence.


Well if you've got a mechanism like that I'd want pestilence turned off, as trucks which are just sitting in reserve will break down at a similar rate to those which are in the field.

For breakdowns from heavy use, you already have a certain amount of attrition when a unit moves.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Lobster)
Post #: 11
RE: minefields? - 1/28/2021 8:20:04 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
It isn't just about trucks. It's mostly about the Soviet tanks in the east. They lost them by the handfuls through breakdowns and abandonment. Simply driving the unit around wouldn't even begin to touch those losses. Much of the artillery lost was simply unable to move so was abandoned. Too bad we don't have a reliability factor and a one piece of towing equipment for one artillery piece.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to golden delicious)
Post #: 12
RE: minefields? - 1/28/2021 9:11:54 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Pestilence is not a good option for minefields, this is one feature that TOAW has sorely missed for 23 years.

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Lobster)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> minefields? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.734