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Mine Plows

 
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Mine Plows - 1/27/2021 9:03:35 AM   
StuartG

 

Posts: 74
Joined: 2/12/2017
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Apologiesif this is the wrong place for this. I was trying to put an a Centurion AVRE in my modded database, and ran into the problem that the plow doesnt show up, despite moving across the textures from the US database, and referencing them.
Is it in fact possible to buy plow equipped tanks as NATO or as the Soviets,or is this an AI only thing?
Thanks.
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RE: Mine Plows - 1/27/2021 1:28:45 PM   
nikolas93TS


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Joined: 2/24/2017
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Mineplow only appear when obstacles are enabled, and only every third tank gets it.

Also mineplow sprites often has to be the correct size to fit specific vehicle hull.

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Armored Brigade Database Specialist

(in reply to StuartG)
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RE: Mine Plows - 1/28/2021 10:52:07 AM   
StuartG

 

Posts: 74
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Thanks for clearing that up Nikolas.
Erm, thats a shame, I was alsohoping to do the soviet Su 122-54 based mine clearance vehicles. Not to worry, im sure there are lots of other wacky things I can think up.
Cheers.

(in reply to nikolas93TS)
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RE: Mine Plows - 1/28/2021 5:18:31 PM   
22sec

 

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From: Jackson, MS
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quote:

ORIGINAL: StuartG

Thanks for clearing that up Nikolas.
Erm, thats a shame, I was alsohoping to do the soviet Su 122-54 based mine clearance vehicles. Not to worry, im sure there are lots of other wacky things I can think up.
Cheers.


That's half the fun, but I've seen it drive and inspire AB's development from way back in the early freeware version.

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Mapping Specialist

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RE: Mine Plows - 2/2/2021 11:22:11 PM   
Veitikka


Posts: 1304
Joined: 6/25/2007
From: Finland
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quote:

ORIGINAL: StuartG

Thanks for clearing that up Nikolas.
Erm, thats a shame, I was alsohoping to do the soviet Su 122-54 based mine clearance vehicles. Not to worry, im sure there are lots of other wacky things I can think up.
Cheers.


A mine clearing unit can be made by enabling its 'Engineer' attribute.


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Know thyself!

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RE: Mine Plows - 2/6/2021 8:28:33 AM   
StuartG

 

Posts: 74
Joined: 2/12/2017
Status: offline
Ok, Ill play around with it and see what It comes up with.
Thanks!

(in reply to Veitikka)
Post #: 6
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