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distances to HQ Newbie

 
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distances to HQ Newbie - 1/27/2021 10:01:29 AM   
tonyscrase

 

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Joined: 8/17/2017
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Bought the game a while ago now starting to play. Have been playing War in the west (great game)

on the unit supply detail window there is quite a lot of info including distance to HQ both in hexes and MP

on the bottom half of the screen is the Supply details information which once again provides distance to HQ both in hexes and MP

I would have thought that both sets of figures would be the same but they are not and when I manually calculate the motorized movment from unit to HQ it does not agree with either set of figures

THANK YOU
Post #: 1
RE: distances to HQ Newbie - 1/27/2021 3:15:46 PM   
redrum68

 

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The top one is the current distances, the bottom one is the distances before rail repair that were used for supply calculations.

(in reply to tonyscrase)
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RE: distances to HQ Newbie - 1/28/2021 6:04:46 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: tonyscrase

Bought the game a while ago now starting to play. Have been playing War in the west (great game)

on the unit supply detail window there is quite a lot of info including distance to HQ both in hexes and MP

on the bottom half of the screen is the Supply details information which once again provides distance to HQ both in hexes and MP

I would have thought that both sets of figures would be the same but they are not and when I manually calculate the motorized movment from unit to HQ it does not agree with either set of figures

THANK YOU


Top part is what the distances currectly are, bottom is what there were when supply was delievered. If the unit hasn't move and there are no other changes to the supply path then they should be the same.

From the unofficial manual. See the bold text

20.4.1.1. Supply Path Trace MP Cost
The movement point cost for all supply path traces are calculated as if the path was being travelled by a motorized unit with a morale of 99 (14.1.2). All motorized movement point costs are taken into account, to include EZOC, weather, terrain, and river hexsides. When tracing from a rail hex on the grid to an undamaged rail hex adjacent to an enemy unit, as long as the supply trace is not leaving an enemy ZOC, the supply trace will only cost one MP to trace into that hex, representing limited use of railroads in hexes adjacent to enemy units. Supply can be traced through an enemy ZOC as long as the hex is friendly controlled or pending friendly, though tracing supply this way will result in increased MP costs. Supply paths cannot be traced through enemy controlled hexes or across unfrozen impassable lake or river hexsides. For purposes of meeting the five hex and twenty MP limits on tracing from a HQ unit to a combat unit, the five hexes are "as the crow flies", while the MP path can be traced separately through more than five hexes as long as it is less than twenty MPs long. Both limits must be met however or the combat unit must trace directly to the railhead.

(in reply to tonyscrase)
Post #: 3
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