Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Main game menu problems update....

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Main game menu problems update.... Page: [1]
Login
Message << Older Topic   Newer Topic >>
Main game menu problems update.... - 1/24/2021 11:56:46 AM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline
Hi,

As promised I am keeping a close lookout for problems on the main game menu screen which for some reason stops displaying messages/game date/end phase button etc.

Here's one. I am at the Ground Strike def Intercept phase. I try and allocate a Russian plane for air to air intercept and get this......

[image][/image]










Attachment (1)
Post #: 1
RE: Main game menu problems update.... - 1/24/2021 12:08:18 PM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline
Stupidly, instead of just saving the game and re-loading it (which fixed the previous problems), I tried moving a Russian fighter. That locked the game up completely and I had to abort it. Note all the blank info panels on the menu screens.


(in reply to wobbleguts)
Post #: 2
RE: Main game menu problems update.... - 1/24/2021 5:34:11 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
quote:

ORIGINAL: wobbleguts

Stupidly, instead of just saving the game and re-loading it (which fixed the previous problems), I tried moving a Russian fighter. That locked the game up completely and I had to abort it. Note all the blank info panels on the menu screens.


My experience when you run into the problem(s) you described in your initial post is that you've run out of memory. The only thing that I found that works is to save the game, close MWiF, reopen MWiF and reload the game. I suspect that MWiF has a memory leak somewhere, or possibly several where, that's the culprit.

A rule I've learned the hard way to follow is to not close and load games without shutting down MWiF in the meantime. I'm not talking back saving and keeping open the current game, just closing and then loading (even the same) game(s).

< Message edited by rkr1958 -- 1/24/2021 5:36:34 PM >


_____________________________

Ronnie

(in reply to wobbleguts)
Post #: 3
RE: Main game menu problems update.... - 1/25/2021 1:18:00 AM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline
quote:

ORIGINAL: rkr1958

quote:

ORIGINAL: wobbleguts


A rule I've learned the hard way to follow is to not close and load games without shutting down MWiF in the meantime. I'm not talking back saving and keeping open the current game, just closing and then loading (even the same) game(s).


You mean even this console?




Attachment (1)

(in reply to rkr1958)
Post #: 4
RE: Main game menu problems update.... - 1/25/2021 2:16:37 AM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
No. MWiF has yet to be launched in that.

In playtesting I have found that in between loading saved games, it is always best to exit and restart the MWiF exe.

_____________________________

Paul

(in reply to Joseignacio)
Post #: 5
RE: Main game menu problems update.... - 1/25/2021 10:00:25 AM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline

quote:

ORIGINAL: rkr1958

quote:

ORIGINAL: wobbleguts

Stupidly, instead of just saving the game and re-loading it (which fixed the previous problems), I tried moving a Russian fighter. That locked the game up completely and I had to abort it. Note all the blank info panels on the menu screens.


My experience when you run into the problem(s) you described in your initial post is that you've run out of memory. The only thing that I found that works is to save the game, close MWiF, reopen MWiF and reload the game. I suspect that MWiF has a memory leak somewhere, or possibly several where, that's the culprit.

A rule I've learned the hard way to follow is to not close and load games without shutting down MWiF in the meantime. I'm not talking back saving and keeping open the current game, just closing and then loading (even the same) game(s).

Yes it could be a memory leak but it must be a big one. My PC is set up to run numerous virtual linux machines and has 32GB of RAM. (No virtual machines are running when I play the game).

When I get these problems, I usually save the game (the dropdown menu - ie, save/exit etc still works), close the game down, restart it and load that saved game back up. Doing so allows me to continue. On this occasion I didn't do that. I selected an air unit, tried to move it and the game locked up completely, so I'll have to go back nearly a whole game year which is the last time I last saved it. LESSON: Save frequently. If fields disapear from the main menu, stop/save/close/restart/reload. Do not try to continue regardless.

What I haven't been doing is checking the memory usage and running processes when this problem occurs. Will do so from now on and update this thread.

(in reply to rkr1958)
Post #: 6
RE: Main game menu problems update.... - 1/25/2021 10:55:57 AM   
Angeldust2

 

Posts: 236
Joined: 4/28/2020
Status: offline
Probably there was no need to go back a full game year (6 game turns?), because of your last save. MWiF is doing autosaves every phase and they are easy to find and restore.

(in reply to wobbleguts)
Post #: 7
RE: Main game menu problems update.... - 1/25/2021 11:07:12 AM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline
I was going to ask about that, but you have answered it already, Thanks

(in reply to Angeldust2)
Post #: 8
RE: Main game menu problems update.... - 1/25/2021 1:18:04 PM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline

quote:

ORIGINAL: paulderynck

No. MWiF has yet to be launched in that.

In playtesting I have found that in between loading saved games, it is always best to exit and restart the MWiF exe.


I was asking because while palaying netplay, if I go out with "close" instead of "exit", I get an error that I cannot connect to the lobby, if i recall well it said something of some instance of the game being still active or something. Then it kicks you and I suppose it makes an "Exit " by itself, because the second time you can connect just fine. I thought it was working as intended and it was my mistake.

So I lately always use Exit.

(in reply to paulderynck)
Post #: 9
RE: Main game menu problems update.... - 1/25/2021 1:27:56 PM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline

quote:

ORIGINAL: Angeldust2

Probably there was no need to go back a full game year (6 game turns?), because of your last save. MWiF is doing autosaves every phase and they are easy to find and restore.


Well yes, but if you have like I did yesterday night a naval battle where GE sinks Ark Royal in a stormy weather, with the GE subs sinking most of the Feroes CONV at the cost of a couple of subs damaged, invading Denmark up to the northern port (but not yet Copenhaguen) and overrunning 4 out of 6 CONV and killing one in the return to base, plus sinking a CR, ..., and there was a wild answer in the allied impulse by the CW fleet that damaged all GE BB and CR at the cost of one CW cruiser sunk, and 2 damaged, plus a search in the (still open) Baltic with several damaged cruisers and some french cruisers...

how can you replicate all this if you need to go back several impulses? Too many rolls and aborted, damaged, returned with possible interceptions, ..., et al.

the last impulse, the CW counterattack and french task force in baltic we tried several hand made saves but they stuck when reaching the same point, the return to base of the undamaged GE CRs-

(in reply to Angeldust2)
Post #: 10
RE: Main game menu problems update.... - 1/27/2021 2:28:34 AM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
Sounds like you are enjoying your game.

Between judicious selection of which auto save and a good memory and setting die rolls - yes you can replicate a lot of things if you need to.

_____________________________

Paul

(in reply to Joseignacio)
Post #: 11
RE: Main game menu problems update.... - 1/27/2021 11:53:03 AM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline
I was enjoying ,and then it was all deleted because I can not replicate it, we tried several times.

We will increase the saved games and will try to do them in the most propicious moments but if this doens't work it will be agreat disapointment.

(in reply to paulderynck)
Post #: 12
RE: Main game menu problems update.... - 1/27/2021 7:49:29 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Joseignacio

I was enjoying ,and then it was all deleted because I can not replicate it, we tried several times.

We will increase the saved games and will try to do them in the most propicious moments but if this doens't work it will be agreat disapointment.

When using NetPlay, we always make a manual save after each naval combat where something happened. If both searches failed, then that is easy to replicate (if necessary). Saving the game when one or both sides flew air units into a sea area isn't necessary, but you need to remember to make fly the same units if you need to restore an earlier save.

Note that we are doing saves after each Round of a naval combat. Those can be restored safely - if problems arise.

---

I have thought about writing code to force an automatic save after each round of a naval combat, but that would generate dozens of more saves.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Joseignacio)
Post #: 13
RE: Main game menu problems update.... - 1/27/2021 8:54:15 PM   
AxelNL


Posts: 2386
Joined: 9/24/2011
From: The Netherlands
Status: offline

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Joseignacio

I was enjoying ,and then it was all deleted because I can not replicate it, we tried several times.

We will increase the saved games and will try to do them in the most propicious moments but if this doens't work it will be agreat disapointment.

When using NetPlay, we always make a manual save after each naval combat where something happened. If both searches failed, then that is easy to replicate (if necessary). Saving the game when one or both sides flew air units into a sea area isn't necessary, but you need to remember to make fly the same units if you need to restore an earlier save.

Note that we are doing saves after each Round of a naval combat. Those can be restored safely - if problems arise.

---

I have thought about writing code to force an automatic save after each round of a naval combat, but that would generate dozens of more saves.


Steve, maybe stating the obvious, but your proposed manual save generates as well quite a few? And somehow you forget exactly when it was needed....

(in reply to Shannon V. OKeets)
Post #: 14
RE: Main game menu problems update.... - 2/1/2021 9:25:23 AM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline
I'm still keeping an eye on missing info on the main game screen.

In a previous thread I posted...

Also, the black game date field on the main window is often blank. I found it frustrating that there was no easy way to see the date I was up to in the game, then saw it and thought it had been right in front of my eyes all the time. But it's not. It goes AWOL for long periods.

Well, it's gone missing again. I'm at the land movement phase (Axis) and looked up to check the date but it's gone. There are probably other missing things as well (not sure).






Attachment (1)

(in reply to AxelNL)
Post #: 15
RE: Main game menu problems update.... - 2/1/2021 10:48:37 AM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline
Update: The date field remained blank through the rest of the axis phases, all of the allied ones, but came back during the next axis land movement phase.

(in reply to wobbleguts)
Post #: 16
Main game menu problems con'd. - 2/2/2021 12:37:51 PM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline
Another problem....

Saved the game last night. Fired it up today and the main game screen is as follows.




I couldn't remember which phase I was up to and those details (along with dates etc) are now blank. Luckily the main drop down menus still works. Using the info/sequence of play options I can see I am at Declare combat phase.

This time the game didn't lock up when I tried to assign a unit so I was able to progress ok. When I got to the next game phase the missing info came back.




Attachment (1)

< Message edited by wobbleguts -- 2/2/2021 12:39:48 PM >

(in reply to wobbleguts)
Post #: 17
RE: Main game menu problems con'd. - 2/2/2021 4:59:24 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
Can you post that gamesave here? I'm curious if I can recreate this problem, using your gamesave.

_____________________________

Peter

(in reply to wobbleguts)
Post #: 18
RE: Main game menu problems con'd. - 2/3/2021 9:56:53 AM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline

quote:

ORIGINAL: Centuur

Can you post that gamesave here? I'm curious if I can recreate this problem, using your gamesave.


It's been overwritten so I can't. Next time something like this happens I'll post the gamesave as well..

(in reply to Centuur)
Post #: 19
RE: Main game menu problems con'd. - 2/4/2021 9:22:52 AM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline
quote:

ORIGINAL: Centuur

Can you post that gamesave here? I'm curious if I can recreate this problem, using your gamesave.


It happened again. I saved the game, loaded it up today and the phase details/date etc are blank.

This time I am at the the axis naval phase - Att bombers and escorts.

Closed the game straight away. A copy of the saved game is attached.

Have since loaded it again and the fields are still missing, but I can progress because because the main drop down menus still works.







Attachment (1)

< Message edited by wobbleguts -- 2/4/2021 9:29:22 AM >

(in reply to Centuur)
Post #: 20
RE: Main game menu problems con'd. - 2/4/2021 3:27:23 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
Strange. The game starts correctly if I load it. Everything looks to be in good order.

_____________________________

Peter

(in reply to wobbleguts)
Post #: 21
RE: Main game menu problems update.... - 2/4/2021 5:01:24 PM   
CL55AMG

 

Posts: 50
Joined: 11/21/2019
Status: offline

quote:

ORIGINAL: wobbleguts
Yes it could be a memory leak but it must be a big one. My PC is set up to run numerous virtual linux machines and has 32GB of RAM. (No virtual machines are running when I play the game).


Matrix World in Flames is a 32-bit program and limited to 4GB of memory.

(in reply to wobbleguts)
Post #: 22
RE: Main game menu problems update.... - 2/4/2021 7:09:06 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline

quote:

ORIGINAL: CL55AMG


quote:

ORIGINAL: wobbleguts
Yes it could be a memory leak but it must be a big one. My PC is set up to run numerous virtual linux machines and has 32GB of RAM. (No virtual machines are running when I play the game).


Matrix World in Flames is a 32-bit program and limited to 4GB of memory.

Shame. Know of any plans to update it to 64-bit? Or have a 64-bit version?


_____________________________

Ronnie

(in reply to CL55AMG)
Post #: 23
RE: Main game menu problems con'd. - 2/5/2021 8:57:00 AM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline
quote:

ORIGINAL: Centuur

Strange. The game starts correctly if I load it. Everything looks to be in good order.


Maybe it's version specific. I'm running 3.2.0 and I run into these issues regularly. eg, Had the same missing phase/date details after loading the save game today. They came back when I progressed to the next phase, but then the date when AWOL again for numerous phases.

< Message edited by wobbleguts -- 2/5/2021 9:42:23 AM >

(in reply to Centuur)
Post #: 24
RE: Main game menu problems con'd. - 2/5/2021 2:40:49 PM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline
OK, I'm back about the more serious problem where the end phase button is greyed out and I can't progress.

I'm at the land move (axis) phase. I've moved all the units I want to move. But the end phase button is greyed out again.

FIX: I moved a polish unit one hex to the west in Poland. Done this before and it seems to fix the problem. Worked again but why?







Attachment (1)

(in reply to wobbleguts)
Post #: 25
RE: Main game menu problems con'd. - 2/5/2021 10:26:04 PM   
davidc


Posts: 61
Joined: 12/5/2007
Status: offline
Use the up arrow at the top left of the form to roll the form up.
Then roll it back down.
This should cause the form to be re-drawn with everything showing.

Doesn't stop the problem but at least gets around it.

_____________________________


(in reply to wobbleguts)
Post #: 26
RE: Main game menu problems con'd. - 2/6/2021 1:37:20 PM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline

quote:

ORIGINAL: davidc

Use the up arrow at the top left of the form to roll the form up.
Then roll it back down.
This should cause the form to be re-drawn with everything showing.

Doesn't stop the problem but at least gets around it.


I will try that the next time it happens.

(in reply to davidc)
Post #: 27
RE: Main game menu problems con'd. - 2/7/2021 8:36:10 AM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline

quote:

ORIGINAL: davidc

Use the up arrow at the top left of the form to roll the form up.
Then roll it back down.
This should cause the form to be re-drawn with everything showing.

Doesn't stop the problem but at least gets around it.


Thanks, it just happened again so I tried your work-around and all the missing info is now there!

(in reply to davidc)
Post #: 28
RE: Main game menu problems con'd. - 2/7/2021 2:16:11 PM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline

quote:

ORIGINAL: wobbleguts

OK, I'm back about the more serious problem where the end phase button is greyed out and I can't progress.

I'm at the land move (axis) phase. I've moved all the units I want to move. But the end phase button is greyed out again.

FIX: I moved a polish unit one hex to the west in Poland. Done this before and it seems to fix the problem. Worked again but why?





This is happening on other phases as well. For eg, railway movement. I didn't want any railway movement, but the game wouldn't progress unless I moved something. Work around is to move something, then CTRL-Z to cancel it. Phase button then turns green and you can carry on as normal. Same with the land move phase above. Move a unit then CTRL-Z.

So many bugs, but you can work around them. Hope the bugs get fixed.





(in reply to wobbleguts)
Post #: 29
RE: Main game menu problems con'd. - 2/7/2021 8:15:12 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
I did see that your command form is in the left upper corner of the screen. Try moving it to the right (but not in the right corner), so that the pop up screens on the left don't cover the command form.

Perhaps that is the solution for your problems (it was for me in the far distant past)...








< Message edited by Centuur -- 2/7/2021 8:16:05 PM >


_____________________________

Peter

(in reply to wobbleguts)
Post #: 30
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Main game menu problems update.... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.858