Marcinos1985
Posts: 430
Joined: 1/22/2020 Status: offline
|
Very good opening post. Against very good player, Chonqing falls in 1941, no matter what, and then it's all downhill from there, because out of sudden Chinese in their own country suffer supply problems. Everything else is a mopup operation with few units, and then Japan can do whatever it wants, even attack US mainland. I fell the major problem is that Japan doesn't have to devote much resources to Pacific and SE Asia, except aforementioned maritime bombers. They get huge amount of stuff for free, they just have to pack them into transports and are free to go. Therefore, they may concentrate solely on China and achieve their goals in about 2 years. And then they may do anything they want, apart from usual SE Asia-PH stuff. They may go for Russia or India. If they take some time, even for mainland US. They will of course not conquer US, but may seriously hamper US effort against Germany, and therefore give Axis more time to kick Russia around. These are all scenarios form games against formidable oponents, not some hipsters. That JAP ability to influence game so much is probably the least historical thing in SC:WaW. Things would be different, if China didn't collapse that quickly. But why does China gets so much beating? Several factors: 1. Japan has fantastic forces near Changsha - experienced, with better tech and air support. They kill everything in their sight, esp. exposed corps SE of city dies always, like always in first turn. They just slowly roll through, and gain more XP in process, becoming even more unstoppable. 2. Due to HQ chaining, JAP has no supply issues, even going through mountains. It takes time of course, but progress is consistent. 3. China doesn't have an HQ in the South, leaving like third of their army without command. Allied players have to resort to "shift-click" tricks with fighters, to bring some HQ quickly. 4. National Morale snowballs against them, with no many possibilities to regain some. 5. Japan is able to quickly operate most of Manchurian units to China proper, leaving garrisons there in exchange. IRL, it would be an invitation for USSR but sadly, unmobilized Major cannot DOW. 6. In the beginning, experienced Japanese carriers offer a lot of support for infantry. 7. China's MPP is "not great". When cut off from US help, they can't rebuild lost armies and then die. And they have to fight around 1,5 year without US funds. 8. Did I mention that JAP gets a lot of free stuff? Therefore, they don't have to buy units, maybe some artillery and maritime bombers, but not much more. All these points combined make China's life though, a lot tougher than IRL. There are sideeffects of course. Having free hands, Japan can attack Russia, take Vladivostok (cutting off US help) and go for Irkutsk, Soviets have to organize some defense. Also, dynamic of Pacific is heavily skewed in JAP favour. They have a great, experienced fleet, which US won't be able to attack on their own in 1942 or 1943 even. Some players complain about UK ambushes on Japanese transports. But this 'cheese' is not performed for fun, it's because there aren't that many options to harm Japan before they attack themselves. It's war, if you are sendind transports uncovered and don't even try to hide them, they will be sunk. I will not even count in how many games I had transports close to India and could only look at them, because I would be penalized (US mob) for attacking them.
_____________________________
|