BlueTemplar
Posts: 887
Joined: 4/29/2010 Status: offline
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Yes, I agree, it would. (modified by move penalty ?) But my issue here was with how the information is presented, rather than how the game works. And even if the game mechanics were changed for the fuel cost to depend on AP spent, then I'm still not completely sure that it would be better to present a value per 100 AP rather than 1 AP, considering that in practice even at the start of the turn the units don't always start with 100 AP : it depends on readiness, fuel availability, OHQ skill, stratagems... EDIT : Also, the actual fuel spent in a round would depend on *spent* APs, which often will NOT be all of them ! (Works for fuel/hex too.) (also see how blitzkrieg consumes 60 AP worth of fuel each turn ? Speaking of which, what does this even mean? I guess the text is wrong, and it actually consumes 6 hexes worth of fuel?) It's probably easier to not have an extra step for mental calculations to have to divide by even something as easy as 100 (or 10) ?
< Message edited by BlueTemplar -- 1/30/2021 11:18:04 AM >
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