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Map - 1/31/2021 7:28:11 PM   
KamilS

 

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Joined: 2/5/2011
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Hi


Game is shaping out great, but I have to say that I really dislike map.

Not all aspects of it, but predominantly forests and woods. They make map hard to read and I assume they would give me head-aches in the long run.


Will the be option to change map mode/presentation or alternatively replace original map with something custom made?


regards
Post #: 1
RE: Map - 1/31/2021 7:55:10 PM   
DekeFentle

 

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Given there were at least a couple of pretty good map mods for WitE I would wager there will be or at least could be the same for WitE2.

I'm a rookie on this forum so can't post links. Google "war in the east map mods"



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RE: Map - 1/31/2021 8:52:55 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: KamilS

Hi


Game is shaping out great, but I have to say that I really dislike map.

Not all aspects of it, but predominantly forests and woods. They make map hard to read and I assume they would give me head-aches in the long run.


Will the be option to change map mode/presentation or alternatively replace original map with something custom made?


regards


well this is fairly subjective but its worth noting that the entire map structure is utterly different to that of WiTE1:

quote:

ORIGINAL: RedLancer

As the map is so different to that in WitE (which Jison modded) I worked with the overkill01 who did the WitW map mod:

https://www.matrixgames.com/forums/tm.asp?m=4369252&mpage=1&key=

I was inspired by all the comments about WitW asking why Jison hadn't done that map.

I posted this on the WitE site but worth re-posting here...

The map has been completely redone including all the coding, topographic projection and artwork.

The new WitE2 map is a mosaic - each hex has its own art which is built from several separate elements with embedded alpha channels. WitE uses tableaus just like a traditional painting. Artistically the WitE2 map is significantly harder to create because you don't see the finished product until you load the game and you have to have pixel accuracy between hexes as the game builds the picture. Tableaus are so much easier to draw to a much higher standard.

The reason the WitE2 now uses a mosaic (with its inherent artistic challenges) is because it is so much less computer resource hungry: resource that we can re-invest into other improvements like a more realistic logistic system. Another big advantage is that as we have gone along we have been able to change hex types, move rivers, rails and roads and add new locations in moments making the map much more accurate. Finally having a map built as a mosaic allows us to show more dynamically what is happening in each hex - this can be the ground conditions like mud, rail usage or the freezing of rivers. My particular favourite is that the woods and forest art now change with the seasons.



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RE: Map - 1/31/2021 11:11:57 PM   
KamilS

 

Posts: 1827
Joined: 2/5/2011
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Yes, it is subjective, i agree.


Thank you for reply and clarification that such adjustments are possible.

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Post #: 4
RE: Map - 2/1/2021 12:48:23 AM   
Technopiper

 

Posts: 182
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It would be extremely easy to create map mods for WitE2 compared to WitE1: each terrain has its own "tiles" instead of an entire map for WitE2, all one had to do is recreate the graphics for each terrain and the game will put them together to form the map.

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Post #: 5
RE: Map - 2/1/2021 8:32:49 AM   
loki100


Posts: 10920
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From: Utlima Thule
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Since its the same base design approach as WiTW this is a nice eg of what can be done - its a mod I use for WiTW:

https://www.matrixgames.com/forums/tm.asp?m=4369252

if anyone is interested might be an idea to chat to the author?

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Post #: 6
RE: Map - 2/2/2021 2:37:57 AM   
woos1981

 

Posts: 83
Joined: 7/13/2014
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Can we make new maps? It's like the Sino-Japanese war?

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Post #: 7
RE: Map - 2/2/2021 7:26:25 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
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Making new maps is not possible.

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John
WitE2 Asst Producer
WitE & WitW Dev

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Post #: 8
RE: Map - 2/2/2021 1:59:48 PM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline

quote:

ORIGINAL: RedLancer

Making new maps is not possible.


Will the game come pre-loaded with the OOBs of the allied participants, similar to how WiTW included Soviet units?

Also- the same question for the axis minors, but for the Western allies. Will the editor include the historical Western units at the start?

(in reply to RedLancer)
Post #: 9
RE: Map - 2/2/2021 3:16:15 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
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quote:

ORIGINAL: kahta


quote:

ORIGINAL: RedLancer

Making new maps is not possible.


Will the game come pre-loaded with the OOBs of the allied participants, similar to how WiTW included Soviet units?

Also- the same question for the axis minors, but for the Western allies. Will the editor include the historical Western units at the start?


No

the Western Allies are an abstract force not modelled. Check out Showcase 4. In effect, they make steady gains in N Africa, then Italy/France and finally into Germany. This causes losses to the Axis (that in turn need to be replaced) and the Allied strategic bombing damage is abstracted.

All the Axis units are present, even if some like the Bulgarians and Finns are unlikely to ever leave their respective theatre boxes

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Post #: 10
RE: Map - 2/3/2021 4:54:54 PM   
Kryger68

 

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Joined: 5/9/2019
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Is it possible to use the mod "Mapoverhaul" from WitW in WitE 2?

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Post #: 11
RE: Map - 2/3/2021 7:26:25 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
Not directly - some of the art would need to be renamed and the WitE2 setup has a significant number of new art files that are not in the Mapoverhaul mod. The basic code and art structure is the same. You could cherry pick specific elements (like the woods) but there is likely to still be quite a lot of work to do. As I said with WitW - if anyone is brave enough to mod the map I'll help - the author of the mapoverhaul mod created most of the WitE2 map.

< Message edited by RedLancer -- 2/3/2021 8:25:40 PM >


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John
WitE2 Asst Producer
WitE & WitW Dev

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Post #: 12
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