Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Kamikaze Bellum Pacifica

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Kamikaze Bellum Pacifica Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Kamikaze Bellum Pacifica - 6/13/2017 10:28:06 PM   
DD696

 

Posts: 964
Joined: 7/9/2004
From: near Savannah, Ga
Status: offline
Hi.

I decided to give your map a try and I am quite impressed with it. It is now my map of choice.

Thank you!!!

_____________________________

USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.

(in reply to MakeeLearn)
Post #: 31
RE: Kamikaze Bellum Pacifica - 6/14/2017 1:13:12 AM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
Status: offline

quote:

ORIGINAL: DD696

Hi.

I decided to give your map a try and I am quite impressed with it. It is now my map of choice.

Thank you!!!



You're welcome, and thanks for the compliment. Check back every now and then, because I will be doing small improvements over time.

(in reply to DD696)
Post #: 32
RE: Kamikaze Bellum Pacifica - 5/12/2018 4:29:19 PM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
Status: offline
zxcv

a small upgrade... soon

< Message edited by MakeeLearn -- 5/12/2018 4:30:45 PM >

(in reply to Skyros)
Post #: 33
RE: Kamikaze Bellum Pacifica - 5/23/2018 10:42:58 PM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
Status: offline
Upgrade to Stock Kamikaze Map




Attachment (1)

(in reply to MakeeLearn)
Post #: 34
RE: Kamikaze Bellum Pacifica - 5/24/2018 1:25:07 AM   
Anachro


Posts: 2506
Joined: 11/23/2015
From: The Coastal Elite
Status: offline
To be honest, I think the "Bismarck Archipelago" wording is not needed and makes the area too crowded in text. Love your work either way.

(in reply to MakeeLearn)
Post #: 35
RE: Kamikaze Bellum Pacifica - 5/24/2018 2:39:20 AM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
Status: offline

quote:

ORIGINAL: Anachro

To be honest, I think the "Bismarck Archipelago" wording is not needed and makes the area too crowded in text.



I made both with and without and I fluctuated between the two, I went back and included both in the download. There are other small details that were fixed.

quote:

Love your work either way.


Thanks.

(in reply to Anachro)
Post #: 36
RE: Kamikaze Bellum Pacifica - 5/24/2018 3:31:05 AM   
DanSez


Posts: 1023
Joined: 2/5/2012
Status: offline
Beautiful map,
thanks for your effort to keep the game fresh.


(in reply to MakeeLearn)
Post #: 37
RE: Kamikaze Bellum Pacifica - 6/25/2019 2:25:54 PM   
Timotheus

 

Posts: 481
Joined: 12/13/2013
Status: offline
To me, this is the best map of them all.

Very clear, terrain map graphics mesh with "1" hotkey reality, can tell instantly what each hex terrain's is.

Fantastic job.

_____________________________

NEWBIE GUIDE Distant Worlds Universe
http://tinyurl.com/k3frrle

War in the Pacific Poradnik po Polsku
http://tinyurl.com/nxd4cesh

INSTALL WITPAE on modern PC
https://tinyurl.com/l5kr6rl

(in reply to DanSez)
Post #: 38
RE: Kamikaze Bellum Pacifica - 11/28/2019 11:52:34 PM   
demyansk


Posts: 2840
Joined: 2/20/2008
Status: offline
This map looks amazing

(in reply to Skyros)
Post #: 39
RE: Kamikaze Bellum Pacifica - 11/28/2019 11:53:58 PM   
Enforcer

 

Posts: 320
Joined: 3/14/2002
From: New Smyrna Beach, Fla
Status: offline
I love this map!

_____________________________


(in reply to demyansk)
Post #: 40
RE: Kamikaze Bellum Pacifica Map - 11/29/2019 8:26:25 PM   
demyansk


Posts: 2840
Joined: 2/20/2008
Status: offline
what's the difference between the two map mods? Plus, any special direction in installing? Thanks for the work

(in reply to MakeeLearn)
Post #: 41
RE: Kamikaze Bellum Pacifica - 11/30/2019 2:19:16 PM   
demyansk


Posts: 2840
Joined: 2/20/2008
Status: offline
I installed into the Art folder and the maps didn't change. Not sure of what got messed up?

(in reply to Skyros)
Post #: 42
RE: Kamikaze Bellum Pacifica - 12/18/2019 7:08:05 AM   
Profender


Posts: 63
Joined: 10/26/2016
Status: offline
absolutely wonderful!

_____________________________


(in reply to demyansk)
Post #: 43
RE: Kamikaze Bellum Pacifica - 12/18/2019 10:59:54 AM   
RogerJNeilson


Posts: 1277
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
Same problem. I have installed maps before so I 'know' what to do. The maps are coded WPEH not WPEN so they don't overwrite the original map graphics. Is this the problem, or do you have to remove the original WPEN files and it then defaults to using the WPEH ones?

Roger

_____________________________

An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released

(in reply to demyansk)
Post #: 44
RE: Kamikaze Bellum Pacifica - 12/18/2019 11:18:59 AM   
Profender


Posts: 63
Joined: 10/26/2016
Status: offline
I just copy pasted everything into the ART map and clicked 'replace all' -> yes
So far now issues. Only annoying thing is that when i go to my desktop to do some other stuff and open the game screen the text screens are green!

_____________________________


(in reply to RogerJNeilson)
Post #: 45
RE: Kamikaze Bellum Pacifica - 12/18/2019 12:57:52 PM   
Kursk1943

 

Posts: 445
Joined: 3/15/2014
From: Bavaria in Southern Germany
Status: offline
Did the same procedure as Profender, worked fine. Beautiful map, very easy to spot things and also better for my eyes than the original map. Very much appreciated, MakeeLearn!

(in reply to Profender)
Post #: 46
RE: Kamikaze Bellum Pacifica - 5/1/2020 11:53:30 AM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
Is there anyway to get the overlays for base info/port/AF size possibilities on this? I wonder is there a map like this beauty but also has those over/lay indicators? Thanks so much!

_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to Skyros)
Post #: 47
RE: Kamikaze Bellum Pacifica Map - 5/2/2020 6:35:52 PM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
FWI:

These new maps also seem to speed up scrolling rates, and reduce the mouse click delays greatly.

Probably because the older graphics aren't handled well by the newer graphics cards.

Thought I'd share this with the community.

_____________________________


(in reply to MakeeLearn)
Post #: 48
RE: Kamikaze Bellum Pacifica Map - 8/22/2020 6:24:55 PM   
Nowi Ribak

 

Posts: 65
Joined: 10/30/2011
From: Austria, Europe
Status: offline
Great map, thx for all the work.
Solid colour mixture, nice nuances and good visibility - all in all good map for a solid GUI.
BR!

(in reply to Halsey)
Post #: 49
RE: Kamikaze Bellum Pacifica Map - 12/3/2020 8:52:42 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
BUMP (Bring up MakeeLearn's post)

_____________________________


(in reply to Nowi Ribak)
Post #: 50
RE: Kamikaze Bellum Pacifica Map - 12/20/2020 7:49:50 PM   
leftydad

 

Posts: 206
Joined: 8/24/2004
Status: offline
I don't quite understand the purpose of the extended map. Should it just be copied into the art folder? What exactly does it add to the game? I've got the Kamakaze map working, and I just didn't want to mess it up.

thanks for any info.

_____________________________

James

(in reply to MakeeLearn)
Post #: 51
RE: Kamikaze Bellum Pacifica Map - 12/21/2020 8:12:46 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
The extended map is necessary for the "DaBigBabes-B/C" mods and their spin-offs. See https://sites.google.com/site/dababeswitpae/

_____________________________


(in reply to leftydad)
Post #: 52
RE: Kamikaze Bellum Pacifica - 12/23/2020 4:47:45 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
I'm a new player having just purchased the game in the recent sale. I found the original map to be very "busy" for my old eyes. I perused the forum for map mods and found this one. I have to say it is gorgeous, and thank you for creating and sharing it. On other hand, my wife says it is harder on her eyes and she does not like to look at it. That may turn out to be a good thing.

< Message edited by Randy Stead -- 12/23/2020 4:48:11 PM >

(in reply to Skyros)
Post #: 53
RE: Kamikaze Bellum Pacifica - 12/23/2020 5:17:22 PM   
leftydad

 

Posts: 206
Joined: 8/24/2004
Status: offline

quote:

ORIGINAL: Randy Stead

I'm a new player having just purchased the game in the recent sale. I found the original map to be very "busy" for my old eyes. I perused the forum for map mods and found this one. I have to say it is gorgeous, and thank you for creating and sharing it. On other hand, my wife says it is harder on her eyes and she does not like to look at it. That may turn out to be a good thing.


If you haven't already seen these tutorial videos for the game, they are fantastic: https://www.youtube.com/watch?v=cMWDuJLXjXQ&list=PLSgMOSrhbsUY4MMngkf5__S8xO8Wzi4JG


_____________________________

James

(in reply to Randy Stead)
Post #: 54
RE: Kamikaze Bellum Pacifica - 12/29/2020 6:18:25 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline

quote:

ORIGINAL: leftydad


quote:

ORIGINAL: Randy Stead

I'm a new player having just purchased the game in the recent sale. I found the original map to be very "busy" for my old eyes. I perused the forum for map mods and found this one. I have to say it is gorgeous, and thank you for creating and sharing it. On other hand, my wife says it is harder on her eyes and she does not like to look at it. That may turn out to be a good thing.


If you haven't already seen these tutorial videos for the game, they are fantastic: https://www.youtube.com/watch?v=cMWDuJLXjXQ&list=PLSgMOSrhbsUY4MMngkf5__S8xO8Wzi4JG



Yes, I have seen them. They are very helpful. Thanks for posting the link again; there may be others who have not yet seen them.

I was running my stock map on my desktop and on a side table I had my gaming notebook playing the tutorials. I immediately decided I wanted those graphics, so I downloaded and installed the Kamikaze map and the update.

(in reply to leftydad)
Post #: 55
RE: Kamikaze Bellum Pacifica - 1/25/2021 7:44:55 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
I'm having the same problem as a few others above this post. I paste the 45 images into the ART folder but nothing has changed. What's going on???

(in reply to Randy Stead)
Post #: 56
RE: Kamikaze Bellum Pacifica - 1/25/2021 7:52:32 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
quote:

ORIGINAL: RogerJNeilson

Same problem. I have installed maps before so I 'know' what to do. The maps are coded WPEH not WPEN so they don't overwrite the original map graphics. Is this the problem, or do you have to remove the original WPEN files and it then defaults to using the WPEH ones?

Roger


I see this too, is this why my new images won't work?

Update: I turned hexes on and the maps work now. I guessed that the "H" in the names stood for hexes, it was\is.

< Message edited by LarryP -- 1/25/2021 8:46:44 PM >

(in reply to RogerJNeilson)
Post #: 57
RE: Kamikaze Bellum Pacifica - 1/25/2021 11:26:36 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Yes, the WPEN files are for NO hexes. The WPEH are With Hexes.

_____________________________


(in reply to LarryP)
Post #: 58
RE: Kamikaze Bellum Pacifica - 2/5/2021 6:38:58 PM   
davidjruss


Posts: 235
Joined: 5/25/2002
From: Derby, England
Status: offline
How can I get this extended map ( download only has WPEH files ,there are no WPEN files) to work. I do not like seeing hexes on the map. So , if the download does not have any WPEN files , what do I do to use and view this map free of hexes.

(in reply to Nomad)
Post #: 59
RE: Kamikaze Bellum Pacifica - 2/5/2021 8:43:29 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
Given the fact that the maker of the map has created only a WPEH version i.e. map panels *with* hexes, you cannot use and view this map free of hexes unless you make your own version of this map without hexes.

_____________________________


(in reply to davidjruss)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Kamikaze Bellum Pacifica Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.578