zgrssd
Posts: 3385
Joined: 6/9/2020 Status: offline
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Edit: Oh FFS. I EXPLICITLY AND UNAMBIGIOUSLY SAID THAT THIS DOES NOT ABOUT MILITARY SHIPS. STOP TALKING ABOUT MILITARY SHIPS! Sometimes another game has a really good idea that is worth copying: In Stellaris, Construction and Scienec ships automatically upgrade themself with any new technology, for free, while in deep space. (Stellairs troop transports do too, but they do not compare to DW1 troop transports). This allows them to benefit from FTL and Sensor upgrades quickly, without having to backtrack all the way to a spaceport. In DW1, both kinds of ships have to return to a spaceport (Exploration) or even planet (Construction Ships) for retrofits. This is a lot of time spend in FTL. And especially construction ships have to use the much more limited Planetary Yards for the work. In DW2 it sounds like the Planet and Spaceport yards are 100% interchangeable, with the planet one simply being slower. The different levels of exploration also indicate there can be a benefit to have the Exploration Ships return home, to get better sensors, to do some additional scanning work. Still, maybe some automatic self-upgrading would be a usefull ability to avoid having to backtrack entirely? Naturally in DW it would not be free or instant. Construction Ships These have the best case for it, as they already have all the manufactoring and construction equipment to make and install components. They can create stations from raw materials. Repair ship wrecks involving technology far beyond the players into fully operational ships. They have all the construction ability of a port and then some (being also mobile). Why should they be unable to upgrade themself? The only real limitation here is resources: The new component might need resources that you can not get by recycling the old one. There are 3 options to deal with that: 1. Have them go to the nearest base with those resources. Less of a track, but still one. 2. Call a freighter to deliver the missing resources, while flying towards it for a rendevous even in deep space. They already do this in DW1, if they somehow lack resources for a Station (design changed, there was not enough at the stop, etc.) 3. Have them pre-emptively store enough resource to do a full upgrade on the fly. The number of components is more static in DW2, so ship resource costs can not siginifcantly increase on the fly. 4. Their construction equipment can be used to make mining equipment. So why not let them act as a slow form of Miner, so they can go and extract the needed resources themself from stellar objects? 3+4 could even be combined - store in advance, but mine whatever you are missing Exploration Ships They have a weaker case here. Unlike Construction Ships, they do not come with all the gear to make entire stations. They should however still have laboratories and equipment to gather samples from a planet. So they might just be able to extract and process resources for their own upgrades. Or even self repair (even if the Damage Control is not yet generally avalible). Way more important for them would be the ability to extract their own fuel, however. Construction Ships usually have to return to base for Raw building materials anyway, at wich point they might as well fuel up. Exploration ships however are about going far away from any friendly station. When they find a Caslon/Hydrogen Gas giant and their fuel is less then full, they migh as well "top up". And if they reach the end of their fuel range, they might return to the nearest (save) planet with the proper resources. Does anybody else think those changes would be a good idea, or is it just me?
< Message edited by zgrssd -- 4/3/2021 8:36:08 PM >
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