loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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quote:
ORIGINAL: GloriousRuse ... 2) By the late war this is directly affecting the WA drive across NWE into west Germany. There is a German victory check in December of ‘44 that requires the allies be held out of Germany AND the Soviets have not exceeded the German’s best score. More prosaically, when the WA get over the Rhine the end is nigh - German logistics and production really start collapsing. Obviously this happening sooner or later directly impacts the ability of the Germans to hold back the Red Army as it tries to end the war. There is a key rule that kicks in for 1945 (its present all game but becomes relevant then). If the Axis can't connect 2 of their National Supply Sources then their entire production system falls apart. No supply, no replacements, no fuel = no army. Existing depots retain their freight as do units but of course that is going to be a finite stock. 3 of these are Soviet targets - Vienna, Prague and Berlin, the last one is Frankfurt. Now lose Berlin and lose the game so we can ignore that one. If a Soviet player commits to the south, then they should take Vienna and Prague (there are VP reasons for this too) but Frankfurt is realistically out of reach. So if the Western Allies are delayed, a strong German commitment to Berlin can push the game past the Soviet victory points, if the Western Allies are more advanced then an early catastrophic collapse is on the cards. Now, many German players in MP will (I fear) remain fixated on the first summer and either 'win' in 1941 or end the game. But the game design is for the entire war, and in that context, undermining the other theatres can really come back to hit you.
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