Ian R
Posts: 3420
Joined: 8/1/2000 From: Cammeraygal Country Status: offline
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It's more a question of choose, rather than necessarily avoid. Examples - Would you prefer the RN's E/F/G/H to continue as DD's, or,if they are going to be doing convoy escort work, is it better to take the upgrade to (slower) DE configuration, to have the additional ASW clout? There are various not-US allied cruiser upgrades where float planes are removed, torpedo tubes are landed, and main armament is swapped out for more AAA. There will come a point when these older ships are not fighting surface actions against IJN cruisers any more, and that 'escort' fit out is more useful. Torpedoes on deck, and float planes on catapults, are conducive to starting fires. You decide when it makes sense to reconfigure. There are a number of escort ship upgrades which don't look like upgrades if you look at the bare ASW #. You need to drill down a bit into the detail to make an informed choice. Yes, the ASW 'rating' might go from 8 to 7, but when you look closely you find that the two Mousetrap projectors in the bow have been replaced by one much more effective Hedgehog ASW mortar. Hedgehog is hard to replenish (it has a big rearm cost) but if the escort is working the SFO-PH, or SFO-SYD routes, that is not really an issue. You choose. Would you prefer the USS Argonaut as a minelayer, or an SST? That is an easy one IMHO, because all your fleet boats can lay mines of a type you receive a continuing supply of. Whereas SST's are like hens' teeth. And the radar is important for avoiding trouble. Most choices have their pros and cons. Sub-topic - USN slow BB conversions. Different upgrade paths apply to various members of the same class, and give you the historical outcome. EG, there was one BB Captain who didn't bother with the proffered upgrade to 5"/L38 weapons late in the war, but instead had the number of 5"/L25s doubled. It was his ship - he signed for it, after all. The game gives you alternative conversion paths for such ships that will homogenise the class. You need to study the conversion and upgrade paths in the editor to see what is possible here. In one instance there is a path along the lines of - take the first upgrade - do not take the second upgrade, because it negatives later options - take the conversion option that is offered a few months later, which aligns that ship with one of its sister's upgrade paths - upgrade again after that and ignore any further conversion possibilities. If you want the historical progression, just take the upgrades on offer, but at some point you lose the options. Personally, I prefer my old BB's to get the full West Virginia style AAA modernisation*, even though you buy into some 150 day yard periods that otherwise might be avoided. [*As far as possible given the available conversions in the scenario.]
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"I am Alfred"
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