ITAKLinus
Posts: 630
Joined: 2/22/2018 From: Italy Status: offline
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quote:
ORIGINAL: Lowpe quote:
ORIGINAL: ITAKLinus There are some planes, such as the Tony, which would never be researched if we would have to do the R&D for all the mid-models. Absolutely not accurate. Play a PDU off game and then tell me you didn't allocate r&d to the Tony Line. As I understand it, PDU ON was a sop to the players, and the developers leaned heavily towards favoring the PDU off game. Additionally, there are some effective Tony models prior to the Ki100I and II worth researching even in a PDU On game. Depends upon your playstyle and your opponents. I'm talking of PDU=on games. In PDU=on you are forced to produced basically everything or you end up with some groups with blocked upgrade paths. It's quite unlikely that you are willing to invest so massively on the Tony in a PDU=on game where you have to research every intermediary model of it. Especially if you consider that you have valid alternatives: Oscar-IV arrives much much earlier and same goes with Tojo-IIc. At this regard. I've never ever played a PDU=off / realisticR&D=on game but I might play one soon. I checked the manual to see whether my memory was serving me well and I obviously came out plenty of doubts. Questions: A) with RealisticR&D can you switch factories from R&D to production of the model you are researching? It seems quite obvious to me, but I don't want to screw up. Quote from the manual: This switch controls whether the Japanese player can convert the production of factories which are producing currently available aircraft into ones researching future aircraft, and vice versa. If the switch is set to the “on” position, and the Japanese player wishes to change the aircraft type being produced by a factory, the choice of aircraft to convert to will be restricted in the following manner: When switching from an aircraft that is currently available and in production, only other aircraft that are also in production can be selected. Similarly, when that the Japanese player wishes to change the aircraft type of a factory that is performing research (see section 13.5), only other aircraft that are also being researched (that is – not yet available for production) can be selected. This represents the differences between mass production factories and research and development centers. In reality these are two different things, and freely swapping between them is not realistic. If the switch is set to the “off” position, no such restrictions apply. This will allow the Japanese player a greater ability to switch production of their factories to any aircraft type, regardless of whether those factories are representing aircraft production or R&D facilities. The default position for this switch is “on”, as this is a more realistic representation of the Japanese aircraft industry. I understand the "When switching from an aircraft that is currently available and in production, only other aircraft that are also in production can be selected." in the way that "in production" is to be intended "available for production" and not that are actually being produced by some other factory. However, I am kinda puzzled because the literal meaning of the sentence looks like another to me: probably it's my English that is not serving me well, but I want to ask. Bottom line is: I R&D, say, the Tojo-IIa. It gets a couple of months acceleration. Can I then switch those factories to production? It is quite logic it should, but, again, the manual made me think. B) Can I skip models in the R&D? Should be possible, but, again, I want to be sure. With the aforementioned Tojo-IIa example, say I want to directly go for the Tojo-IIc once my factories are reparied, can I as with RealisticR&D=off? Provided of course I manually select each intermediary model. In years and years I think I've never switched production factories to R&D and vice-versa, so probably I've already played as if I had RealisticR&D=on.
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Francesco
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